The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
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242 kommentarer
Ratchet 18 nov @ 12:41am 
thanks
DEvasto  [skapare] 17 nov @ 4:24pm 
That's the Infinity Bow. The name is a good indicator as to what the bow can do.
Ratchet 17 nov @ 4:12pm 
whats the red bow called??
DEvasto  [skapare] 9 nov @ 11:09am 
I had considered doing a collection of spells from Ultima (in fact I started such a mod, but only did one spell and didn't go anywhere else with it), but implementing reagents would be a bit complicated.
litlbummer 8 nov @ 6:24pm 
I didn't even think about doing that with the fire sword, ty 4 tip. I remember how much I hated reagents at the time, and is prob not possible, but it would be kinda cool if somehow alchemy ingred. could be used instead of mana to cast spells. Or maybe a ring shaped container that only holds keys, dunno.
DEvasto  [skapare] 8 nov @ 4:44pm 
Just updated the mod. The spiked shields should be all good now, plus there's a new little goody, which is mentioned in the changelog. ;)
DEvasto  [skapare] 8 nov @ 3:51pm 
The spiked sheild issue is 'cause I had neglected to pack their meshes. Silly me. I'll get that fixed. As for the fire sword, it might have to do with how the light works. I'd suggest re-equipping the fire sword, then sheathing it, before switching to the bow. The light is handled by a script on the sword, so straight-switching weapons likely resulted in the script not firing properly.
litlbummer 8 nov @ 2:27pm 
I saw this mod a long time ago and was like "OMG, I love it." I didn't sub because I was having pc issues at the time, then later forgot, duh-me. I got it now and love it, U-7 S.I. is in top 5 all time freaking love game list, just under Phantasy Star 4. One problem I am having is the spiked shield is invisible<?> character stance as if shield is equipped, but bare arm. It is there, I can block and bash, looks kinda funny. Anothere issue, more serious to me, but not a huge deal, I equipped the fire sword, then switched a normal bow and the light was still there as long as the bow was unsheathed. Very bright and makes stealth pretty much impossible. Not sure if you still do Skyrim mods, but if you could check those, that would be awesome. Thank you very much for the mod, brings back fond memories.
DEvasto  [skapare] 3 sep @ 10:54am 
Ok, I just updated the mod. The mesh was fine, but the texture for the sword wasn't, so I got the proper texture in. Hopefully that'll sort the issue out.
DEvasto  [skapare] 3 sep @ 10:28am 
It's possible I packed an old version of the sword mesh. I'll have to double check to see if that's the case and fix it if so.
Milkshake 2 sep @ 7:36pm 
I just installed the mod today so i dont know what the problem is. Its also my only installed mod here.
DEvasto  [skapare] 2 sep @ 7:01pm 
No, and I'm pretty sure I fixed that; it may be you don't have the most recent version. What's supposed to happen is that the model changes when you swing it.
Milkshake 2 sep @ 12:12pm 
Maybe im abit laking on ultima knowledge, but is the Great Dagger's model supposed to change when you draw it?
DEvasto  [skapare] 17 jul @ 10:29am 
No new weapons (yet), but I reworked Enilno's pommel and redid Flamesting's textures, both which can be seen in the new first three screenshots.
Ooh, any hints as to what new things got added along with the fix?
DEvasto  [skapare] 17 jul @ 9:56am 
Awrighty, I had the same issue, but I managed to fix it and updated the mod accordingly (with a couple new things too!).
DEvasto  [skapare] 16 jul @ 3:11pm 
Yeah, good idea. Lemme know what your testing turns up. I'll have to do a bit myself to make sure.
Sedra 15 jul @ 9:33pm 
I love this, but for some reason the Staff of Firedoom crashes the game when it spawns as a world model. So I can't drop it or put it on a weapon rack.
Iunno. It could just be a mod collision. I'd have to do some testing.
Tuxedo Cat 30 maj @ 9:23am 
thank you :)
DEvasto  [skapare] 30 maj @ 6:54am 
It's in the College of Winterhold.
Tuxedo Cat 29 maj @ 10:01pm 
is there a specific location of the magebane? I can't even find it
DEvasto  [skapare] 10 maj @ 1:15pm 
Well, if you're starting totally from scratch, first and foremost you'll need a 3d modeling program. I use 3dsMAX, but apart from that there's Maya and Blender, among others. Blender's the only one that's free, but it's very capable. I'd also suggest looking into tutorials for Skyrim modding, and 3d modeling ones as well if you're new to that ballgame, to get on the right track.
Norseman_Nilsen 10 maj @ 3:40am 
Hi, I'll get straight to the point.
I got a very specific shield I'd love to have in Skyrim, but I don't know the first thing about modding.
I see you've made a couple of mods, so I was hoping maybe you could help me out.

https://www.etsy.com/no-en/listing/266165322/10-gauntleted-buckler-in-black-and-old?ref=shop_home_active_30

https://img1.etsystatic.com/109/0/6129726/il_570xN.912826177_9lj4.jpg
https://img0.etsystatic.com/134/0/6129726/il_570xN.913077266_kz9p.jpg
https://img0.etsystatic.com/136/0/6129726/il_570xN.913077670_9e8m.jpg

It's a pretty small shield, so it would be classified as a Light shield.
The shield is supposed to be "designed" by my D&D character, a dwarf.
So I'd love for it to be craftable via Dwarven smithing.
I also have an idea for a 1-handed hammer (mace) but I'd love to get
the shield business done first.
Got any pointers?

You can find me at:
Twitter: @Nastyman_N
Steam: Nastyman_Nilsen
Skype: d.demoon
E-Mail: deminc@gmail.com
Wambo 7 maj @ 12:42am 
i was in so many caves and dungeons and i have anything
DEvasto  [skapare] 6 maj @ 8:26am 
Because too many mods have it that some legendary weapon(s) can simply be farted out of a forge. All the weapons in the mod could be found in caves or what have you in Ultima, so I kept to the spirit of that. The only artifact that was actually forged was the Black Sword, but that's in a separate mod.
Wambo 6 maj @ 1:00am 
why i cant smith the artifacts
DEvasto  [skapare] 30 apr @ 9:36am 
There's hint notes in several taverns to help point the way to the weapons located in-world. The other weapons are level-listed and should turn up occasionally in loot, though infrequently. Probably moreso if you have a lot of weapon mods that add to level-lists.
AxeM.01 30 apr @ 8:17am 
Nice mod, but i can't find them xD . Do you want to give us some hints? :)
RetardedDragon 21 mar @ 1:19pm 
just asking
RetardedDragon 21 mar @ 1:17pm 
i just downloaded all three swords infinity,that ice one, and the black blade can you possible make a version of both the ice sword and infinity swords less boom boom lighting and fire and frost clouds?
RetardedDragon 20 mar @ 7:55am 
thank you and maybe just add one more weapon to this one or another mod it doesnt matter i love this mod anyway ^-^
DEvasto  [skapare] 20 mar @ 7:33am 
There's a fort southeast of Windhelm that might be of interest. Now as for your suggestion, are you asking that Flamesting be made into that, or a separate mod? I'd probably fold that into the Infinity Sword since I intend to make it able to shapeshift, essentially.
RetardedDragon 19 mar @ 6:05pm 
and make it like the specials
RetardedDragon 19 mar @ 6:02pm 
and i have a suggestion: why not a katana on fire?
RetardedDragon 19 mar @ 6:00pm 
hints*
RetardedDragon 19 mar @ 5:59pm 
so any hits on flamesting?
DEvasto  [skapare] 18 mar @ 1:44pm 
It's intentional. In the actual Ultima game it hails from, it drove you to attack and kill your party members before vanishing, but that would've been hard to script and not exactly worth seeking out. So, I conceived of what it does now. As it stands, it's a potent weapon, but that power is costly.
RetardedDragon 18 mar @ 12:57pm 
um is it suppose to do what its doing when its held?!?!? or is it a bug?
DEvasto  [skapare] 18 mar @ 8:50am 
No problem. :3
RetardedDragon 18 mar @ 5:53am 
thank you!
DEvasto  [skapare] 17 mar @ 5:52pm 
Give the Pelagius wing a pokeabout, I say, might find something interesting
RetardedDragon 17 mar @ 5:40pm 
like can you point me in a bigger direction?
RetardedDragon 17 mar @ 5:39pm 
what if i still cant find it (im not that smrt)
DEvasto  [skapare] 16 mar @ 3:09pm 
There's a hint note in the Solitude tavern that oughta point ya in the right direction as far as finding it goes.
RetardedDragon 16 mar @ 12:46pm 
if i found out the name of said unkown weapon how would i find it
DEvasto  [skapare] 12 mar @ 8:50pm 
Yeah, that'd no doubt contribute, I have a couple myself (including this) that add a lot more weapons. Doing a bashed patch with Wrye Bash may help somewhat, but still.
gunman shepherd 12 mar @ 8:46pm 
oh well i do have over 100 mods most being weapons most weapons being swords
DEvasto  [skapare] 12 mar @ 8:13pm 
I might do some adjustment, lord knows I've done a lot already with the fire swords. To this day, out of my 3 mains, only one found a fire sword. How frequent they are probably is affected too by how many other mods you have that add swords to the level-lists.
gunman shepherd 12 mar @ 5:13pm 
could you by chanch make the normal items easier to find i habve the worst luck in the world i cant find even the sword of defense
DEvasto  [skapare] 12 mar @ 4:00pm 
Not yet at least. At some point I might add it, but I rightly have no idea what it'd look like, and it'd be silly to make it a literal triangle.