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@AceGhostWarriorHD: There are quite a few AA threats in the mission, however all of them have a random probability of being present. It could very well be that by pure chance you got a playthrough with very little AA. On a second playthrough there could be significantly more AA. Give it a try!
But its still a great mission^^
Hotfixed the mission to V1.6.1:
Released 29 September 2013
-=HOTFIX=-
Missed an instance that could create the invisible vehicle issue
V1.6:
Released 28 September 2013
-=BUGFIXES=-
More invisible vehicle issues fixed
Added second landing-pad at Aristi
Added check to wait for second helicopter before EndWin when needed
-=ADDED FEATURES=-
Added an ambient battle in Panagia
-=OTHER=-
Increased on-screen time of mission-ending texts
Slightly changed path-scripting of Destroy Convoy
http://cloud-2.steampowered.com/ugc/902134976184583191/3C0AE8C99DD24724506FA85C3AE7AAA97CF49EEF/
V1.5:
Released 22 September 2013
-=BUGFIXES=-
hcam Script Error bug is fixed
Destroy Convoy Camera bug is fixed
-=OTHER=-
Severely improved CPU-usage performance of Immersive PiP Script
Changed allowed PiPEffect of POV-cam to Colour or NV (no FLIR)
Protect Convoy task is improved (faster, more actionpacked)
V1.4:
Released 22 September 2013
-=OTHER=-
Re-added the voice-acting work, as Steam Workshop issue was reported as solved
There's some more stuff added to Known Bugs and Upcoming Features as well.
V1.3:
Released 21 September 2013
-=BUGFIXES=-
Opfor Base Destroyed message missing bug fixed
@Pachira @Nachtmahr Thanks for letting me know. Quite a severe bug that would've happened to approximately 50% of the playthroughs. It's fixed now.
V1.2:
Released 21 September 2013
-=BUGFIXES=-
"Invisible Ifrit" bug fixed
-=OTHER=-
Reduced chance of being assigned priority task
@Pachira Hey, already found and fixed the bug. Thanks again for reporting it!
V1.1:
Released 20 September 2013
-=BUGFIXES=-
Various small non-crucial script-errors
Fixed: ForceWalk was incorrectly turned on again after respawning
TaskOne message said "Outpost" instead of "Recon Squad"
-=ADDED FEATURES=-
Added parameter to enable/disable Immersive PiP script
Added parameter to change delay of heli servicing
Added parameter to change default view-distance
Added parameter to enable/disable music
-=OTHER=-
Added messages about replayability and parameter-options at mission end
Improved bad weather system
Let me know what you think!
I will post my findings in the appropriate feedback tickets.
Use this version if you want the mission with voice-acting: {LINK REMOVED}http://www.mediafire.com/?arnji05oftw3bn4
http://feedback.arma3.com/view.php?id=14440
http://feedback.arma3.com/view.php?id=14400
http://feedback.arma3.com/view.php?id=13034
Note that it is not the mission, rather a Steam Service Interrupt. Also note it should be temporary.