Oblivion Gates in Cities
108개 댓글
< >
naj1978 2014년 8월 22일 오후 7시 20분 
I never daowloaded mod but gates are in cites
naj1978 2014년 8월 22일 오후 7시 20분 
@bruins SAME THING
Mikey 2014년 8월 5일 오전 10시 40분 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 2014년 7월 30일 오후 8시 20분 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 2014년 7월 24일 오후 7시 29분 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 2014년 6월 28일 오후 10시 27분 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 2014년 6월 18일 오전 9시 23분 
need to put one outside of the vigilents HQ, drive them insane.
Skrillex FreePig 2014년 3월 17일 오후 3시 25분 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
LEGOs104 2014년 3월 16일 오후 6시 42분 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
LEGOs104 2014년 3월 16일 오후 6시 40분 
also im gonna put a good song here http://www.youtube.com/watch?v=2-lGevvO2vw
LEGOs104 2014년 3월 16일 오후 6시 39분 
its morrowind
Arthmoor  [작성자] 2014년 3월 16일 오후 3시 51분 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 2014년 3월 16일 오후 2시 19분 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [작성자] 2014년 3월 16일 오후 12시 27분 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 2014년 3월 16일 오전 3시 04분 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
zzackmann 2014년 3월 9일 오전 3시 52분 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
LEGOs104 2014년 3월 5일 오후 4시 23분 
huh interesting
Arthmoor  [작성자] 2014년 3월 5일 오후 4시 04분 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
LEGOs104 2014년 3월 5일 오후 1시 18분 
most likely mehrunes because he caused the oblivion crisis
LEGOs104 2014년 3월 5일 오후 1시 17분 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
LEGOs104 2014년 3월 5일 오후 1시 07분 
just in case you didn't know what i was talking about
LEGOs104 2014년 3월 5일 오후 1시 06분 
LEGOs104 2014년 3월 5일 오후 1시 05분 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else
hammerfest451 2014년 3월 5일 오전 9시 02분 
very tastefully done. much appreciated.
Jacky B 2014년 2월 5일 오전 3시 31분 
Another great immersion mod, thanks!
☭★ImmaBird☭★ 2014년 1월 15일 오후 7시 27분 
you can use this mod and replace the jarls to make skyrim 200 years ago right after martins sacarfice
dragonmaj 2014년 1월 7일 오전 11시 49분 
very nice mod.
King (bday) 2014년 1월 5일 오후 11시 19분 
When a gate is closed it is reduced to nothing, and it leaves ash of some sort on the ground.
rhs 2013년 12월 23일 오후 4시 16분 
cool idea but they should connect to the others
Arthmoor  [작성자] 2013년 11월 22일 오후 1시 13분 
It was pretty close to one of the first, yes.
Shark King -I~S.teamPunk~I- 2013년 11월 7일 오후 11시 34분 
"arth" arnt u the guy that posted the first ever mod for the workshop?
renvale999 2013년 10월 30일 오후 12시 01분 
I read that right after I posted that comment, sorry Arth
Arthmoor  [작성자] 2013년 10월 30일 오전 11시 53분 
renvale999 2013년 10월 30일 오전 8시 30분 
Arth, I was wondering. Is there a reason your unoffcial patches are missing now? Because I really don't want to play a game without them lol.
[CVC] Grouse 2013년 10월 25일 오후 8시 56분 
That's fine and dandy... I'm okay with some artisitc license. (I'm generally a stickler for lore-friendly mods). Bethesda also has a habit of re-writing how everything works, and even their own history with each release. However, I'm judging this based on what the game itself showed me... and it showed me that Oblivion gates were closed normally when Martin destroyed the Amulet of Kings. I don't think there was any limitation on the game... if they wanted the gates themselves to be left open in the end, then I'm sure they could have included a static "gate" object and replaced all of the gates in the world with those after you complete the story.

But to be fair... I'm not trying to tell you that you're wrong. I love mods... and you did give a backstory to how the gates are still present. I'm just saying that I don't agree with that particular story, and this particular mod isn't for me because of that. It seems like a nice mod otherwise. :)
Bman 2013년 10월 25일 오후 8시 19분 
Im Geussing U Like Oblivion alot then
Arthmoor  [작성자] 2013년 10월 25일 오후 7시 30분 
That's only when they were closed on purpose - nobody actually knows what happened to the ones where the connection was severed due to Martin's sacrifice.

What you actually saw in the game was a limitation of how the models and animation worked for them. They could really only have two states for the gates - completely open or completely closed with only stubs left showing.
[CVC] Grouse 2013년 10월 25일 오후 6시 00분 
It's an interesting idea... but in Oblivion, when gates were closed (even when Martin closed all of them at the end), the structures that are shown in this mod were destroyed along with the portals. All that remained was the scorched earth and spikes around the location of the portals... so it's not really all THAT lore-friendly. :/
iParanormal 2013년 10월 18일 오전 6시 48분 
this mod is in line with the elder scrolls lore, adds a subtle sense of immersion through verifyable backstories from conversations with npcs and previous elder scrolls games... very nice mod!
vadimsok 2013년 10월 3일 오전 10시 44분 
Я тоже
I'm so tough! 2013년 10월 3일 오전 5시 31분 
я русский))
kkk29 2013년 10월 2일 오전 10시 26분 
Its very cool
^1.^7Null 2013년 10월 1일 오후 7시 07분 
Nords are militant they might see these as monuments of victory over the armies of oblivion. They aren't scared of magic they think it is for the weak. This is lore friendly and an awesome mod thanks Arthmoor.
Arthmoor  [작성자] 2013년 10월 1일 오후 2시 37분 
It's definitely not a bug on my part since this works just fine in my game. I wouldn't have uploaded it if it didn't :)
coramdiv12 2013년 10월 1일 오후 1시 11분 
@alexis26nsb: использовать Google Translate, и вы можете получить ответ на свой вопрос от автора.

@izlawake, you could help by turning this mod off and see if it still crashes your game :)
alexis26nsb 2013년 10월 1일 오전 4시 31분 
где русские? ёпта, одни неруси))
Puddington 2013년 9월 29일 오후 2시 27분 
Great little touch.
Izlawake 2013년 9월 29일 오전 6시 34분 
I downloaded, but my game crashes at the main menu. Not sure if its my pc or your mod. can you look into it and see if its a bug on your part?
Arthmoor  [작성자] 2013년 9월 28일 오후 7시 04분 
@jk_dad: The gates are a modders resource available on Nexus. I've added the link to them in the description.
Dr. Miraak D.D.S 2013년 9월 28일 오후 6시 07분 
Memories.