Improved Sneak Detection
97 comentário(s)
< >
dbelow_ 30 de nov às 10:33 
The sneaking missions werent really well made, to be honest.
Obzenium 18 de out às 10:08 
This mod has worked as intended/advertised in most situations, but a few of the sneaking missions are straight up ruined by it. :(
All your names are belong to me. 29 de ago às 14:13 
That's cool and all, but seriously that video would make this mod showing a whole lot funnier.
Vampaerr  [autor(a)] 29 de ago às 13:43 
I did not test it but I'm sure it's compatible with wearable lanterns and since the lanterns are light sources from the original game, they should affect your sneaking as well.
All your names are belong to me. 29 de ago às 12:19 
Sry for bad grammar
All your names are belong to me. 29 de ago às 12:19 
1. YOU HAVE TO PUT THE VIDEO CALLED SKYRIM:SNEAKING FOR THIS, 2.Is this compatible with wearable lanterns?
Flippy 16 de jul às 19:31 
this isn't very good, i feel at times i've been detected when i shouldn't have. I can be at the side, not moving at all, completely in the dark, and they can still see me.
putdatcookiedown 25 de jun às 21:03 
Just... perfect.
opakedragon 21 de mai às 7:06 
how does one completely uninstall this mod?
jimmythefoot 23 de mar às 17:51 
nice mod. well done vampaerr. thank you.
iNSaNiTYGaM3R 23 de mar às 12:41 
Where did you get that armor in the video?
rxbonmon 18 de jan às 20:57 
i could be the stalker
Lord Aerostitus 10 de jan às 23:52 
Thanks for this! :D
Meaty Martyn 1 de jan às 16:20 
i read this mod description in a whispered voice.
Vampaerr  [autor(a)] 29/dez/2013 às 8:43 
It uses the game lighting and sounds mechanincs for detection, so I believe anything that would affect those would also affect this mod's behaviour. Personally, I use RLO/RLFX for my realistic lighting mods and they work well along with this mod.
Ummei 29/dez/2013 às 7:07 
Does this work with any particular realistic lighting modifiers I wonder?
a duck named blue-bill 18/dez/2013 às 16:19 
This would make my game worse. I have the first sneaking perk to 3/whatever the max is and somehow the enemies can hear and see me through stone walls.
Shorttdawg 26/nov/2013 às 20:06 
Whats the mod with that bikini looking armour?
Raven 24/out/2013 às 9:40 
Sounds good, thanks. :)
Vampaerr  [autor(a)] 24/out/2013 às 9:29 
no, the enemy doesnt die.. that is all ))
Raven 24/out/2013 às 9:18 
The locational damage sounds like I would prefer it of the two, does it completely crash the game or just glitch a little when it doesn't work?
Vampaerr  [autor(a)] 24/out/2013 às 9:13 
there is a mod called locational damage that adds that feature.. it doesnt always work, but does work most of the time.. there is also another mod called sneak tools, that provides some interesting ideas to sneak play
Raven 24/out/2013 às 9:08 
Head shots? That's a whole new good idea, I figured that was only a Fallout thing. Thanks for the tip. :)
Vampaerr  [autor(a)] 24/out/2013 às 8:23 
well, to fix that you need to wait for Bethesda to make a new Elder Scrolls game.
and shooting a guy on the face and see him speak normally is even more funny.. download a mod that makes shots in the face deadly.
Raven 24/out/2013 às 1:37 
Ah, yes, I shoot a guy in the face from my hiding spot, he looks around for a while, muses for a bit and concludes... "Must have been the wind." Sadly, it's more funny to me because I'm *not* joking!
grooveking 16/out/2013 às 6:53 
Nice mod. but it's too hard for sneak :P
Vaquero 20/jun/2013 às 8:04 
I feel like this mod has potential and I'd like to see it a little bit better, not just more difficult. Like maybe let us turn off those fire bowls in dungeons and towns? It's cool, the lighting concept, but right now it's just too difficult and I don't feel sneaky. I just feel like a big fat hamburger rolling around guards and getting caught..
Medusa Zenovka 28/abr/2013 às 3:28 
It reminds me on the the Thief series. Great job, just what I needed. Thanks! :D
SEWER HOOVY 1/abr/2013 às 9:27 
if your not gonna fix this mod, make mod that makes sneaking easier, it should fix this
Julius Caesar 10/mar/2013 às 9:03 
Because of what the player below said I unsubscribed from your mod. FIX IT please.
SEWER HOOVY 28/fev/2013 às 6:20 
i think i have roblem, i tested this mod, and it worked, but then i got bored with it and disabled it, since then i havent been able to sneak. im so pissed now, i get out of whiteruns gates and soon i have like... 50 red s in my compas...so now practicly, everthting wants me dead,
Vampaerr  [autor(a)] 16/fev/2013 às 21:43 
Idk, haven't tested it with Dragonborn DLC yet
Torinsoul 16/fev/2013 às 21:12 
Crasshnbrun@Have you tested the dragonborn dlc with sneak ?I can stand right in front of some one wile sneak and they dont even see me just like vanilla skyrim.I don't have any problems with dawngraud or any where in skryrm.But how ever in dragonbron dlc it dosnt seem to be working form.So if you wouldnt mind looking into this if you all ready havn't it would really help thanks.
Stormbow 16/fev/2013 às 19:24 
I had to completely uninstall and reinstall Skyrim to get rid of the effects of this mod, and even then I wasn't 100% sure the stealth detection in the game was back to normal. (I ended up scrapping that save entirely and going back to a save from almost a month prior, long before I installed this mod.) My character was regularly detected at long range and through walls, even though he had 100 Sneak and every perk in the Sneak tree maxed out.
Vampaerr  [autor(a)] 16/fev/2013 às 19:04 
It's compatible with any DLC released and to be released unless they change the core values of sneaking which I doubt they will.
KILLALLROBOTS! 16/fev/2013 às 16:19 
This isn't compatible with Dragonborn? Dammit! This is the only sneak mod I've found on steam and the nexus so far!
Torinsoul 13/fev/2013 às 14:04 
I have had no problems with this mod but, Author can you please make this dragonbron compatible ?
Stormbow 1/fev/2013 às 13:45 
I don't know what's up with this mod, but ever since I used it and completely uninstalled it (because of the 100% chance of being detected in pretty much every situation possible even with 100 Stealth), the game still does not let me sneak past damn near anything, even at long range.
Sp♠de 23/dez/2012 às 9:23 
does it support the water arrow mod to stay in the dark?
Gord0n 17/dez/2012 às 10:27 
I will try this out with my mage. Quiet Casting plus sneaking just feels like cheating atm. I tried out Duel which made my mage a 1-hit for everything, looked at Path of Shadows which seems to make it too hardcore for a mage character but seems awesome as a thief. Your mod seems to be what I'm looking for, for my purposes.
SKS 20/nov/2012 às 0:44 
Here's a link to my mod in case you were curious...

http://skyrim.nexusmods.com/mods/27113
SKS 20/nov/2012 às 0:42 
Ah, okay, cool, thanks.

Also, to solve the Falmer issue, search the Object window for AbFalmer and you will find in there that the magnitude of their blindness is set to 80. Upping it to 100 might solve the issue with them.

If you change that I might be better off using your mod than my own because you've probably worked on it longer and understand the sneak values better than me. I just made my mod because I thought there was no good sneak mods at the time until I found yours.
Vampaerr  [autor(a)] 19/nov/2012 às 23:51 
I've changed several of those values, pretty sure the same ones you've found on your CK. I also gave a penalty to the use of torchs and light spells in your sneak values but I added a bonus to very dark areas aswell.
SKS 19/nov/2012 às 16:03 
Hi Crashburn.

I've created a similar mod myself, just by tweaking some of the variables listed when you put 'sneak' as the search string in the CK Gameplay > Settings.

I compared your changes with the vanilla values, and the only change I could find was the fSneakLightMult had been changed from 0.33 to 2.05. Am I correct in my finding that it is the only change?

It is certainly an important change, since it makes light much more exposing, and thus sneak becomes more difficult and player's must employ more wit and care in their stealth movement. I had actually thought fSneakLightMult pertained to light armor (silly me).

I tweaked more than just the one variable in my sneak mod. But now I have learned the 'Light' variables pertain to visibility in a lit area, I will have to make some changes.

Please answer my above question. Thanks a lot!
Vampaerr  [autor(a)] 15/out/2012 às 20:48 
It's the light source level from the original game engine that matters, I also use RLwC and it's still fairly accurate. Corridors by themselves do not trigger anything, it's just the light sources in them such as torches, embers, lamps, etc pretty much any light counts, even equipped spells would give you away in the darkness. (depends on the distances aswell)
CurtisNewton 14/out/2012 às 8:44 
what exactly is meant with lit corridors? is the level of light menaingful or are there corridors that trigger detewction fast than others? what if one uses a Lighting Mod - like RLwC?
Mouthrot (Tame) 10/out/2012 às 8:54 
I really liked this one and it originally was a great and fun challenge! but once your sneak reaches 80 or so you can do the same bullshit you could before, like sneaking right in front of people in a lit room, haha. But I think that's a skyrim issue, not an issue with your mod.

Like I said, this was a fun challenge. Well done!
Doc 7/out/2012 às 10:49 
Falmer are blind but their other senses are acute.
jaenak 1/set/2012 às 21:02 
I love the concept of your mod however the execution of the idea has gone to the extreme in favor of realism. I agree that Bethesda's execution of sneaking is unrealistic but your mod on the other hand makes it next to impossible to do any sneaking outside a pitch black dungeon. There needs to be a happy medium between unrealistic but easy and realistic but almost impossible.
Ymir 24/ago/2012 às 11:51 
That's strange, the Falmer seemed pretty blind to me. As long as you stay far enough away it seems they can't detect you.