The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Oblivion Gates in Cities
< >
127 Kommentare
Loreknight 5. Feb. um 21:33 Uhr 
do you know any mods that add oblivion gates that do things, because i remember seeing one in a video a few years back?
Firenova197 12. Jan. um 10:51 Uhr 
is there a mod that makes some of these in the wild? and what does open cities do to this mod?
NINE 23. Dez. 2015 um 14:58 Uhr 
ill try it
WNxWarring Rose 29. Nov. 2015 um 8:30 Uhr 
Interesting mod! Though I would imagine that the moment the threat of Daedra was defeated, the denizens of Skyrim would smash the Oblivian gates to pieces and throw them into the ocean.
Arthmoor  [Autor] 10. Nov. 2015 um 13:22 Uhr 
No, it's not. You'd need to stick with the Open Cities method.
reichertstephen 10. Nov. 2015 um 5:06 Uhr 
Is this compatiple with Open Cities? If it is does the Open city toggle for gates control both?
InuYasha! And Korosensei 20. Okt. 2015 um 11:42 Uhr 
Oh! duh sorry I am using Open Cities
Arthmoor  [Autor] 20. Okt. 2015 um 11:27 Uhr 
In cities? Are you using Open Cities by chance? Cause that's the only other mod I'm aware of that would have done this.
InuYasha! And Korosensei 20. Okt. 2015 um 10:58 Uhr 
I have these even without your mod....
Ganbear/Vulonaas 14. Okt. 2015 um 21:28 Uhr 
arthmoor your a fucking badass okay i just saw i have/had atleast 90% of your mods... you fucking badass take my luck and also you should join arse
kominskygirl 24. Sep. 2015 um 17:01 Uhr 
going through the oblivion gates s still my favorite and takes me less than 3 minutes to close a gate. I go through the gates to get the stones I'm totally will try this mod and go through the gates in skyrim .
Jackdaw50 28. Juni 2015 um 12:04 Uhr 
yes, its more lore-friendly than the game was before this mod
chrisselsor 19. Juni 2015 um 23:17 Uhr 
is this lore friendly ?
James Lichton 4. Juni 2015 um 16:30 Uhr 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam 6. Apr. 2015 um 16:14 Uhr 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 26. Nov. 2014 um 21:49 Uhr 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [Autor] 26. Nov. 2014 um 19:28 Uhr 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 25. Nov. 2014 um 20:27 Uhr 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 17. Okt. 2014 um 22:43 Uhr 
*power in skyrim
P-21 17. Okt. 2014 um 22:43 Uhr 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
Logic + TF2 + {λ³} = HL3 22. Aug. 2014 um 19:20 Uhr 
I never daowloaded mod but gates are in cites
Logic + TF2 + {λ³} = HL3 22. Aug. 2014 um 19:20 Uhr 
@bruins SAME THING
Molag Bal 5. Aug. 2014 um 10:40 Uhr 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 30. Juli 2014 um 20:20 Uhr 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 24. Juli 2014 um 19:29 Uhr 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 28. Juni 2014 um 22:27 Uhr 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 18. Juni 2014 um 9:23 Uhr 
need to put one outside of the vigilents HQ, drive them insane.
Antarctica's Kitten 17. März 2014 um 15:25 Uhr 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
wraith 16. März 2014 um 18:42 Uhr 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
wraith 16. März 2014 um 18:40 Uhr 
also im gonna put a good song here http://www.youtube.com/watch?v=2-lGevvO2vw
wraith 16. März 2014 um 18:39 Uhr 
its morrowind
Arthmoor  [Autor] 16. März 2014 um 15:51 Uhr 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 16. März 2014 um 14:19 Uhr 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [Autor] 16. März 2014 um 12:27 Uhr 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 16. März 2014 um 3:04 Uhr 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
Dresden 9. März 2014 um 3:52 Uhr 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
wraith 5. März 2014 um 16:23 Uhr 
huh interesting
Arthmoor  [Autor] 5. März 2014 um 16:04 Uhr 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
wraith 5. März 2014 um 13:18 Uhr 
most likely mehrunes because he caused the oblivion crisis
wraith 5. März 2014 um 13:17 Uhr 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
wraith 5. März 2014 um 13:07 Uhr 
just in case you didn't know what i was talking about
wraith 5. März 2014 um 13:05 Uhr 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else
hammerfest451 5. März 2014 um 9:02 Uhr 
very tastefully done. much appreciated.
Jack 5. Feb. 2014 um 3:31 Uhr 
Another great immersion mod, thanks!
James Mapping 15. Jan. 2014 um 19:27 Uhr 
you can use this mod and replace the jarls to make skyrim 200 years ago right after martins sacarfice
dragonmaj 7. Jan. 2014 um 11:49 Uhr 
very nice mod.
The One Tap Jap 5. Jan. 2014 um 23:19 Uhr 
When a gate is closed it is reduced to nothing, and it leaves ash of some sort on the ground.
rhs 23. Dez. 2013 um 16:16 Uhr 
cool idea but they should connect to the others
Arthmoor  [Autor] 22. Nov. 2013 um 13:13 Uhr 
It was pretty close to one of the first, yes.