Portal 2
Bombs Away
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33 commenti
Skyferret  [autore] 13 ott, ore 16:28 
G'night mate. Thanks for playing.
bullfrog 13 ott, ore 15:46 
That was brilliant, I really enjoyed that. I’m amazed - having played many of your maps - how you manage to keep morphing from one concept to a totally new one, and still do it well.... sorry, I think I've said this all before... time for sleep. Goodnight and thank you
Skyferret  [autore] 13 ago, ore 19:13 
Yeah, I find that a lot with tubes in BEEmod. Thanks for playing.
Petutski 13 ago, ore 17:18 
Beautiful job. Complex, logical, and lots of fun. I have BEEMOD2 and so the fireballs worked correctly. However, in the first chamber the junction points of the cube deliver tube showed "ERROR". Don't know what caused this, but it did not affect game play. Thanks!
ceejaysmith 3 giu, ore 18:03 
Great challenge,although the last chamber wasn't as tricky as it implied. I didn't need to put anything in the final cube-catcher by the turret -- after killing the turret with the bomb I just walked straight into the final room and put the companion cube on the button then out.
Skyferret  [autore] 5 mag, ore 2:22 
:)
Malfaction 4 mag, ore 19:28 
Very nice and innovative! Thumbs up!!
Spaceminnow 11 giu 2015, ore 20:17 
Fun bomb idea. It was fun :)
Bad_Aim 7 giu 2015, ore 23:23 
Great use of the bomb! Never seen that used in any other chamber.
Chelliste 14 dic 2014, ore 13:09 
A year since the last rating! It deserves many more than 132 plays.
LordBeDe 23 dic 2013, ore 9:26 
Nice.
psn_markm1978 5 nov 2013, ore 0:14 
I enjoyed the challenge of surviving in the first chamber with two turrets, required some thinking to make it out of that one. Well done!

http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
commander2005 12 ott 2013, ore 1:08 
Cool made puzzle!
1980 11 ott 2013, ore 3:50 
It was very very fun to proceed D:
guy612006 9 ott 2013, ore 4:52 
awesome test
Skyferret  [autore] 4 ott 2013, ore 12:59 
Do you mean "save point"?
jerryjrowe 4 ott 2013, ore 12:51 
Huge map, and it's fun, but no checkpoint? That's bad!
DinoDonut 4 ott 2013, ore 2:53 
great map
supergriggy 3 ott 2013, ore 17:34 
Nice map man, BOMBS AWAY!
big red foot 2 ott 2013, ore 12:46 
Great map. Best one of the day
Skyferret  [autore] 1 ott 2013, ore 12:08 
thanks
Casual Gamer 1 ott 2013, ore 11:55 
This map deserves more likes for being #100 and for being a fun logic map! I wish i could rate it more than once!
gambilier 1 ott 2013, ore 11:44 
VERY nice chamber, keep up the good work
Skyferret  [autore] 30 set 2013, ore 12:56 
That's cool. And yes, they're costly.
martinbarrett 30 set 2013, ore 12:22 
Yes, Just loaded a map with the max limit and added a few piston platform (as they cost the most) and it worked OK.
Skyferret  [autore] 30 set 2013, ore 11:04 
You're welcome. As for item limit, does the BEE2 Mod actually increase the limit? I've been wondering about that but not too sure.
martinbarrett 30 set 2013, ore 10:50 
Thanks!
No more item limit.
Skyferret  [autore] 30 set 2013, ore 7:15 
@martinbarret: Try this link.

http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2781

And thanks for playing.
h99pilot 30 set 2013, ore 5:56 
That was fun! Thanks.
martinbarrett 30 set 2013, ore 5:02 
Where did you download BEE2?
The link on steam go's to closed website?
martinbarrett 30 set 2013, ore 4:59 
Great Map.
Someone who's been playing my Maps said they were as good as yours.
Going to take me some time to play them all.
Skyferret  [autore] 28 set 2013, ore 2:26 
Thanks. Glad you like it. I'm also enjoying the new elements with BEE2. Especially bombs, those are cool.
metadavid 27 set 2013, ore 22:57 
Awesome map Skyferret. Congratulations on getting to 100 - that's a lot of work, much appreciated. I'm enjoying the different look and features, such as bombs and glass partitions.