The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Sneak Detection
< >
102 Kommentare
IN PROGRESS..... 19. Sep. um 14:45 Uhr 
@corporal salty. then the enemy is thinking "TF is that distant clanking sound? imma check it out"
shaqtus 18. Nov. 2016 um 15:59 Uhr 
Enemies far, far away detect you through walls if you have heavy armor and low sneak skill, even if you are walking while crouched.
Fohroer 玛氏 10. Mai 2016 um 3:46 Uhr 
Great fix.
Adrian Grendovere 5. Aug. 2015 um 18:26 Uhr 
what's the armor in the video?
walterdh19 28. Jan. 2015 um 12:18 Uhr 
in the video that npc give up search quick
dbelow_ 30. Nov. 2014 um 10:33 Uhr 
The sneaking missions werent really well made, to be honest.
Obzenium 18. Okt. 2014 um 10:08 Uhr 
This mod has worked as intended/advertised in most situations, but a few of the sneaking missions are straight up ruined by it. :(
Corbination 29. Aug. 2014 um 14:13 Uhr 
That's cool and all, but seriously that video would make this mod showing a whole lot funnier.
Vampaerr  [Autor] 29. Aug. 2014 um 13:43 Uhr 
I did not test it but I'm sure it's compatible with wearable lanterns and since the lanterns are light sources from the original game, they should affect your sneaking as well.
Corbination 29. Aug. 2014 um 12:19 Uhr 
Sry for bad grammar
Corbination 29. Aug. 2014 um 12:19 Uhr 
1. YOU HAVE TO PUT THE VIDEO CALLED SKYRIM:SNEAKING FOR THIS, 2.Is this compatible with wearable lanterns?
unfortunate 16. Juli 2014 um 19:31 Uhr 
this isn't very good, i feel at times i've been detected when i shouldn't have. I can be at the side, not moving at all, completely in the dark, and they can still see me.
Corvus The Cursed 25. Juni 2014 um 21:03 Uhr 
Just... perfect.
opakedragon 21. Mai 2014 um 7:06 Uhr 
how does one completely uninstall this mod?
jimmythefoot 23. März 2014 um 17:51 Uhr 
nice mod. well done vampaerr. thank you.
iNSaNiTYGaM3R 23. März 2014 um 12:41 Uhr 
Where did you get that armor in the video?
Greenmanx14 18. Jan. 2014 um 20:57 Uhr 
i could be the stalker
BigStoucheMcGee 10. Jan. 2014 um 23:52 Uhr 
Thanks for this! :D
Meaty Martyn 👌 1. Jan. 2014 um 16:20 Uhr 
i read this mod description in a whispered voice.
Vampaerr  [Autor] 29. Dez. 2013 um 8:43 Uhr 
It uses the game lighting and sounds mechanincs for detection, so I believe anything that would affect those would also affect this mod's behaviour. Personally, I use RLO/RLFX for my realistic lighting mods and they work well along with this mod.
Ummei 29. Dez. 2013 um 7:07 Uhr 
Does this work with any particular realistic lighting modifiers I wonder?
 Yung Ducky  18. Dez. 2013 um 16:19 Uhr 
This would make my game worse. I have the first sneaking perk to 3/whatever the max is and somehow the enemies can hear and see me through stone walls.
FidgetSpinnerGaming 26. Nov. 2013 um 20:06 Uhr 
Whats the mod with that bikini looking armour?
Raven 24. Okt. 2013 um 9:40 Uhr 
Sounds good, thanks. :)
Vampaerr  [Autor] 24. Okt. 2013 um 9:29 Uhr 
no, the enemy doesnt die.. that is all ))
Raven 24. Okt. 2013 um 9:18 Uhr 
The locational damage sounds like I would prefer it of the two, does it completely crash the game or just glitch a little when it doesn't work?
Vampaerr  [Autor] 24. Okt. 2013 um 9:13 Uhr 
there is a mod called locational damage that adds that feature.. it doesnt always work, but does work most of the time.. there is also another mod called sneak tools, that provides some interesting ideas to sneak play
Raven 24. Okt. 2013 um 9:08 Uhr 
Head shots? That's a whole new good idea, I figured that was only a Fallout thing. Thanks for the tip. :)
Vampaerr  [Autor] 24. Okt. 2013 um 8:23 Uhr 
well, to fix that you need to wait for Bethesda to make a new Elder Scrolls game.
and shooting a guy on the face and see him speak normally is even more funny.. download a mod that makes shots in the face deadly.
Raven 24. Okt. 2013 um 1:37 Uhr 
Ah, yes, I shoot a guy in the face from my hiding spot, he looks around for a while, muses for a bit and concludes... "Must have been the wind." Sadly, it's more funny to me because I'm *not* joking!
Kana❃ 16. Okt. 2013 um 6:53 Uhr 
Nice mod. but it's too hard for sneak :P
Eyepatch Mommy 20. Juni 2013 um 8:04 Uhr 
I feel like this mod has potential and I'd like to see it a little bit better, not just more difficult. Like maybe let us turn off those fire bowls in dungeons and towns? It's cool, the lighting concept, but right now it's just too difficult and I don't feel sneaky. I just feel like a big fat hamburger rolling around guards and getting caught..
Medusa Zenovka 28. Apr. 2013 um 3:28 Uhr 
It reminds me on the the Thief series. Great job, just what I needed. Thanks! :D
SEWER HOOVY 1. Apr. 2013 um 9:27 Uhr 
if your not gonna fix this mod, make mod that makes sneaking easier, it should fix this
Paladin 10. März 2013 um 9:03 Uhr 
Because of what the player below said I unsubscribed from your mod. FIX IT please.
SEWER HOOVY 28. Feb. 2013 um 6:20 Uhr 
i think i have roblem, i tested this mod, and it worked, but then i got bored with it and disabled it, since then i havent been able to sneak. im so pissed now, i get out of whiteruns gates and soon i have like... 50 red s in my now practicly, everthting wants me dead,
Vampaerr  [Autor] 16. Feb. 2013 um 21:43 Uhr 
Idk, haven't tested it with Dragonborn DLC yet
Torinsoul 16. Feb. 2013 um 21:12 Uhr 
Crasshnbrun@Have you tested the dragonborn dlc with sneak ?I can stand right in front of some one wile sneak and they dont even see me just like vanilla skyrim.I don't have any problems with dawngraud or any where in skryrm.But how ever in dragonbron dlc it dosnt seem to be working form.So if you wouldnt mind looking into this if you all ready havn't it would really help thanks.
Stormbow 16. Feb. 2013 um 19:24 Uhr 
I had to completely uninstall and reinstall Skyrim to get rid of the effects of this mod, and even then I wasn't 100% sure the stealth detection in the game was back to normal. (I ended up scrapping that save entirely and going back to a save from almost a month prior, long before I installed this mod.) My character was regularly detected at long range and through walls, even though he had 100 Sneak and every perk in the Sneak tree maxed out.
Vampaerr  [Autor] 16. Feb. 2013 um 19:04 Uhr 
It's compatible with any DLC released and to be released unless they change the core values of sneaking which I doubt they will.
KILLALLROBOTS! 16. Feb. 2013 um 16:19 Uhr 
This isn't compatible with Dragonborn? Dammit! This is the only sneak mod I've found on steam and the nexus so far!
Torinsoul 13. Feb. 2013 um 14:04 Uhr 
I have had no problems with this mod but, Author can you please make this dragonbron compatible ?
Stormbow 1. Feb. 2013 um 13:45 Uhr 
I don't know what's up with this mod, but ever since I used it and completely uninstalled it (because of the 100% chance of being detected in pretty much every situation possible even with 100 Stealth), the game still does not let me sneak past damn near anything, even at long range.
CloudTaco 23. Dez. 2012 um 9:23 Uhr 
does it support the water arrow mod to stay in the dark?
Gord0n 17. Dez. 2012 um 10:27 Uhr 
I will try this out with my mage. Quiet Casting plus sneaking just feels like cheating atm. I tried out Duel which made my mage a 1-hit for everything, looked at Path of Shadows which seems to make it too hardcore for a mage character but seems awesome as a thief. Your mod seems to be what I'm looking for, for my purposes.
Andrew 20. Nov. 2012 um 0:44 Uhr 
Here's a link to my mod in case you were curious...
Andrew 20. Nov. 2012 um 0:42 Uhr 
Ah, okay, cool, thanks.

Also, to solve the Falmer issue, search the Object window for AbFalmer and you will find in there that the magnitude of their blindness is set to 80. Upping it to 100 might solve the issue with them.

If you change that I might be better off using your mod than my own because you've probably worked on it longer and understand the sneak values better than me. I just made my mod because I thought there was no good sneak mods at the time until I found yours.
Vampaerr  [Autor] 19. Nov. 2012 um 23:51 Uhr 
I've changed several of those values, pretty sure the same ones you've found on your CK. I also gave a penalty to the use of torchs and light spells in your sneak values but I added a bonus to very dark areas aswell.
Andrew 19. Nov. 2012 um 16:03 Uhr 
Hi Crashburn.

I've created a similar mod myself, just by tweaking some of the variables listed when you put 'sneak' as the search string in the CK Gameplay > Settings.

I compared your changes with the vanilla values, and the only change I could find was the fSneakLightMult had been changed from 0.33 to 2.05. Am I correct in my finding that it is the only change?

It is certainly an important change, since it makes light much more exposing, and thus sneak becomes more difficult and player's must employ more wit and care in their stealth movement. I had actually thought fSneakLightMult pertained to light armor (silly me).

I tweaked more than just the one variable in my sneak mod. But now I have learned the 'Light' variables pertain to visibility in a lit area, I will have to make some changes.

Please answer my above question. Thanks a lot!
Vampaerr  [Autor] 15. Okt. 2012 um 20:48 Uhr 
It's the light source level from the original game engine that matters, I also use RLwC and it's still fairly accurate. Corridors by themselves do not trigger anything, it's just the light sources in them such as torches, embers, lamps, etc pretty much any light counts, even equipped spells would give you away in the darkness. (depends on the distances aswell)