The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifacts Of Ultima
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221 коментара
DEvasto  [автор] 10 май в 1:15 следобед 
Well, if you're starting totally from scratch, first and foremost you'll need a 3d modeling program. I use 3dsMAX, but apart from that there's Maya and Blender, among others. Blender's the only one that's free, but it's very capable. I'd also suggest looking into tutorials for Skyrim modding, and 3d modeling ones as well if you're new to that ballgame, to get on the right track.
Nastyman_Nilsen 10 май в 3:40 сутринта 
Hi, I'll get straight to the point.
I got a very specific shield I'd love to have in Skyrim, but I don't know the first thing about modding.
I see you've made a couple of mods, so I was hoping maybe you could help me out.

https://www.etsy.com/no-en/listing/266165322/10-gauntleted-buckler-in-black-and-old?ref=shop_home_active_30

https://img1.etsystatic.com/109/0/6129726/il_570xN.912826177_9lj4.jpg
https://img0.etsystatic.com/134/0/6129726/il_570xN.913077266_kz9p.jpg
https://img0.etsystatic.com/136/0/6129726/il_570xN.913077670_9e8m.jpg

It's a pretty small shield, so it would be classified as a Light shield.
The shield is supposed to be "designed" by my D&D character, a dwarf.
So I'd love for it to be craftable via Dwarven smithing.
I also have an idea for a 1-handed hammer (mace) but I'd love to get
the shield business done first.
Got any pointers?

You can find me at:
Twitter: @Nastyman_N
Steam: Nastyman_Nilsen
Skype: d.demoon
E-Mail: deminc@gmail.com
WoD $h@der 7 май в 12:42 сутринта 
i was in so many caves and dungeons and i have anything
DEvasto  [автор] 6 май в 8:26 сутринта 
Because too many mods have it that some legendary weapon(s) can simply be farted out of a forge. All the weapons in the mod could be found in caves or what have you in Ultima, so I kept to the spirit of that. The only artifact that was actually forged was the Black Sword, but that's in a separate mod.
WoD $h@der 6 май в 1:00 сутринта 
why i cant smith the artifacts
DEvasto  [автор] 30 април в 9:36 сутринта 
There's hint notes in several taverns to help point the way to the weapons located in-world. The other weapons are level-listed and should turn up occasionally in loot, though infrequently. Probably moreso if you have a lot of weapon mods that add to level-lists.
raouldamian11 30 април в 8:17 сутринта 
Nice mod, but i can't find them xD . Do you want to give us some hints? :)
Panda man 21 март в 1:19 следобед 
just asking
Panda man 21 март в 1:17 следобед 
i just downloaded all three swords infinity,that ice one, and the black blade can you possible make a version of both the ice sword and infinity swords less boom boom lighting and fire and frost clouds?
Panda man 20 март в 7:55 сутринта 
thank you and maybe just add one more weapon to this one or another mod it doesnt matter i love this mod anyway ^-^
DEvasto  [автор] 20 март в 7:33 сутринта 
There's a fort southeast of Windhelm that might be of interest. Now as for your suggestion, are you asking that Flamesting be made into that, or a separate mod? I'd probably fold that into the Infinity Sword since I intend to make it able to shapeshift, essentially.
Panda man 19 март в 6:05 следобед 
and make it like the specials
Panda man 19 март в 6:02 следобед 
and i have a suggestion: why not a katana on fire?
Panda man 19 март в 6:00 следобед 
hints*
Panda man 19 март в 5:59 следобед 
so any hits on flamesting?
DEvasto  [автор] 18 март в 1:44 следобед 
It's intentional. In the actual Ultima game it hails from, it drove you to attack and kill your party members before vanishing, but that would've been hard to script and not exactly worth seeking out. So, I conceived of what it does now. As it stands, it's a potent weapon, but that power is costly.
Panda man 18 март в 12:57 следобед 
um is it suppose to do what its doing when its held?!?!? or is it a bug?
DEvasto  [автор] 18 март в 8:50 сутринта 
No problem. :3
Panda man 18 март в 5:53 сутринта 
thank you!
DEvasto  [автор] 17 март в 5:52 следобед 
Give the Pelagius wing a pokeabout, I say, might find something interesting
Panda man 17 март в 5:40 следобед 
like can you point me in a bigger direction?
Panda man 17 март в 5:39 следобед 
what if i still cant find it (im not that smrt)
DEvasto  [автор] 16 март в 3:09 следобед 
There's a hint note in the Solitude tavern that oughta point ya in the right direction as far as finding it goes.
Panda man 16 март в 12:46 следобед 
if i found out the name of said unkown weapon how would i find it
DEvasto  [автор] 12 март в 8:50 следобед 
Yeah, that'd no doubt contribute, I have a couple myself (including this) that add a lot more weapons. Doing a bashed patch with Wrye Bash may help somewhat, but still.
gunman admin 12 март в 8:46 следобед 
oh well i do have over 100 mods most being weapons most weapons being swords
DEvasto  [автор] 12 март в 8:13 следобед 
I might do some adjustment, lord knows I've done a lot already with the fire swords. To this day, out of my 3 mains, only one found a fire sword. How frequent they are probably is affected too by how many other mods you have that add swords to the level-lists.
gunman admin 12 март в 5:13 следобед 
could you by chanch make the normal items easier to find i habve the worst luck in the world i cant find even the sword of defense
DEvasto  [автор] 12 март в 4:00 следобед 
Not yet at least. At some point I might add it, but I rightly have no idea what it'd look like, and it'd be silly to make it a literal triangle.
SuperBunnyBun 12 март в 3:20 следобед 
No triangle?
gunman admin 8 януари в 6:22 следобед 
nice keep up the good work man!
DEvasto  [автор] 8 януари в 6:44 сутринта 
Right you are. :D
gunman admin 7 януари в 8:55 следобед 
was it the 3 8 1 15 19 19 23 15 18 4? (match the number the letters of the alphabet come in)
DEvasto  [автор] 7 януари в 8:49 следобед 
It's been in the mod for a while. It's the spiked mace shown in one of the older screenshots. That said though, I updated the mod not too long ago with some notes here and there (mainly in taverns) to help point the way to where the more unique weapons are located.
gunman admin 7 януари в 8:40 следобед 
what is slayer is it new or am i just being stupid?
DEvasto  [автор] 7 януари в 12:59 следобед 
Well, it hides out in the same city as Slayer (assuming you've found Slayer).
gunman admin 6 януари в 8:16 следобед 
im not complaining but the one weapon where you said find me if you dare can you giva a small hint as to where it is ive searched all over skyrim aven underwater but ive not seen anything like whatever it might be for all i know i got it without knowing but still
DEvasto  [автор] 12 септември 2015 в 5:05 следобед 
No problem. :D
gunman admin 12 септември 2015 в 5:05 следобед 
ok thanks man!
DEvasto  [автор] 12 септември 2015 в 5:04 следобед 
The gold Ophidian Sword is located in front of a specific Standing Stone. I won't say which one in case other folk wanna find it themselves, but the serpentine nature of the sword should be a clue.

It's unlikely I'll make more of the weapons craftable, since a lot of them are unique and powerful artifacts (some a bit less so), plus I personally find it more rewarding to find things than to just chuck stuff in a forge.
gunman admin 12 септември 2015 в 4:49 следобед 
also can you make more of these craftable if no i completly understand
gunman admin 12 септември 2015 в 4:47 следобед 
where is the ophidian sword with the yellow handle?
DEvasto  [автор] 13 юли 2015 в 2:39 следобед 
A number of the weapons are level-listed, as are the shields, so they have a chance to show up in loot or being used by bandits and such. The more unique weapons (like the Hoe of Destruction) are in the game world and require some exploration to find.
Kender 13 юли 2015 в 9:06 сутринта 
ware are the weapines and shild
DEvasto  [автор] 17 юни 2015 в 10:17 сутринта 
Thanks! I'm glad to hear you enjoy it. :D
Dan K. Memes 16 юни 2015 в 7:06 следобед 
I have over 200 mods installed on my skyrim and I have to say, this is easily one of the best. This mod is suuuper unique. There are other mods that have added content from other games, but Ultima is an incredible game. Not to mention that the way these items are implemented is very smooth. I have to say, I'm impressed. The artifacts here surpass Skyrim's regular artifacts in terms of creativity and usefulness. DEvasto, you sir, are a legend.
Draconis 15 юни 2015 в 8:55 сутринта 
k thanks
DEvasto  [автор] 15 юни 2015 в 8:00 сутринта 
It's Erinon's Axe. I would've described it in the description, but A). I forgot and B). there's a character limit to descriptions, so I ultimately wouldn't be able to go over *everything* in the mod.
Draconis 15 юни 2015 в 5:48 сутринта 
what is the name of the gold axe?
DEvasto  [автор] 14 юни 2015 в 11:56 сутринта 
Hah, yeah, me too. As a kid I didn't have the patience to try and actually play the game proper, I mostly just screwed around.

Now, I would definitely like to make armor, but it's a fair bit more complex to do than weapons, so I can't say for sure when proper armor would come around. I am glad though you're enjoying the mod. :3 I will say, there's gonna be an update to the mod fairly soon.