The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Oblivion Gates in Cities
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Коментарів: 127
Loreknight 8 год. тому 
do you know any mods that add oblivion gates that do things, because i remember seeing one in a video a few years back?
Firenova197 12 січ о 10:51 
is there a mod that makes some of these in the wild? and what does open cities do to this mod?
!ll 23 гру 2015 о 14:58 
ill try it
WNxWarring Rose 29 лис 2015 о 8:30 
Interesting mod! Though I would imagine that the moment the threat of Daedra was defeated, the denizens of Skyrim would smash the Oblivian gates to pieces and throw them into the ocean.
Arthmoor  [автор] 10 лис 2015 о 13:22 
No, it's not. You'd need to stick with the Open Cities method.
reichertstephen 10 лис 2015 о 5:06 
Is this compatiple with Open Cities? If it is does the Open city toggle for gates control both?
InuYasha! And Korosensei 20 жов 2015 о 11:42 
Oh! duh sorry I am using Open Cities
Arthmoor  [автор] 20 жов 2015 о 11:27 
In cities? Are you using Open Cities by chance? Cause that's the only other mod I'm aware of that would have done this.
InuYasha! And Korosensei 20 жов 2015 о 10:58 
I have these even without your mod....
Ganbear/Vulonaas 14 жов 2015 о 21:28 
arthmoor your a fucking badass okay i just saw i have/had atleast 90% of your mods... you fucking badass take my luck and also you should join arse
kominskygirl 24 вер 2015 о 17:01 
going through the oblivion gates s still my favorite and takes me less than 3 minutes to close a gate. I go through the gates to get the stones I'm totally will try this mod and go through the gates in skyrim .
Jackdaw50 28 чер 2015 о 12:04 
yes, its more lore-friendly than the game was before this mod
chrisselsor 19 чер 2015 о 23:17 
is this lore friendly ?
James Lichton 4 чер 2015 о 16:30 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam 6 кві 2015 о 16:14 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 26 лис 2014 о 21:49 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [автор] 26 лис 2014 о 19:28 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 25 лис 2014 о 20:27 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 17 жов 2014 о 22:43 
*power in skyrim
P-21 17 жов 2014 о 22:43 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
Logic + TF2 + {λ³} = HL3 22 сер 2014 о 19:20 
I never daowloaded mod but gates are in cites
Logic + TF2 + {λ³} = HL3 22 сер 2014 о 19:20 
@bruins SAME THING
Molag Bal 5 сер 2014 о 10:40 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 30 лип 2014 о 20:20 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 24 лип 2014 о 19:29 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 28 чер 2014 о 22:27 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 18 чер 2014 о 9:23 
need to put one outside of the vigilents HQ, drive them insane.
Antarctica's Kitten 17 бер 2014 о 15:25 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
wraith 16 бер 2014 о 18:42 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
wraith 16 бер 2014 о 18:40 
also im gonna put a good song here http://www.youtube.com/watch?v=2-lGevvO2vw
wraith 16 бер 2014 о 18:39 
its morrowind
Arthmoor  [автор] 16 бер 2014 о 15:51 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 16 бер 2014 о 14:19 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [автор] 16 бер 2014 о 12:27 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 16 бер 2014 о 3:04 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
Dresden 9 бер 2014 о 3:52 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
wraith 5 бер 2014 о 16:23 
huh interesting
Arthmoor  [автор] 5 бер 2014 о 16:04 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
wraith 5 бер 2014 о 13:18 
most likely mehrunes because he caused the oblivion crisis
wraith 5 бер 2014 о 13:17 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
wraith 5 бер 2014 о 13:07 
just in case you didn't know what i was talking about
wraith 5 бер 2014 о 13:05 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else
hammerfest451 5 бер 2014 о 9:02 
very tastefully done. much appreciated.
Jack 5 лют 2014 о 3:31 
Another great immersion mod, thanks!
James Mapping 15 січ 2014 о 19:27 
you can use this mod and replace the jarls to make skyrim 200 years ago right after martins sacarfice
dragonmaj 7 січ 2014 о 11:49 
very nice mod.
The One Tap Jap 5 січ 2014 о 23:19 
When a gate is closed it is reduced to nothing, and it leaves ash of some sort on the ground.
rhs 23 гру 2013 о 16:16 
cool idea but they should connect to the others
Arthmoor  [автор] 22 лис 2013 о 13:13 
It was pretty close to one of the first, yes.