The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
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242 opmerkingen
Ratchet 18 nov om 12:41vm 
thanks
DEvasto  [auteur] 17 nov om 4:24nm 
That's the Infinity Bow. The name is a good indicator as to what the bow can do.
Ratchet 17 nov om 4:12nm 
whats the red bow called??
DEvasto  [auteur] 9 nov om 11:09vm 
I had considered doing a collection of spells from Ultima (in fact I started such a mod, but only did one spell and didn't go anywhere else with it), but implementing reagents would be a bit complicated.
litlbummer 8 nov om 6:24nm 
I didn't even think about doing that with the fire sword, ty 4 tip. I remember how much I hated reagents at the time, and is prob not possible, but it would be kinda cool if somehow alchemy ingred. could be used instead of mana to cast spells. Or maybe a ring shaped container that only holds keys, dunno.
DEvasto  [auteur] 8 nov om 4:44nm 
Just updated the mod. The spiked shields should be all good now, plus there's a new little goody, which is mentioned in the changelog. ;)
DEvasto  [auteur] 8 nov om 3:51nm 
The spiked sheild issue is 'cause I had neglected to pack their meshes. Silly me. I'll get that fixed. As for the fire sword, it might have to do with how the light works. I'd suggest re-equipping the fire sword, then sheathing it, before switching to the bow. The light is handled by a script on the sword, so straight-switching weapons likely resulted in the script not firing properly.
litlbummer 8 nov om 2:27nm 
I saw this mod a long time ago and was like "OMG, I love it." I didn't sub because I was having pc issues at the time, then later forgot, duh-me. I got it now and love it, U-7 S.I. is in top 5 all time freaking love game list, just under Phantasy Star 4. One problem I am having is the spiked shield is invisible<?> character stance as if shield is equipped, but bare arm. It is there, I can block and bash, looks kinda funny. Anothere issue, more serious to me, but not a huge deal, I equipped the fire sword, then switched a normal bow and the light was still there as long as the bow was unsheathed. Very bright and makes stealth pretty much impossible. Not sure if you still do Skyrim mods, but if you could check those, that would be awesome. Thank you very much for the mod, brings back fond memories.
DEvasto  [auteur] 3 sep om 10:54vm 
Ok, I just updated the mod. The mesh was fine, but the texture for the sword wasn't, so I got the proper texture in. Hopefully that'll sort the issue out.
DEvasto  [auteur] 3 sep om 10:28vm 
It's possible I packed an old version of the sword mesh. I'll have to double check to see if that's the case and fix it if so.
Milkshake 2 sep om 7:36nm 
I just installed the mod today so i dont know what the problem is. Its also my only installed mod here.
DEvasto  [auteur] 2 sep om 7:01nm 
No, and I'm pretty sure I fixed that; it may be you don't have the most recent version. What's supposed to happen is that the model changes when you swing it.
Milkshake 2 sep om 12:12nm 
Maybe im abit laking on ultima knowledge, but is the Great Dagger's model supposed to change when you draw it?
DEvasto  [auteur] 17 jul om 10:29vm 
No new weapons (yet), but I reworked Enilno's pommel and redid Flamesting's textures, both which can be seen in the new first three screenshots.
YUNG☭LENIN 17 jul om 10:08vm 
Ooh, any hints as to what new things got added along with the fix?
DEvasto  [auteur] 17 jul om 9:56vm 
Awrighty, I had the same issue, but I managed to fix it and updated the mod accordingly (with a couple new things too!).
DEvasto  [auteur] 16 jul om 3:11nm 
Yeah, good idea. Lemme know what your testing turns up. I'll have to do a bit myself to make sure.
I love this, but for some reason the Staff of Firedoom crashes the game when it spawns as a world model. So I can't drop it or put it on a weapon rack.
Iunno. It could just be a mod collision. I'd have to do some testing.
Tuxedo Cat 30 mei om 9:23vm 
thank you :)
DEvasto  [auteur] 30 mei om 6:54vm 
It's in the College of Winterhold.
Tuxedo Cat 29 mei om 10:01nm 
is there a specific location of the magebane? I can't even find it
DEvasto  [auteur] 10 mei om 1:15nm 
Well, if you're starting totally from scratch, first and foremost you'll need a 3d modeling program. I use 3dsMAX, but apart from that there's Maya and Blender, among others. Blender's the only one that's free, but it's very capable. I'd also suggest looking into tutorials for Skyrim modding, and 3d modeling ones as well if you're new to that ballgame, to get on the right track.
Norseman_Nilsen 10 mei om 3:40vm 
Hi, I'll get straight to the point.
I got a very specific shield I'd love to have in Skyrim, but I don't know the first thing about modding.
I see you've made a couple of mods, so I was hoping maybe you could help me out.

https://www.etsy.com/no-en/listing/266165322/10-gauntleted-buckler-in-black-and-old?ref=shop_home_active_30

https://img1.etsystatic.com/109/0/6129726/il_570xN.912826177_9lj4.jpg
https://img0.etsystatic.com/134/0/6129726/il_570xN.913077266_kz9p.jpg
https://img0.etsystatic.com/136/0/6129726/il_570xN.913077670_9e8m.jpg

It's a pretty small shield, so it would be classified as a Light shield.
The shield is supposed to be "designed" by my D&D character, a dwarf.
So I'd love for it to be craftable via Dwarven smithing.
I also have an idea for a 1-handed hammer (mace) but I'd love to get
the shield business done first.
Got any pointers?

You can find me at:
Twitter: @Nastyman_N
Steam: Nastyman_Nilsen
Skype: d.demoon
E-Mail: deminc@gmail.com
Wambo 7 mei om 12:42vm 
i was in so many caves and dungeons and i have anything
DEvasto  [auteur] 6 mei om 8:26vm 
Because too many mods have it that some legendary weapon(s) can simply be farted out of a forge. All the weapons in the mod could be found in caves or what have you in Ultima, so I kept to the spirit of that. The only artifact that was actually forged was the Black Sword, but that's in a separate mod.
Wambo 6 mei om 1:00vm 
why i cant smith the artifacts
DEvasto  [auteur] 30 apr om 9:36vm 
There's hint notes in several taverns to help point the way to the weapons located in-world. The other weapons are level-listed and should turn up occasionally in loot, though infrequently. Probably moreso if you have a lot of weapon mods that add to level-lists.
AxeM.01 30 apr om 8:17vm 
Nice mod, but i can't find them xD . Do you want to give us some hints? :)
Voltaire 21 mrt om 1:19nm 
just asking
Voltaire 21 mrt om 1:17nm 
i just downloaded all three swords infinity,that ice one, and the black blade can you possible make a version of both the ice sword and infinity swords less boom boom lighting and fire and frost clouds?
Voltaire 20 mrt om 7:55vm 
thank you and maybe just add one more weapon to this one or another mod it doesnt matter i love this mod anyway ^-^
DEvasto  [auteur] 20 mrt om 7:33vm 
There's a fort southeast of Windhelm that might be of interest. Now as for your suggestion, are you asking that Flamesting be made into that, or a separate mod? I'd probably fold that into the Infinity Sword since I intend to make it able to shapeshift, essentially.
Voltaire 19 mrt om 6:05nm 
and make it like the specials
Voltaire 19 mrt om 6:02nm 
and i have a suggestion: why not a katana on fire?
Voltaire 19 mrt om 6:00nm 
hints*
Voltaire 19 mrt om 5:59nm 
so any hits on flamesting?
DEvasto  [auteur] 18 mrt om 1:44nm 
It's intentional. In the actual Ultima game it hails from, it drove you to attack and kill your party members before vanishing, but that would've been hard to script and not exactly worth seeking out. So, I conceived of what it does now. As it stands, it's a potent weapon, but that power is costly.
Voltaire 18 mrt om 12:57nm 
um is it suppose to do what its doing when its held?!?!? or is it a bug?
DEvasto  [auteur] 18 mrt om 8:50vm 
No problem. :3
Voltaire 18 mrt om 5:53vm 
thank you!
DEvasto  [auteur] 17 mrt om 5:52nm 
Give the Pelagius wing a pokeabout, I say, might find something interesting
Voltaire 17 mrt om 5:40nm 
like can you point me in a bigger direction?
Voltaire 17 mrt om 5:39nm 
what if i still cant find it (im not that smrt)
DEvasto  [auteur] 16 mrt om 3:09nm 
There's a hint note in the Solitude tavern that oughta point ya in the right direction as far as finding it goes.
Voltaire 16 mrt om 12:46nm 
if i found out the name of said unkown weapon how would i find it
DEvasto  [auteur] 12 mrt om 8:50nm 
Yeah, that'd no doubt contribute, I have a couple myself (including this) that add a lot more weapons. Doing a bashed patch with Wrye Bash may help somewhat, but still.
gunman shepherd 12 mrt om 8:46nm 
oh well i do have over 100 mods most being weapons most weapons being swords
DEvasto  [auteur] 12 mrt om 8:13nm 
I might do some adjustment, lord knows I've done a lot already with the fire swords. To this day, out of my 3 mains, only one found a fire sword. How frequent they are probably is affected too by how many other mods you have that add swords to the level-lists.
gunman shepherd 12 mrt om 5:13nm 
could you by chanch make the normal items easier to find i habve the worst luck in the world i cant find even the sword of defense
DEvasto  [auteur] 12 mrt om 4:00nm 
Not yet at least. At some point I might add it, but I rightly have no idea what it'd look like, and it'd be silly to make it a literal triangle.