Portal 2
Bombs Away
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33 opmerkingen
Skyferret  [auteur] 13 okt om 4:28nm 
G'night mate. Thanks for playing.
bullfrog 13 okt om 3:46nm 
That was brilliant, I really enjoyed that. I’m amazed - having played many of your maps - how you manage to keep morphing from one concept to a totally new one, and still do it well.... sorry, I think I've said this all before... time for sleep. Goodnight and thank you
Skyferret  [auteur] 13 aug om 7:13nm 
Yeah, I find that a lot with tubes in BEEmod. Thanks for playing.
Petutski 13 aug om 5:18nm 
Beautiful job. Complex, logical, and lots of fun. I have BEEMOD2 and so the fireballs worked correctly. However, in the first chamber the junction points of the cube deliver tube showed "ERROR". Don't know what caused this, but it did not affect game play. Thanks!
ceejaysmith 3 jun om 6:03nm 
Great challenge,although the last chamber wasn't as tricky as it implied. I didn't need to put anything in the final cube-catcher by the turret -- after killing the turret with the bomb I just walked straight into the final room and put the companion cube on the button then out.
Skyferret  [auteur] 5 mei om 2:22vm 
:)
Malfaction 4 mei om 7:28nm 
Very nice and innovative! Thumbs up!!
Spaceminnow 11 jun 2015 om 8:17nm 
Fun bomb idea. It was fun :)
Bad_Aim 7 jun 2015 om 11:23nm 
Great use of the bomb! Never seen that used in any other chamber.
Chelliste 14 dec 2014 om 1:09nm 
A year since the last rating! It deserves many more than 132 plays.
LordBeDe 23 dec 2013 om 9:26vm 
Nice.
psn_markm1978 5 nov 2013 om 12:14vm 
I enjoyed the challenge of surviving in the first chamber with two turrets, required some thinking to make it out of that one. Well done!

http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
commander2005 12 okt 2013 om 1:08vm 
Cool made puzzle!
1980 11 okt 2013 om 3:50vm 
It was very very fun to proceed D:
guy612006 9 okt 2013 om 4:52vm 
awesome test
Skyferret  [auteur] 4 okt 2013 om 12:59nm 
Do you mean "save point"?
jerryjrowe 4 okt 2013 om 12:51nm 
Huge map, and it's fun, but no checkpoint? That's bad!
DinoDonut 4 okt 2013 om 2:53vm 
great map
supergriggy 3 okt 2013 om 5:34nm 
Nice map man, BOMBS AWAY!
big red foot 2 okt 2013 om 12:46nm 
Great map. Best one of the day
Skyferret  [auteur] 1 okt 2013 om 12:08nm 
thanks
Casual Gamer 1 okt 2013 om 11:55vm 
This map deserves more likes for being #100 and for being a fun logic map! I wish i could rate it more than once!
gambilier 1 okt 2013 om 11:44vm 
VERY nice chamber, keep up the good work
Skyferret  [auteur] 30 sep 2013 om 12:56nm 
That's cool. And yes, they're costly.
martinbarrett 30 sep 2013 om 12:22nm 
Yes, Just loaded a map with the max limit and added a few piston platform (as they cost the most) and it worked OK.
Skyferret  [auteur] 30 sep 2013 om 11:04vm 
You're welcome. As for item limit, does the BEE2 Mod actually increase the limit? I've been wondering about that but not too sure.
martinbarrett 30 sep 2013 om 10:50vm 
Thanks!
No more item limit.
Skyferret  [auteur] 30 sep 2013 om 7:15vm 
@martinbarret: Try this link.

http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2781

And thanks for playing.
h99pilot 30 sep 2013 om 5:56vm 
That was fun! Thanks.
martinbarrett 30 sep 2013 om 5:02vm 
Where did you download BEE2?
The link on steam go's to closed website?
martinbarrett 30 sep 2013 om 4:59vm 
Great Map.
Someone who's been playing my Maps said they were as good as yours.
Going to take me some time to play them all.
Skyferret  [auteur] 28 sep 2013 om 2:26vm 
Thanks. Glad you like it. I'm also enjoying the new elements with BEE2. Especially bombs, those are cool.
metadavid 27 sep 2013 om 10:57nm 
Awesome map Skyferret. Congratulations on getting to 100 - that's a lot of work, much appreciated. I'm enjoying the different look and features, such as bombs and glass partitions.