The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Oblivion Gates in Cities
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131 commentaires
DanTheDragonman 27 mar à 18h43 
If you want to go to Oblivion, get Dragonborn and Dawnguard. There are two planes of Oblivion in those dlcs (one per dlc).
DanTheDragonman 27 mar à 18h42 
Actually, WInterhold pretty good proof of Oblivion. Still, good mod.
Arthmoor  [créateur] 16 mar à 16h53 
There was a guy who was going to use the same resources to do a series of mods, but last I knew he only ever got one outside of Solitude to do anything and I don't think even that was finished.
Uniter of Light 15 mar à 22h34 
There's The Oblivion Serie, which is a series of quest mods revollving around jumping into Oblivion gates.
Loreknight 5 fév à 21h33 
do you know any mods that add oblivion gates that do things, because i remember seeing one in a video a few years back?
Firenova197 12 jan à 10h51 
is there a mod that makes some of these in the wild? and what does open cities do to this mod?
tar 23 déc 2015 à 14h58 
ill try it
WNxWarring Rose 29 nov 2015 à 8h30 
Interesting mod! Though I would imagine that the moment the threat of Daedra was defeated, the denizens of Skyrim would smash the Oblivian gates to pieces and throw them into the ocean.
Arthmoor  [créateur] 10 nov 2015 à 13h22 
No, it's not. You'd need to stick with the Open Cities method.
reichertstephen 10 nov 2015 à 5h06 
Is this compatiple with Open Cities? If it is does the Open city toggle for gates control both?
TheMasterOfNothing 20 oct 2015 à 11h42 
Oh! duh sorry I am using Open Cities
Arthmoor  [créateur] 20 oct 2015 à 11h27 
In cities? Are you using Open Cities by chance? Cause that's the only other mod I'm aware of that would have done this.
TheMasterOfNothing 20 oct 2015 à 10h58 
I have these even without your mod....
Ganbear/Nocturnal 14 oct 2015 à 21h28 
arthmoor your a fucking badass okay i just saw i have/had atleast 90% of your mods... you fucking badass take my luck and also you should join arse
kominskygirl 24 sept 2015 à 17h01 
going through the oblivion gates s still my favorite and takes me less than 3 minutes to close a gate. I go through the gates to get the stones I'm totally will try this mod and go through the gates in skyrim .
Jackdaw50 28 juin 2015 à 12h04 
yes, its more lore-friendly than the game was before this mod
chrisselsor 19 juin 2015 à 23h17 
is this lore friendly ?
Captain Richard "Dick" Tickler 4 juin 2015 à 16h30 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam 6 avr 2015 à 16h14 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 26 nov 2014 à 21h49 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [créateur] 26 nov 2014 à 19h28 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 25 nov 2014 à 20h27 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 17 oct 2014 à 22h43 
*power in skyrim
P-21 17 oct 2014 à 22h43 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
Logic + TF2 + {λ³} = HL3 22 août 2014 à 19h20 
I never daowloaded mod but gates are in cites
Logic + TF2 + {λ³} = HL3 22 août 2014 à 19h20 
@bruins SAME THING
Tiber Septim 5 août 2014 à 10h40 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 30 juil 2014 à 20h20 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 24 juil 2014 à 19h29 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 28 juin 2014 à 22h27 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 18 juin 2014 à 9h23 
need to put one outside of the vigilents HQ, drive them insane.
Antarctica's Kitten 17 mar 2014 à 15h25 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
wraith 16 mar 2014 à 18h42 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
wraith 16 mar 2014 à 18h40 
also im gonna put a good song here http://www.youtube.com/watch?v=2-lGevvO2vw
wraith 16 mar 2014 à 18h39 
its morrowind
Arthmoor  [créateur] 16 mar 2014 à 15h51 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 16 mar 2014 à 14h19 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [créateur] 16 mar 2014 à 12h27 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 16 mar 2014 à 3h04 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
Dresden 9 mar 2014 à 3h52 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
wraith 5 mar 2014 à 16h23 
huh interesting
Arthmoor  [créateur] 5 mar 2014 à 16h04 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
wraith 5 mar 2014 à 13h18 
most likely mehrunes because he caused the oblivion crisis
wraith 5 mar 2014 à 13h17 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
wraith 5 mar 2014 à 13h07 
just in case you didn't know what i was talking about
wraith 5 mar 2014 à 13h05 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else
hammerfest451 5 mar 2014 à 9h02 
very tastefully done. much appreciated.
Jack 5 fév 2014 à 3h31 
Another great immersion mod, thanks!
James Mapping 15 jan 2014 à 19h27 
you can use this mod and replace the jarls to make skyrim 200 years ago right after martins sacarfice