The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Sneak Detection
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(G.A.G.O.) Digiolette Sep 19, 2017 @ 2:45pm 
@corporal salty. then the enemy is thinking "TF is that distant clanking sound? imma check it out"
big penny Nov 18, 2016 @ 3:59pm 
Enemies far, far away detect you through walls if you have heavy armor and low sneak skill, even if you are walking while crouched.
Fohroer 玛氏 May 10, 2016 @ 3:46am 
Great fix.
Adrian Grendovere Aug 5, 2015 @ 6:26pm 
what's the armor in the video?
Dood Jan 28, 2015 @ 12:18pm 
in the video that npc give up search quick
dbelow_ Nov 30, 2014 @ 10:33am 
The sneaking missions werent really well made, to be honest.
Obzenium Oct 18, 2014 @ 10:08am 
This mod has worked as intended/advertised in most situations, but a few of the sneaking missions are straight up ruined by it. :(
Corbination Aug 29, 2014 @ 2:13pm 
That's cool and all, but seriously that video would make this mod showing a whole lot funnier.
Vampaerr  [author] Aug 29, 2014 @ 1:43pm 
I did not test it but I'm sure it's compatible with wearable lanterns and since the lanterns are light sources from the original game, they should affect your sneaking as well.
Corbination Aug 29, 2014 @ 12:19pm 
Sry for bad grammar
Corbination Aug 29, 2014 @ 12:19pm 
1. YOU HAVE TO PUT THE VIDEO CALLED SKYRIM:SNEAKING FOR THIS, 2.Is this compatible with wearable lanterns?
WHO DO YOU THINK YOU ARE I AM Jul 16, 2014 @ 7:31pm 
this isn't very good, i feel at times i've been detected when i shouldn't have. I can be at the side, not moving at all, completely in the dark, and they can still see me.
Corvus The Cursed Jun 25, 2014 @ 9:03pm 
Just... perfect.
opakedragon May 21, 2014 @ 7:06am 
how does one completely uninstall this mod?
jimmythefoot Mar 23, 2014 @ 5:51pm 
nice mod. well done vampaerr. thank you.
iNSaNiTYGaM3R Mar 23, 2014 @ 12:41pm 
Where did you get that armor in the video?
Greenmanx14 Jan 18, 2014 @ 8:57pm 
i could be the stalker
BigStoucheMcGee Jan 10, 2014 @ 11:52pm 
Thanks for this! :D
Meaty Martyn 👌 Jan 1, 2014 @ 4:20pm 
i read this mod description in a whispered voice.
Vampaerr  [author] Dec 29, 2013 @ 8:43am 
It uses the game lighting and sounds mechanincs for detection, so I believe anything that would affect those would also affect this mod's behaviour. Personally, I use RLO/RLFX for my realistic lighting mods and they work well along with this mod.
MissTGinger Dec 29, 2013 @ 7:07am 
Does this work with any particular realistic lighting modifiers I wonder?
 Yung Ducky  Dec 18, 2013 @ 4:19pm 
This would make my game worse. I have the first sneaking perk to 3/whatever the max is and somehow the enemies can hear and see me through stone walls.
FidgetSpinnerGaming Nov 26, 2013 @ 8:06pm 
Whats the mod with that bikini looking armour?
Raven Oct 24, 2013 @ 9:40am 
Sounds good, thanks. :)
Vampaerr  [author] Oct 24, 2013 @ 9:29am 
no, the enemy doesnt die.. that is all ))
Raven Oct 24, 2013 @ 9:18am 
The locational damage sounds like I would prefer it of the two, does it completely crash the game or just glitch a little when it doesn't work?
Vampaerr  [author] Oct 24, 2013 @ 9:13am 
there is a mod called locational damage that adds that feature.. it doesnt always work, but does work most of the time.. there is also another mod called sneak tools, that provides some interesting ideas to sneak play
Raven Oct 24, 2013 @ 9:08am 
Head shots? That's a whole new good idea, I figured that was only a Fallout thing. Thanks for the tip. :)
Vampaerr  [author] Oct 24, 2013 @ 8:23am 
well, to fix that you need to wait for Bethesda to make a new Elder Scrolls game.
and shooting a guy on the face and see him speak normally is even more funny.. download a mod that makes shots in the face deadly.
Raven Oct 24, 2013 @ 1:37am 
Ah, yes, I shoot a guy in the face from my hiding spot, he looks around for a while, muses for a bit and concludes... "Must have been the wind." Sadly, it's more funny to me because I'm *not* joking!
Kana❃ Oct 16, 2013 @ 6:53am 
Nice mod. but it's too hard for sneak :P
BROOKIE❤ Jun 20, 2013 @ 8:04am 
I feel like this mod has potential and I'd like to see it a little bit better, not just more difficult. Like maybe let us turn off those fire bowls in dungeons and towns? It's cool, the lighting concept, but right now it's just too difficult and I don't feel sneaky. I just feel like a big fat hamburger rolling around guards and getting caught..
Medusa Zenovka Apr 28, 2013 @ 3:28am 
It reminds me on the the Thief series. Great job, just what I needed. Thanks! :D
SEWER HOOVY Apr 1, 2013 @ 9:27am 
if your not gonna fix this mod, make mod that makes sneaking easier, it should fix this
Paladin Mar 10, 2013 @ 9:03am 
Because of what the player below said I unsubscribed from your mod. FIX IT please.
SEWER HOOVY Feb 28, 2013 @ 6:20am 
i think i have roblem, i tested this mod, and it worked, but then i got bored with it and disabled it, since then i havent been able to sneak. im so pissed now, i get out of whiteruns gates and soon i have like... 50 red s in my now practicly, everthting wants me dead,
Vampaerr  [author] Feb 16, 2013 @ 9:43pm 
Idk, haven't tested it with Dragonborn DLC yet
Torinsoul Feb 16, 2013 @ 9:12pm 
Crasshnbrun@Have you tested the dragonborn dlc with sneak ?I can stand right in front of some one wile sneak and they dont even see me just like vanilla skyrim.I don't have any problems with dawngraud or any where in skryrm.But how ever in dragonbron dlc it dosnt seem to be working form.So if you wouldnt mind looking into this if you all ready havn't it would really help thanks.
Stormbow Feb 16, 2013 @ 7:24pm 
I had to completely uninstall and reinstall Skyrim to get rid of the effects of this mod, and even then I wasn't 100% sure the stealth detection in the game was back to normal. (I ended up scrapping that save entirely and going back to a save from almost a month prior, long before I installed this mod.) My character was regularly detected at long range and through walls, even though he had 100 Sneak and every perk in the Sneak tree maxed out.
Vampaerr  [author] Feb 16, 2013 @ 7:04pm 
It's compatible with any DLC released and to be released unless they change the core values of sneaking which I doubt they will.
KILLALLROBOTS! Feb 16, 2013 @ 4:19pm 
This isn't compatible with Dragonborn? Dammit! This is the only sneak mod I've found on steam and the nexus so far!
Torinsoul Feb 13, 2013 @ 2:04pm 
I have had no problems with this mod but, Author can you please make this dragonbron compatible ?
Stormbow Feb 1, 2013 @ 1:45pm 
I don't know what's up with this mod, but ever since I used it and completely uninstalled it (because of the 100% chance of being detected in pretty much every situation possible even with 100 Stealth), the game still does not let me sneak past damn near anything, even at long range.
CloudTaco Dec 23, 2012 @ 9:23am 
does it support the water arrow mod to stay in the dark?
Gord0n Dec 17, 2012 @ 10:27am 
I will try this out with my mage. Quiet Casting plus sneaking just feels like cheating atm. I tried out Duel which made my mage a 1-hit for everything, looked at Path of Shadows which seems to make it too hardcore for a mage character but seems awesome as a thief. Your mod seems to be what I'm looking for, for my purposes.
Andrew Nov 20, 2012 @ 12:44am 
Here's a link to my mod in case you were curious...
Andrew Nov 20, 2012 @ 12:42am 
Ah, okay, cool, thanks.

Also, to solve the Falmer issue, search the Object window for AbFalmer and you will find in there that the magnitude of their blindness is set to 80. Upping it to 100 might solve the issue with them.

If you change that I might be better off using your mod than my own because you've probably worked on it longer and understand the sneak values better than me. I just made my mod because I thought there was no good sneak mods at the time until I found yours.
Vampaerr  [author] Nov 19, 2012 @ 11:51pm 
I've changed several of those values, pretty sure the same ones you've found on your CK. I also gave a penalty to the use of torchs and light spells in your sneak values but I added a bonus to very dark areas aswell.
Andrew Nov 19, 2012 @ 4:03pm 
Hi Crashburn.

I've created a similar mod myself, just by tweaking some of the variables listed when you put 'sneak' as the search string in the CK Gameplay > Settings.

I compared your changes with the vanilla values, and the only change I could find was the fSneakLightMult had been changed from 0.33 to 2.05. Am I correct in my finding that it is the only change?

It is certainly an important change, since it makes light much more exposing, and thus sneak becomes more difficult and player's must employ more wit and care in their stealth movement. I had actually thought fSneakLightMult pertained to light armor (silly me).

I tweaked more than just the one variable in my sneak mod. But now I have learned the 'Light' variables pertain to visibility in a lit area, I will have to make some changes.

Please answer my above question. Thanks a lot!
Vampaerr  [author] Oct 15, 2012 @ 8:48pm 
It's the light source level from the original game engine that matters, I also use RLwC and it's still fairly accurate. Corridors by themselves do not trigger anything, it's just the light sources in them such as torches, embers, lamps, etc pretty much any light counts, even equipped spells would give you away in the darkness. (depends on the distances aswell)