The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Oblivion Gates in Cities
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134 comentarii
Tailin Sero 11 iul. @ 6:06pm 
I like the idea behind this mod. I often wished there were ruined oblivion gates in the vanilla, but some of the gates in this mod don't really appear to be broken to the same extent as they were in TES IV: Oblivion. Remember the gate literally explode upon closing. And there should also be small oblivion stones around the gate site. All things said, I still think this is a really cool and much need/wanted mod. I just think it should be refined a little bit more.

@Plague #teammeat: You're right. the Soul Cairn is not a "realm of oblivion" in the sense that it is not controlled/governed by a Daedric Prince. Mundus (the mortal world) is, in fact, a plain of Oblivion.

http://www.imperial-library.info/
Plague 6 iul. @ 10:58pm 
Actually the Soul Cairn isn't a a realm of oblivion, its simply another dimension hoasted by the "Ideal masters". basically purgetory for the used up souls put in black soul gems.
Tiber Septim 8 mai @ 1:51am 
They also become memorials, in a sense of the word. Kind'a compared to a "World Heritage Site"
Daedric Stone isn't like regular Tamrielic Stone. It's like trinitite, the melted green sand at The Trinity test site for the ATOMIC BOMB. The Gates would super-heat the soild,sand, and rocks melting it and tranforming it into something else. Not unlike, A DAEDRIC FORGE?
DanTheDragonman 27 mart. @ 6:43pm 
If you want to go to Oblivion, get Dragonborn and Dawnguard. There are two planes of Oblivion in those dlcs (one per dlc).
DanTheDragonman 27 mart. @ 6:42pm 
Actually, WInterhold pretty good proof of Oblivion. Still, good mod.
Arthmoor  [autor] 16 mart. @ 4:53pm 
There was a guy who was going to use the same resources to do a series of mods, but last I knew he only ever got one outside of Solitude to do anything and I don't think even that was finished.
Antonius Of Astora 15 mart. @ 10:34pm 
There's The Oblivion Serie, which is a series of quest mods revollving around jumping into Oblivion gates.
Loreknight 5 feb. @ 9:33pm 
do you know any mods that add oblivion gates that do things, because i remember seeing one in a video a few years back?
Firenova197 12 ian. @ 10:51am 
is there a mod that makes some of these in the wild? and what does open cities do to this mod?
Human 23 dec., 2015 @ 2:58pm 
ill try it
WNxWarring Rose 29 nov., 2015 @ 8:30am 
Interesting mod! Though I would imagine that the moment the threat of Daedra was defeated, the denizens of Skyrim would smash the Oblivian gates to pieces and throw them into the ocean.
Arthmoor  [autor] 10 nov., 2015 @ 1:22pm 
No, it's not. You'd need to stick with the Open Cities method.
reichertstephen 10 nov., 2015 @ 5:06am 
Is this compatiple with Open Cities? If it is does the Open city toggle for gates control both?
TheMasterOfNothing 20 oct., 2015 @ 11:42am 
Oh! duh sorry I am using Open Cities
Arthmoor  [autor] 20 oct., 2015 @ 11:27am 
In cities? Are you using Open Cities by chance? Cause that's the only other mod I'm aware of that would have done this.
TheMasterOfNothing 20 oct., 2015 @ 10:58am 
I have these even without your mod....
SpaceGandalf/Nocturnal/Vulonaas 14 oct., 2015 @ 9:28pm 
arthmoor your a fucking badass okay i just saw i have/had atleast 90% of your mods... you fucking badass take my luck and also you should join arse
kominskygirl 24 sept., 2015 @ 5:01pm 
going through the oblivion gates s still my favorite and takes me less than 3 minutes to close a gate. I go through the gates to get the stones I'm totally will try this mod and go through the gates in skyrim .
Jackdaw50 28 iun., 2015 @ 12:04pm 
yes, its more lore-friendly than the game was before this mod
chrisselsor 19 iun., 2015 @ 11:17pm 
is this lore friendly ?
Captain Richard Tickler 4 iun., 2015 @ 4:30pm 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam 6 apr., 2015 @ 4:14pm 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 26 nov., 2014 @ 9:49pm 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [autor] 26 nov., 2014 @ 7:28pm 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 25 nov., 2014 @ 8:27pm 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 17 oct., 2014 @ 10:43pm 
*power in skyrim
P-21 17 oct., 2014 @ 10:43pm 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
☠︎⚐︎ ☠︎✌︎💣 22 aug., 2014 @ 7:20pm 
I never daowloaded mod but gates are in cites
☠︎⚐︎ ☠︎✌︎💣 22 aug., 2014 @ 7:20pm 
@bruins SAME THING
Tiber Septim 5 aug., 2014 @ 10:40am 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 30 iul., 2014 @ 8:20pm 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 24 iul., 2014 @ 7:29pm 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 28 iun., 2014 @ 10:27pm 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 18 iun., 2014 @ 9:23am 
need to put one outside of the vigilents HQ, drive them insane.
Antarcticas Kitten 17 mart., 2014 @ 3:25pm 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
wraith 16 mart., 2014 @ 6:42pm 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
wraith 16 mart., 2014 @ 6:40pm 
also im gonna put a good song here http://www.youtube.com/watch?v=2-lGevvO2vw
wraith 16 mart., 2014 @ 6:39pm 
its morrowind
Arthmoor  [autor] 16 mart., 2014 @ 3:51pm 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 16 mart., 2014 @ 2:19pm 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [autor] 16 mart., 2014 @ 12:27pm 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 16 mart., 2014 @ 3:04am 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
Dresden 9 mart., 2014 @ 3:52am 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
wraith 5 mart., 2014 @ 4:23pm 
huh interesting
Arthmoor  [autor] 5 mart., 2014 @ 4:04pm 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
wraith 5 mart., 2014 @ 1:18pm 
most likely mehrunes because he caused the oblivion crisis
wraith 5 mart., 2014 @ 1:17pm 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
wraith 5 mart., 2014 @ 1:07pm 
just in case you didn't know what i was talking about
wraith 5 mart., 2014 @ 1:05pm 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else