The Elder Scrolls V: Skyrim

Oblivion Gates in Cities
116 条留言
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Jackdaw50 6月28日下午12:04 
yes, its more lore-friendly than the game was before this mod
chrisselsor 6月19日下午11:17 
is this lore friendly ?
James Lichton 6月4日下午4:30 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam 4月6日下午4:14 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 2014年11月26日下午9:49 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [作者] 2014年11月26日下午7:28 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 2014年11月25日下午8:27 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 2014年10月17日下午10:43 
*power in skyrim
P-21 2014年10月17日下午10:43 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
Logic + TF2 + {λ³} = HL3 2014年8月22日下午7:20 
I never daowloaded mod but gates are in cites
Logic + TF2 + {λ³} = HL3 2014年8月22日下午7:20 
@bruins SAME THING
Molag Bal 2014年8月5日上午10:40 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 2014年7月30日下午8:20 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 2014年7月24日下午7:29 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 2014年6月28日下午10:27 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 2014年6月18日上午9:23 
need to put one outside of the vigilents HQ, drive them insane.
Antarctica's Kitten 2014年3月17日下午3:25 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
wraith 2014年3月16日下午6:42 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
wraith 2014年3月16日下午6:40 
also im gonna put a good song here
wraith 2014年3月16日下午6:39 
its morrowind
Arthmoor  [作者] 2014年3月16日下午3:51 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 2014年3月16日下午2:19 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [作者] 2014年3月16日下午12:27 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 2014年3月16日上午3:04 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
Dresden69 2014年3月9日上午3:52 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
wraith 2014年3月5日下午4:23 
huh interesting
Arthmoor  [作者] 2014年3月5日下午4:04 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
wraith 2014年3月5日下午1:18 
most likely mehrunes because he caused the oblivion crisis
wraith 2014年3月5日下午1:17 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
wraith 2014年3月5日下午1:07 
just in case you didn't know what i was talking about
wraith 2014年3月5日下午1:05 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else
hammerfest451 2014年3月5日上午9:02 
very tastefully done. much appreciated.
Mister Jack 2014年2月5日上午3:31 
Another great immersion mod, thanks!
Communistic James Mapping(i8h) 2014年1月15日下午7:27 
you can use this mod and replace the jarls to make skyrim 200 years ago right after martins sacarfice
dragonmaj 2014年1月7日上午11:49 
very nice mod.
Weeaboo Prevention Crew 2014年1月5日下午11:19 
When a gate is closed it is reduced to nothing, and it leaves ash of some sort on the ground.
rhs 2013年12月23日下午4:16 
cool idea but they should connect to the others
Arthmoor  [作者] 2013年11月22日下午1:13 
It was pretty close to one of the first, yes.
Shark King 2013年11月7日下午11:34 
"arth" arnt u the guy that posted the first ever mod for the workshop?
renvale999 2013年10月30日下午12:01 
I read that right after I posted that comment, sorry Arth
renvale999 2013年10月30日上午8:30 
Arth, I was wondering. Is there a reason your unoffcial patches are missing now? Because I really don't want to play a game without them lol.
[CVC] Grouse 2013年10月25日下午8:56 
That's fine and dandy... I'm okay with some artisitc license. (I'm generally a stickler for lore-friendly mods). Bethesda also has a habit of re-writing how everything works, and even their own history with each release. However, I'm judging this based on what the game itself showed me... and it showed me that Oblivion gates were closed normally when Martin destroyed the Amulet of Kings. I don't think there was any limitation on the game... if they wanted the gates themselves to be left open in the end, then I'm sure they could have included a static "gate" object and replaced all of the gates in the world with those after you complete the story.

But to be fair... I'm not trying to tell you that you're wrong. I love mods... and you did give a backstory to how the gates are still present. I'm just saying that I don't agree with that particular story, and this particular mod isn't for me because of that. It seems like a nice mod otherwise. :)
ShadowAngst: The Revengance 2013年10月25日下午8:19 
Im Geussing U Like Oblivion alot then
Arthmoor  [作者] 2013年10月25日下午7:30 
That's only when they were closed on purpose - nobody actually knows what happened to the ones where the connection was severed due to Martin's sacrifice.

What you actually saw in the game was a limitation of how the models and animation worked for them. They could really only have two states for the gates - completely open or completely closed with only stubs left showing.
[CVC] Grouse 2013年10月25日下午6:00 
It's an interesting idea... but in Oblivion, when gates were closed (even when Martin closed all of them at the end), the structures that are shown in this mod were destroyed along with the portals. All that remained was the scorched earth and spikes around the location of the portals... so it's not really all THAT lore-friendly. :/
'iParanormal 2013年10月18日上午6:48 
this mod is in line with the elder scrolls lore, adds a subtle sense of immersion through verifyable backstories from conversations with npcs and previous elder scrolls games... very nice mod!
царь 2013年10月3日上午10:44 
Я тоже
Jekyll And Hide 2013年10月3日上午5:31 
я русский))