AWAKE: Rebuilding Process Pt.3 [FULL]
8 Comments
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HackerOperJP Oct 4, 2013 @ 7:59am 
Thats true with the indicator lights but you could use a sign like the square or "X" or the moon shaped icons. Really the only one that needs a sign is the laser one catcher. I got the laser to hit the catcher but I wasnt sure what happened :( It's still a good map though.
GameBurger  [author] Oct 4, 2013 @ 2:11am 
@HackerOperJP Thanks. You might not agree with me, but I tried adding indicators and it's just a maze
HackerOperJP Oct 3, 2013 @ 7:57pm 
I liked your map. I thought it was really good. The only thing I would add is the indicator lights for all of the buttons. Good job!
GameBurger  [author] Oct 2, 2013 @ 6:48am 
Thanks for your feedback
Bayram Oct 2, 2013 @ 6:40am 
I liked it fine the way it is. The room is small and simple enough that you can quickly figure out what does what. Antlines would make a mess. And if the portals automatically came up in exactly the right places it would be too easy and less rewarding to play.
GameBurger  [author] Oct 2, 2013 @ 6:02am 
Thank you, guys. Yeah, this is the one of the important parts of the puzzle. I got some probs with artlines, but doing my best.
smeenz Oct 2, 2013 @ 3:52am 
I liked it.

Regarding the comment below, I think magnet portals would make it too easy. Part of the challenge was to get them placed correctly to make the lens cube line up.
wildgoosespeeder Oct 1, 2013 @ 11:53am 
Your chamber can benefit from magnet portals and antlines.

Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432