The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
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242 commentaires
Ratchet 18 nov à 0h41 
thanks
DEvasto  [créateur] 17 nov à 16h24 
That's the Infinity Bow. The name is a good indicator as to what the bow can do.
Ratchet 17 nov à 16h12 
whats the red bow called??
DEvasto  [créateur] 9 nov à 11h09 
I had considered doing a collection of spells from Ultima (in fact I started such a mod, but only did one spell and didn't go anywhere else with it), but implementing reagents would be a bit complicated.
litlbummer 8 nov à 18h24 
I didn't even think about doing that with the fire sword, ty 4 tip. I remember how much I hated reagents at the time, and is prob not possible, but it would be kinda cool if somehow alchemy ingred. could be used instead of mana to cast spells. Or maybe a ring shaped container that only holds keys, dunno.
DEvasto  [créateur] 8 nov à 16h44 
Just updated the mod. The spiked shields should be all good now, plus there's a new little goody, which is mentioned in the changelog. ;)
DEvasto  [créateur] 8 nov à 15h51 
The spiked sheild issue is 'cause I had neglected to pack their meshes. Silly me. I'll get that fixed. As for the fire sword, it might have to do with how the light works. I'd suggest re-equipping the fire sword, then sheathing it, before switching to the bow. The light is handled by a script on the sword, so straight-switching weapons likely resulted in the script not firing properly.
litlbummer 8 nov à 14h27 
I saw this mod a long time ago and was like "OMG, I love it." I didn't sub because I was having pc issues at the time, then later forgot, duh-me. I got it now and love it, U-7 S.I. is in top 5 all time freaking love game list, just under Phantasy Star 4. One problem I am having is the spiked shield is invisible<?> character stance as if shield is equipped, but bare arm. It is there, I can block and bash, looks kinda funny. Anothere issue, more serious to me, but not a huge deal, I equipped the fire sword, then switched a normal bow and the light was still there as long as the bow was unsheathed. Very bright and makes stealth pretty much impossible. Not sure if you still do Skyrim mods, but if you could check those, that would be awesome. Thank you very much for the mod, brings back fond memories.
DEvasto  [créateur] 3 sept à 10h54 
Ok, I just updated the mod. The mesh was fine, but the texture for the sword wasn't, so I got the proper texture in. Hopefully that'll sort the issue out.
DEvasto  [créateur] 3 sept à 10h28 
It's possible I packed an old version of the sword mesh. I'll have to double check to see if that's the case and fix it if so.
Milkshake 2 sept à 19h36 
I just installed the mod today so i dont know what the problem is. Its also my only installed mod here.
DEvasto  [créateur] 2 sept à 19h01 
No, and I'm pretty sure I fixed that; it may be you don't have the most recent version. What's supposed to happen is that the model changes when you swing it.
Milkshake 2 sept à 12h12 
Maybe im abit laking on ultima knowledge, but is the Great Dagger's model supposed to change when you draw it?
DEvasto  [créateur] 17 juil à 10h29 
No new weapons (yet), but I reworked Enilno's pommel and redid Flamesting's textures, both which can be seen in the new first three screenshots.
Ooh, any hints as to what new things got added along with the fix?
DEvasto  [créateur] 17 juil à 9h56 
Awrighty, I had the same issue, but I managed to fix it and updated the mod accordingly (with a couple new things too!).
DEvasto  [créateur] 16 juil à 15h11 
Yeah, good idea. Lemme know what your testing turns up. I'll have to do a bit myself to make sure.
Sedra 15 juil à 21h33 
I love this, but for some reason the Staff of Firedoom crashes the game when it spawns as a world model. So I can't drop it or put it on a weapon rack.
Iunno. It could just be a mod collision. I'd have to do some testing.
Tuxedo Cat 30 mai à 9h23 
thank you :)
DEvasto  [créateur] 30 mai à 6h54 
It's in the College of Winterhold.
Tuxedo Cat 29 mai à 22h01 
is there a specific location of the magebane? I can't even find it
DEvasto  [créateur] 10 mai à 13h15 
Well, if you're starting totally from scratch, first and foremost you'll need a 3d modeling program. I use 3dsMAX, but apart from that there's Maya and Blender, among others. Blender's the only one that's free, but it's very capable. I'd also suggest looking into tutorials for Skyrim modding, and 3d modeling ones as well if you're new to that ballgame, to get on the right track.
Norseman_Nilsen 10 mai à 3h40 
Hi, I'll get straight to the point.
I got a very specific shield I'd love to have in Skyrim, but I don't know the first thing about modding.
I see you've made a couple of mods, so I was hoping maybe you could help me out.

https://www.etsy.com/no-en/listing/266165322/10-gauntleted-buckler-in-black-and-old?ref=shop_home_active_30

https://img1.etsystatic.com/109/0/6129726/il_570xN.912826177_9lj4.jpg
https://img0.etsystatic.com/134/0/6129726/il_570xN.913077266_kz9p.jpg
https://img0.etsystatic.com/136/0/6129726/il_570xN.913077670_9e8m.jpg

It's a pretty small shield, so it would be classified as a Light shield.
The shield is supposed to be "designed" by my D&D character, a dwarf.
So I'd love for it to be craftable via Dwarven smithing.
I also have an idea for a 1-handed hammer (mace) but I'd love to get
the shield business done first.
Got any pointers?

You can find me at:
Twitter: @Nastyman_N
Steam: Nastyman_Nilsen
Skype: d.demoon
E-Mail: deminc@gmail.com
Wambo 7 mai à 0h42 
i was in so many caves and dungeons and i have anything
DEvasto  [créateur] 6 mai à 8h26 
Because too many mods have it that some legendary weapon(s) can simply be farted out of a forge. All the weapons in the mod could be found in caves or what have you in Ultima, so I kept to the spirit of that. The only artifact that was actually forged was the Black Sword, but that's in a separate mod.
Wambo 6 mai à 1h00 
why i cant smith the artifacts
DEvasto  [créateur] 30 avr à 9h36 
There's hint notes in several taverns to help point the way to the weapons located in-world. The other weapons are level-listed and should turn up occasionally in loot, though infrequently. Probably moreso if you have a lot of weapon mods that add to level-lists.
AxeM.01 30 avr à 8h17 
Nice mod, but i can't find them xD . Do you want to give us some hints? :)
Voltaire 21 mar à 13h19 
just asking
Voltaire 21 mar à 13h17 
i just downloaded all three swords infinity,that ice one, and the black blade can you possible make a version of both the ice sword and infinity swords less boom boom lighting and fire and frost clouds?
Voltaire 20 mar à 7h55 
thank you and maybe just add one more weapon to this one or another mod it doesnt matter i love this mod anyway ^-^
DEvasto  [créateur] 20 mar à 7h33 
There's a fort southeast of Windhelm that might be of interest. Now as for your suggestion, are you asking that Flamesting be made into that, or a separate mod? I'd probably fold that into the Infinity Sword since I intend to make it able to shapeshift, essentially.
Voltaire 19 mar à 18h05 
and make it like the specials
Voltaire 19 mar à 18h02 
and i have a suggestion: why not a katana on fire?
Voltaire 19 mar à 18h00 
hints*
Voltaire 19 mar à 17h59 
so any hits on flamesting?
DEvasto  [créateur] 18 mar à 13h44 
It's intentional. In the actual Ultima game it hails from, it drove you to attack and kill your party members before vanishing, but that would've been hard to script and not exactly worth seeking out. So, I conceived of what it does now. As it stands, it's a potent weapon, but that power is costly.
Voltaire 18 mar à 12h57 
um is it suppose to do what its doing when its held?!?!? or is it a bug?
DEvasto  [créateur] 18 mar à 8h50 
No problem. :3
Voltaire 18 mar à 5h53 
thank you!
DEvasto  [créateur] 17 mar à 17h52 
Give the Pelagius wing a pokeabout, I say, might find something interesting
Voltaire 17 mar à 17h40 
like can you point me in a bigger direction?
Voltaire 17 mar à 17h39 
what if i still cant find it (im not that smrt)
DEvasto  [créateur] 16 mar à 15h09 
There's a hint note in the Solitude tavern that oughta point ya in the right direction as far as finding it goes.
Voltaire 16 mar à 12h46 
if i found out the name of said unkown weapon how would i find it
DEvasto  [créateur] 12 mar à 20h50 
Yeah, that'd no doubt contribute, I have a couple myself (including this) that add a lot more weapons. Doing a bashed patch with Wrye Bash may help somewhat, but still.
gunman shepherd 12 mar à 20h46 
oh well i do have over 100 mods most being weapons most weapons being swords
DEvasto  [créateur] 12 mar à 20h13 
I might do some adjustment, lord knows I've done a lot already with the fire swords. To this day, out of my 3 mains, only one found a fire sword. How frequent they are probably is affected too by how many other mods you have that add swords to the level-lists.
gunman shepherd 12 mar à 17h13 
could you by chanch make the normal items easier to find i habve the worst luck in the world i cant find even the sword of defense
DEvasto  [créateur] 12 mar à 16h00 
Not yet at least. At some point I might add it, but I rightly have no idea what it'd look like, and it'd be silly to make it a literal triangle.