The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
< >
229 commentaires
DEvasto  [créateur] 17 juil à 10h29 
No new weapons (yet), but I reworked Enilno's pommel and redid Flamesting's textures, both which can be seen in the new first three screenshots.
Ooh, any hints as to what new things got added along with the fix?
DEvasto  [créateur] 17 juil à 9h56 
Awrighty, I had the same issue, but I managed to fix it and updated the mod accordingly (with a couple new things too!).
DEvasto  [créateur] 16 juil à 15h11 
Yeah, good idea. Lemme know what your testing turns up. I'll have to do a bit myself to make sure.
Sedra 15 juil à 21h33 
I love this, but for some reason the Staff of Firedoom crashes the game when it spawns as a world model. So I can't drop it or put it on a weapon rack.
Iunno. It could just be a mod collision. I'd have to do some testing.
Tuxedo Cat 30 mai à 9h23 
thank you :)
DEvasto  [créateur] 30 mai à 6h54 
It's in the College of Winterhold.
Tuxedo Cat 29 mai à 22h01 
is there a specific location of the magebane? I can't even find it
DEvasto  [créateur] 10 mai à 13h15 
Well, if you're starting totally from scratch, first and foremost you'll need a 3d modeling program. I use 3dsMAX, but apart from that there's Maya and Blender, among others. Blender's the only one that's free, but it's very capable. I'd also suggest looking into tutorials for Skyrim modding, and 3d modeling ones as well if you're new to that ballgame, to get on the right track.
Nastyman_Nilsen 10 mai à 3h40 
Hi, I'll get straight to the point.
I got a very specific shield I'd love to have in Skyrim, but I don't know the first thing about modding.
I see you've made a couple of mods, so I was hoping maybe you could help me out.

https://www.etsy.com/no-en/listing/266165322/10-gauntleted-buckler-in-black-and-old?ref=shop_home_active_30

https://img1.etsystatic.com/109/0/6129726/il_570xN.912826177_9lj4.jpg
https://img0.etsystatic.com/134/0/6129726/il_570xN.913077266_kz9p.jpg
https://img0.etsystatic.com/136/0/6129726/il_570xN.913077670_9e8m.jpg

It's a pretty small shield, so it would be classified as a Light shield.
The shield is supposed to be "designed" by my D&D character, a dwarf.
So I'd love for it to be craftable via Dwarven smithing.
I also have an idea for a 1-handed hammer (mace) but I'd love to get
the shield business done first.
Got any pointers?

You can find me at:
Twitter: @Nastyman_N
Steam: Nastyman_Nilsen
Skype: d.demoon
E-Mail: deminc@gmail.com
WoD Wambo 7 mai à 0h42 
i was in so many caves and dungeons and i have anything
DEvasto  [créateur] 6 mai à 8h26 
Because too many mods have it that some legendary weapon(s) can simply be farted out of a forge. All the weapons in the mod could be found in caves or what have you in Ultima, so I kept to the spirit of that. The only artifact that was actually forged was the Black Sword, but that's in a separate mod.
WoD Wambo 6 mai à 1h00 
why i cant smith the artifacts
DEvasto  [créateur] 30 avr à 9h36 
There's hint notes in several taverns to help point the way to the weapons located in-world. The other weapons are level-listed and should turn up occasionally in loot, though infrequently. Probably moreso if you have a lot of weapon mods that add to level-lists.
raouldamian11 30 avr à 8h17 
Nice mod, but i can't find them xD . Do you want to give us some hints? :)
Panda man 21 mar à 13h19 
just asking
Panda man 21 mar à 13h17 
i just downloaded all three swords infinity,that ice one, and the black blade can you possible make a version of both the ice sword and infinity swords less boom boom lighting and fire and frost clouds?
Panda man 20 mar à 7h55 
thank you and maybe just add one more weapon to this one or another mod it doesnt matter i love this mod anyway ^-^
DEvasto  [créateur] 20 mar à 7h33 
There's a fort southeast of Windhelm that might be of interest. Now as for your suggestion, are you asking that Flamesting be made into that, or a separate mod? I'd probably fold that into the Infinity Sword since I intend to make it able to shapeshift, essentially.
Panda man 19 mar à 18h05 
and make it like the specials
Panda man 19 mar à 18h02 
and i have a suggestion: why not a katana on fire?
Panda man 19 mar à 18h00 
hints*
Panda man 19 mar à 17h59 
so any hits on flamesting?
DEvasto  [créateur] 18 mar à 13h44 
It's intentional. In the actual Ultima game it hails from, it drove you to attack and kill your party members before vanishing, but that would've been hard to script and not exactly worth seeking out. So, I conceived of what it does now. As it stands, it's a potent weapon, but that power is costly.
Panda man 18 mar à 12h57 
um is it suppose to do what its doing when its held?!?!? or is it a bug?
DEvasto  [créateur] 18 mar à 8h50 
No problem. :3
Panda man 18 mar à 5h53 
thank you!
DEvasto  [créateur] 17 mar à 17h52 
Give the Pelagius wing a pokeabout, I say, might find something interesting
Panda man 17 mar à 17h40 
like can you point me in a bigger direction?
Panda man 17 mar à 17h39 
what if i still cant find it (im not that smrt)
DEvasto  [créateur] 16 mar à 15h09 
There's a hint note in the Solitude tavern that oughta point ya in the right direction as far as finding it goes.
Panda man 16 mar à 12h46 
if i found out the name of said unkown weapon how would i find it
DEvasto  [créateur] 12 mar à 20h50 
Yeah, that'd no doubt contribute, I have a couple myself (including this) that add a lot more weapons. Doing a bashed patch with Wrye Bash may help somewhat, but still.
gunman shepherd 12 mar à 20h46 
oh well i do have over 100 mods most being weapons most weapons being swords
DEvasto  [créateur] 12 mar à 20h13 
I might do some adjustment, lord knows I've done a lot already with the fire swords. To this day, out of my 3 mains, only one found a fire sword. How frequent they are probably is affected too by how many other mods you have that add swords to the level-lists.
gunman shepherd 12 mar à 17h13 
could you by chanch make the normal items easier to find i habve the worst luck in the world i cant find even the sword of defense
DEvasto  [créateur] 12 mar à 16h00 
Not yet at least. At some point I might add it, but I rightly have no idea what it'd look like, and it'd be silly to make it a literal triangle.
SuperBunnyBun 12 mar à 15h20 
No triangle?
gunman shepherd 8 jan à 18h22 
nice keep up the good work man!
DEvasto  [créateur] 8 jan à 6h44 
Right you are. :D
gunman shepherd 7 jan à 20h55 
was it the 3 8 1 15 19 19 23 15 18 4? (match the number the letters of the alphabet come in)
DEvasto  [créateur] 7 jan à 20h49 
It's been in the mod for a while. It's the spiked mace shown in one of the older screenshots. That said though, I updated the mod not too long ago with some notes here and there (mainly in taverns) to help point the way to where the more unique weapons are located.
gunman shepherd 7 jan à 20h40 
what is slayer is it new or am i just being stupid?
DEvasto  [créateur] 7 jan à 12h59 
Well, it hides out in the same city as Slayer (assuming you've found Slayer).
gunman shepherd 6 jan à 20h16 
im not complaining but the one weapon where you said find me if you dare can you giva a small hint as to where it is ive searched all over skyrim aven underwater but ive not seen anything like whatever it might be for all i know i got it without knowing but still
DEvasto  [créateur] 12 sept 2015 à 17h05 
No problem. :D
gunman shepherd 12 sept 2015 à 17h05 
ok thanks man!
DEvasto  [créateur] 12 sept 2015 à 17h04 
The gold Ophidian Sword is located in front of a specific Standing Stone. I won't say which one in case other folk wanna find it themselves, but the serpentine nature of the sword should be a clue.

It's unlikely I'll make more of the weapons craftable, since a lot of them are unique and powerful artifacts (some a bit less so), plus I personally find it more rewarding to find things than to just chuck stuff in a forge.
gunman shepherd 12 sept 2015 à 16h49 
also can you make more of these craftable if no i completly understand
gunman shepherd 12 sept 2015 à 16h47 
where is the ophidian sword with the yellow handle?