The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Oblivion Gates in Cities
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134 kommentarer
Tailin Sero 11. jul kl. 6:06pm 
I like the idea behind this mod. I often wished there were ruined oblivion gates in the vanilla, but some of the gates in this mod don't really appear to be broken to the same extent as they were in TES IV: Oblivion. Remember the gate literally explode upon closing. And there should also be small oblivion stones around the gate site. All things said, I still think this is a really cool and much need/wanted mod. I just think it should be refined a little bit more.

@Plague #teammeat: You're right. the Soul Cairn is not a "realm of oblivion" in the sense that it is not controlled/governed by a Daedric Prince. Mundus (the mortal world) is, in fact, a plain of Oblivion.

http://www.imperial-library.info/
Plague 6. jul kl. 10:58pm 
Actually the Soul Cairn isn't a a realm of oblivion, its simply another dimension hoasted by the "Ideal masters". basically purgetory for the used up souls put in black soul gems.
Tiber Septim 8. maj kl. 1:51am 
They also become memorials, in a sense of the word. Kind'a compared to a "World Heritage Site"
Daedric Stone isn't like regular Tamrielic Stone. It's like trinitite, the melted green sand at The Trinity test site for the ATOMIC BOMB. The Gates would super-heat the soild,sand, and rocks melting it and tranforming it into something else. Not unlike, A DAEDRIC FORGE?
DanTheDragonman 27. mar kl. 6:43pm 
If you want to go to Oblivion, get Dragonborn and Dawnguard. There are two planes of Oblivion in those dlcs (one per dlc).
DanTheDragonman 27. mar kl. 6:42pm 
Actually, WInterhold pretty good proof of Oblivion. Still, good mod.
Arthmoor  [ophavsmand] 16. mar kl. 4:53pm 
There was a guy who was going to use the same resources to do a series of mods, but last I knew he only ever got one outside of Solitude to do anything and I don't think even that was finished.
Darklight Unity 15. mar kl. 10:34pm 
There's The Oblivion Serie, which is a series of quest mods revollving around jumping into Oblivion gates.
Loreknight 5. feb kl. 9:33pm 
do you know any mods that add oblivion gates that do things, because i remember seeing one in a video a few years back?
Firenova197 (S>festivizers) 12. jan kl. 10:51am 
is there a mod that makes some of these in the wild? and what does open cities do to this mod?
sl!ce 23. dec 2015 kl. 2:58pm 
ill try it
WNxWarring Rose 29. nov 2015 kl. 8:30am 
Interesting mod! Though I would imagine that the moment the threat of Daedra was defeated, the denizens of Skyrim would smash the Oblivian gates to pieces and throw them into the ocean.
Arthmoor  [ophavsmand] 10. nov 2015 kl. 1:22pm 
No, it's not. You'd need to stick with the Open Cities method.
reichertstephen 10. nov 2015 kl. 5:06am 
Is this compatiple with Open Cities? If it is does the Open city toggle for gates control both?
TheMasterOfNothing 20. okt 2015 kl. 11:42am 
Oh! duh sorry I am using Open Cities
Arthmoor  [ophavsmand] 20. okt 2015 kl. 11:27am 
In cities? Are you using Open Cities by chance? Cause that's the only other mod I'm aware of that would have done this.
TheMasterOfNothing 20. okt 2015 kl. 10:58am 
I have these even without your mod....
SpaceGandalf/Nocturnal/Vulonaas 14. okt 2015 kl. 9:28pm 
arthmoor your a fucking badass okay i just saw i have/had atleast 90% of your mods... you fucking badass take my luck and also you should join arse
kominskygirl 24. sep 2015 kl. 5:01pm 
going through the oblivion gates s still my favorite and takes me less than 3 minutes to close a gate. I go through the gates to get the stones I'm totally will try this mod and go through the gates in skyrim .
Jackdaw50 28. jun 2015 kl. 12:04pm 
yes, its more lore-friendly than the game was before this mod
chrisselsor 19. jun 2015 kl. 11:17pm 
is this lore friendly ?
Captain Richard Tickler 4. jun 2015 kl. 4:30pm 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam 6. apr 2015 kl. 4:14pm 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 26. nov 2014 kl. 9:49pm 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [ophavsmand] 26. nov 2014 kl. 7:28pm 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 25. nov 2014 kl. 8:27pm 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 17. okt 2014 kl. 10:43pm 
*power in skyrim
P-21 17. okt 2014 kl. 10:43pm 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
Logic + TF2 + {λ³} = HL3 22. aug 2014 kl. 7:20pm 
I never daowloaded mod but gates are in cites
Logic + TF2 + {λ³} = HL3 22. aug 2014 kl. 7:20pm 
@bruins SAME THING
Tiber Septim 5. aug 2014 kl. 10:40am 
In the novel Infernal City, it mentions the colapsed gates and described them as two Horns of an Ox jutting from the groun. The Earth still scorched around it.
bruins3721 30. jul 2014 kl. 8:20pm 
um i never downloaded this mod but the are in the same spots in the screenshots
SpaceGeek 24. jul 2014 kl. 7:29pm 
Another one of your awesome mods, I have quite a few of your mods, and I especially like the Alternate Start Live Another Life mod. Thanks again!
Knickerbocker 28. jun 2014 kl. 10:27pm 
I like the mod. I too was expecting some evidence of the Oblivion Crisis when I got the game so many years ago on the 360. I had heard through the citizens in Oblivion that Skyrim was being hit hard, yet no evidence was found in Skyrim when I played.
Helljumper ADB 18. jun 2014 kl. 9:23am 
need to put one outside of the vigilents HQ, drive them insane.
Antarctica's Kitten 17. mar 2014 kl. 3:25pm 
Arthmoor,do you think you could make a mod like this but that adds a different questline(like WyrmsTooth & Faalskar)that adds the gates functional after some time from some type of Daedra Lord,making you need to defeat him but to gain some items first(like Aria-Els Bow from dawnguard)and do some other things,and when you eliminate him,you gain some type of Tome that lets you go in and out of Oblivion(or whatever it is called)anytime you want...hopefully you understand this.
wraith 16. mar 2014 kl. 6:42pm 
also the guy from the mythic dawn was a deserter of his ideals because he sought to oppose mehrunes when he told dovahkiin to kill the guy and the mythic dawn were supposed to be loyal to mehrunes dagon
wraith 16. mar 2014 kl. 6:40pm 
also im gonna put a good song here http://www.youtube.com/watch?v=2-lGevvO2vw
wraith 16. mar 2014 kl. 6:39pm 
its morrowind
Arthmoor  [ophavsmand] 16. mar 2014 kl. 3:51pm 
The guy in the museum is wrong then. Play Oblivion. Listen to the various accounts of the Daedric invasion taking place in Morrowin, Skyrim, and Summerset. Read the two Keyes books which verify these accounts as actually having taken place.

Then realize who is RUNNING the museum. A Mythic Dawn fanboi. Quite possibly still a devotee. Take what he says with a grain of salt because his position is horribly biased at best.
imkain 16. mar 2014 kl. 2:19pm 
The npc's in skyrim only helped organize the event as the guy with the muesum says the event happened only in cryodill
Arthmoor  [ophavsmand] 16. mar 2014 kl. 12:27pm 
Except the NPCs in Oblivion (the game) will tell you otherwise. It was known to be at least a continent wide event on Tamriel, and very likely the rest of Nirn too. Which I bet the Akaviri didn't see coming.
imkain 16. mar 2014 kl. 3:04am 
If youo go by the story the mythic dawn were only after cryodill and was the only place hit by the oblivion gates
Dresden 9. mar 2014 kl. 3:52am 
This also helps give more background to the vigilants, since they mostly hunt daedra, and there really aren't a lot of daedra in skyrim. It could be because of them...but as we see with dawnguard, and through the mass killing of them by players (don't hide it, everyone does), they are rather weak, only using novice gear and steel armor. Now, if there was a mod on workshop for stronger vigilants, that would be nice. Make them more realistic daedra hunters.
wraith 5. mar 2014 kl. 4:23pm 
huh interesting
Arthmoor  [ophavsmand] 5. mar 2014 kl. 4:04pm 
The "rings" in ESO (as I understand it) are Molag Bal's "dark anchors". They're not the same thing as Dagon's gates. Molag Bal's anchors are intended to drag Nirn into Coldharbour, whereas Dagon's gates were merely intended to allow his forces to invade Nirn.
wraith 5. mar 2014 kl. 1:18pm 
most likely mehrunes because he caused the oblivion crisis
wraith 5. mar 2014 kl. 1:17pm 
plus why does cyrodiil tend to be the target of the daedra im shure it wasn't merdia she dispises the undead so its kind of leaning on molag bal of mehrunes dagon (i don't know which im not looking into it until i try the game if i get it)
wraith 5. mar 2014 kl. 1:07pm 
just in case you didn't know what i was talking about
wraith 5. mar 2014 kl. 1:05pm 
quick question since this has to do with the oblivion crisis are the floating rings in the elder scrolls online oblivion gates or something else