Artifacts Of Ultima
118 opmerkingen
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DEvasto  [auteur] 14 jul om 8:41vm 
Some weapons are level-listed, but the more unique ones have been placed in the world. There's a hint in Sky Haven Temple for one of them, but the others will require some searching.
Tristan 14 jul om 1:03vm 
where i can find it???
DEvasto  [auteur] 20 jun om 3:59nm 
Some are level listed, others you can find in the world, and one is craftable. Glass swords, the wands, staves, fire swords and swords of defense are level-listed, while the Magebane, Death Scythe, Hoe of Destruction, and the Dragonslayer are found in the world. Glass swords are craftable but they require peer gems and a fairly high smithing skill in order to do so.
paizuriprincess 19 jun om 11:39nm 
And how do I acquire these exactly?
DEvasto  [auteur] 28 mei om 4:57nm 
Runes could be held in hand, to some extent, they'd basically have to be a shield if they were to be held. Moonstones not so much 'cause they're pretty small and no animation exists for just holding something, but they'd make nice decorations. I did have thoughts a long time back about making a functional Orb of the Moons, but that'd be tricky to pull off.

Also, if you don't mind the Nexus, I released an update to the Nexus version of AoU that adds new weapons and fixes. If I could, I'd put it here on the workshop, but files have a 100 meg limit and to reach that I'd have to compress and downscale all the textures, and even then it might not be enough.
westingtyler 28 mei om 3:40vm 
Instant download. Gotta check out your other sword mod. I want to see runes and moonstones added, even if just for decoration. You should be able to hold them in your hand, like in the opening of Ultima VI, and they should have cool hi res engraved textures. An black moonstone came in the box with my Ultima VI, and random people got runes as well, like for a contest. It would be awesome to collect them in game, even if they are hidden well and not craftable. Now those are some collectibles I would scour Skyrim for!
huthbruth 13 apr om 9:19vm 
thank mate
DEvasto  [auteur] 12 apr om 7:45vm 
M'kay, well the standard fire sword is XX0063A8, while the blue fire sword is XX00A44D. The "XX" denotes the load order number, which you can find out with Wrye Bash or by typing help "fire sword" into the console, with the quotes around fire sword, to see their ID numbers.
huthbruth 12 apr om 4:46vm 
Hey man thanks for the tip, but even after allmost a whole night of searching I still found nothing. and I was just wondering if you could give me the Id
DEvasto  [auteur] 11 apr om 3:53nm 
It'll show up in loot, but the fire swords aren't terribly common. Giants and their lewt chests might be fair game for 'em.
huthbruth 11 apr om 11:36vm 
Is there a particular place the fire sword spawns? or do I just have to find it among the loot?
TheNICKoroni 26 mrt om 10:47vm 
ok, thanks!
DEvasto  [auteur] 26 mrt om 1:31vm 
They're amongst the lootables, but relatively uncommon. There's a little bit of a better chance they'll show up on spellcasters, so you can start hunting them down, and giant camp chests could make you a lucky monkey too, since they tend to have pretty good loot the wands might appear among.
TheNICKoroni 26 mrt om 12:27vm 
Is there a specific place to find the fire wands? I have looked in MANY places and I could not find them.
Pokey Shaw 25 mrt om 2:21nm 
Ahhhh :3
Thanks~ ^^
DEvasto  [auteur] 25 mrt om 1:59nm 
Lol, can't say it is around any Kilrathi, but while I won't outright give away where it is, I will say that the Hoe IS on a farm, in fact it's in a small farming town one luckless horse thief hailed from. ;)
Pokey Shaw 25 mrt om 1:52nm 
Ah mkay c:
I found the Death Scythe and the Fire Sword, the Fire Sword was on a random giant. x3
I was like "Yay killed the giant. :D What, Ultima weapon? FIRE SWORD?! O_O"
What a giant was doing with a badass weapon like a SWORD MADE OF FIRE is probably easy to answer, but would still be eye-rolling. x3
Also, I'll look for the other weapons myself, but all I would like to know is: Where's the Hoe of Destruction? :3
More importantly, is it found on a farm that's also the crash site of a Kilrathi starfighter? c:
DEvasto  [auteur] 25 mrt om 11:02vm 
I did have a link to a txt file that listed the locations of the weapons in the world, as well as item ID codes, but a moderator disabled it under the impression it was a virus link or something, and I'm reluctant to re-add it because of that and because it might not fit in the description.

That said, the only weapon that is craftable are glass swords, but they require peer gems, which are a rare find. All of the others can be found as loot or in the worldspace.
Pokey Shaw 25 mrt om 9:22vm 
Ok so, you can find them cause I found the Death Scythe and the Fire Sword (in that order.)

X3
Pokey Shaw 25 mrt om 6:15vm 
You need to specify locations dude. Or if they have to be crafted, what do you need to craft them?
DEvasto  [auteur] 10 mrt om 11:38vm 
I did want to add it, but Skyrim's engine doesn't lend itself well at all to whips. Of course, Miraak's sword can get whippy, so it might be possible after some serious dissection of that sword I could add the whip, but that remains to be seen.
jon 10 mrt om 7:43vm 
I'd love to see the lightening whip from U7 that thing was sweet.
DEvasto  [auteur] 8 mrt om 11:02vm 
Several are level listed, which means you'll find them in loot, but they're not terribly common. Swords of Defense, glass swords and fire swords can be found in loot, as well as the wands and staves, the other weapons are somewhere in the world.
Starwarsfan1011 8 mrt om 9:44vm 
HOW DO YOU GET THE WEAPONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Starwarsfan1011 8 mrt om 9:37vm 
the swords look awsome
DEvasto  [auteur] 19 feb om 11:21vm 
Oh, thank you very much! Very glad to know it's getting love from people. :3
G20 19 feb om 7:04vm 
Hi, Love the this mod and have added it to this collection.
I hope you like it and take it as a high compliment ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=228285590
The French Taco 11 feb om 4:53nm 
Ok ,Thanks :D
DEvasto  [auteur] 10 feb om 5:06nm 
I haven't added them yet, sorry to say. I do plan to sometime add a few bows and, quite possibly, some arrows as well, though some arrows (and one bow) may be a bit tricky to make.
The French Taco 10 feb om 3:49nm 
Where are the bows :{
NFITC1 10 feb om 1:10nm 
Ultima 6 was my first too. It was YEARS before I beat it. I always thought of those glass swords since I saw them in Morrowind.
DEvasto  [auteur] 10 feb om 8:47vm 
You're much welcome. :3
NathanEH 9 feb om 8:30nm 
Thank you very much for working on this! Ultima is one my very favorites too!
skyrimlord17 ratchet335 15 jan om 10:46vm 
okay thanks I will find it
ONE DAY : ) LOL
DEvasto  [auteur] 15 jan om 10:32vm 
Most you'll find as uncommon loot, but there's a handful you'll find in the world. The Dragonslayer, Death Scythes, the Magebane, and the Hoe are all in the world somewhere. There's 2 Magebane and 3 Death Scythes you can find, but only one Hoe and Dragonslayer sword. There is a hint to where the Dragonslayer sword is in Sky Haven Temple, but the rest require a bit of poking around.
skyrimlord17 ratchet335 15 jan om 3:53vm 
Can I make these Artifacts Or Do I need to find it ???? : )
DEvasto  [auteur] 30 dec 2013 om 2:06nm 
Thanks muchly, Gillan! It's nice to see the mod get a bit of love. :3
G20 30 dec 2013 om 12:41nm 
Hi, I've made this little collection which includes your mod, you might like to lend it some support or have some ideas of things i should add ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=210122723
DEvasto  [auteur] 9 dec 2013 om 8:47nm 
I actually had a link to such a list in the description, but I removed it because a moderator disabled it and I'm reluctant to add it back in. The Nexus version of the mod has the list, so you can snag it there. I might make it an optional file there at some point.
awsome2themax 9 dec 2013 om 8:27nm 
can you list where to find them
DEvasto  [auteur] 2 dec 2013 om 8:50nm 
Aye, hopefully. I have an update I'm working on so I'll probably go over the glass sword's setup to see if there's any problems with it or refinements I can make. If ya run into any other problems don't hesitate to let me know.
CrimsonEulogy92 2 dec 2013 om 8:41nm 
Ah, thanks very much. Also, upon further investigation, the message only seems to pop up when I turn enemies to ash with lightning spells, but I guess it'll pass eventually from what you told me.
DEvasto  [auteur] 2 dec 2013 om 8:20nm 
As for the text file, I removed the link to it from the description because I discovered a moderator or somesuch disabled the link for some reason, replacing it with this: [LINK REMOVED: Please don't spam, and be wary of scams] The same thing happened to a link I provided earlier in the comments to the Black Sword's Workshop page, which really had me scratching my head. The only real option I have is including the text file in the BSA, but that'd require people to extract it and there's not much room in the description for instructions on how to do so. The text file is with the Nexus version of the mod, so you could snag it there.
DEvasto  [auteur] 2 dec 2013 om 8:17nm 
Mr. Mercer was having the same problem around page 6 of the comments, it eventually just stopped. He surmised it was due to a scripting error from a mod he uninstalled, but either way I imagine that notification should clear up after a little while. It's supposed to only show up if you're wielding a glass sword and hit some sucker with it, but script lag or Skyrim Sorcery might be responsible for the notification cropping up regardless of the weapon used.
CrimsonEulogy92 2 dec 2013 om 7:59nm 
I don't see the link you mentioned to the text file and I've read the whole thing a couple times. Also, I keep getting the "Glass Sword has shattered" message even though I haven't even found one yet. It happens every so often when I kill an enemy.

Also, on a side note, I'm glad someone in the modding community did something like this. I loved Ultima when I was young and played the hell out of UO and a couple of the single-player ones.
DEvasto  [auteur] 28 nov 2013 om 11:39vm 
Don't automatically assume a mod sucks just 'cause you can't find anything. Several of the items are level-listed and relatively uncommon (especially glass swords, those are exceedingly rare) but there are weapons that are placed in the world. There's a link in the description to a text file that lists the locations of those weapons and all of the item IDs in case you'd rather just cheat them in. Furthermore, if you've looked in the places where the in-world weapons are supposed to be and they're not there, chances are the mod isn't active. There is the possibility Skyrim Sorcery caused them to fall through the floor, but it's unlikely it'd affect all of them.
DEvasto  [auteur] 26 okt 2013 om 3:59nm 
Neither am I denying that they aren't, though they're probably a bit less OP compared to some godweapons floating around out there that do like 10,000 damage and instakill everything in a 5 mile radius. I just don't feel it's necessary to change them. In the future, though, I might add some caveats to wielding them simulatenously, since it'd take one heck of a person to handle them both at once (usually they have separate wielders). Possibly drains to your stats and a couple other things, and using them expedites that drain.
Invisible Flames 26 okt 2013 om 3:40nm 
I love the swords and I want you to add more things to them.
I'm just pointing out it's not that hard to classify the swords as overpowered.
DEvasto  [auteur] 26 okt 2013 om 3:37nm 
The capabilty to do so will be added eventually. But if you don't like the swords as they are, or how they will be, that's fine. Expecting everyone to like it would be unrealistic, after all. As it stands though, a lot of people do like the two swords and I know at least a few are looking forward to the armor implementation and other planned features, so things'll likely stay as they are unless I decide something needs adjusting.
Invisible Flames 26 okt 2013 om 3:25nm 
If they could also generate armor I'm going full out this-is-ridicliously-overpowered.