Arma 3
CO2 / CO4 - Operation Hawk Strike
43 Comments
PAPAX May 25, 2014 @ 3:15pm 
Very good Job! Thanks!
drumnstyxx May 7, 2014 @ 10:13pm 
Awesome Job ... Loved The mission... fps Was fine for me... Thanx, look forward to other missions
~Forbesy Jan 11, 2014 @ 2:08pm 
Needs to be more optimized everyone experiences low FPS, but the concept is there
Dark Demise Dec 11, 2013 @ 9:30pm 
This mission looks fun but unforunately me and my friend only get 15-25 fps while playing it. Might want to focus on optimizing the mission a bit.
ruuud Nov 5, 2013 @ 10:02am 
Good job!
Sandaiyo Nov 4, 2013 @ 12:03pm 
I think Blooner need the cleared area script, if a enemy run away "x" meters, you dont need to kill him, search or looking for him, 500 meters away in a dammit forest.
AceGhostWarrior Nov 4, 2013 @ 6:51am 
@[GRC] Fynx: Happened to me and sandaiyo too,there was a lost bot outside the town, the trick is going low around the whole target area till you hear light weapons shooting at you,find where are they and game over.
AceGhostWarrior Nov 4, 2013 @ 6:47am 
@BloonerNL: Nah we found a few AA soldiers and some static AA's but to train more my piloting skills I would like a full in danger mission,if its possible put some AA vehicles that just use the explosive ammo guns,but they should be a bit worst in aim than the normal aimbot that IA's got in Arma 3, more random convoys and little bases around the AO would be cool too.
MothTomgirl Nov 4, 2013 @ 5:59am 
@ Sandaiyo yea it worked after we restarted the misson, but we got the same problem the third time, maybe we arent searching good enough^^
BloonerNL  [author] Nov 3, 2013 @ 10:48pm 
Thanks guys.

@AceGhostWarriorHD: There are quite a few AA threats in the mission, however all of them have a random probability of being present. It could very well be that by pure chance you got a playthrough with very little AA. On a second playthrough there could be significantly more AA. Give it a try!
AceGhostWarrior Nov 3, 2013 @ 6:10pm 
Very nice but I would like many more AA threats that make you harder to win
Sandaiyo Nov 3, 2013 @ 6:03pm 
@[GRC] Fynx Be sure, that you destroy all enemies vehicles, with crew and no crew.
MothTomgirl Oct 26, 2013 @ 3:41pm 
Hej I think there could be a bug, where you cant end the task, where you are asked to destroy all armored vehicles in a town. We destroyes every thing but the task didnt show as finished
But its still a great mission^^
Roadhamster Oct 20, 2013 @ 1:35pm 
I loved this. Just a question, could you please make another version exactly the same but so we could play as opfor instead. It's just I like their gunship a lot more. Thanks for the scenario!
BloonerNL  [author] Oct 14, 2013 @ 3:34am 
@Dudezilla @Djembejungler Thanks guys, appreciate it!
Djembejungler Oct 13, 2013 @ 6:03pm 
nice
Dudezilla Oct 5, 2013 @ 9:27pm 
Great mission! Thanks
BloonerNL  [author] Sep 29, 2013 @ 6:20am 
@Pachira Ah yeah, I took another look and missed in instance in the scripting that could cause it. I fixed it now. Sorry that this seems to keep happening to you! The odds of it happening are slim to begin with, so you have some really bad luck :)

Hotfixed the mission to V1.6.1:
Released 29 September 2013
-=HOTFIX=-
Missed an instance that could create the invisible vehicle issue
🦇Pachira🦇 Sep 29, 2013 @ 6:05am 
Had an invisible ZSU at the opfor main base task
BloonerNL  [author] Sep 28, 2013 @ 7:18am 
Hey guys, I updated the mission to V1.6, here's the changelog:
V1.6:
Released 28 September 2013
-=BUGFIXES=-
More invisible vehicle issues fixed
Added second landing-pad at Aristi
Added check to wait for second helicopter before EndWin when needed
-=ADDED FEATURES=-
Added an ambient battle in Panagia
-=OTHER=-
Increased on-screen time of mission-ending texts
Slightly changed path-scripting of Destroy Convoy
🦇Pachira🦇 Sep 28, 2013 @ 2:04am 
Encountered another invisible vehicles bug, had to have my partner take them out again because they could see them

http://cloud-2.steampowered.com/ugc/902134976184583191/3C0AE8C99DD24724506FA85C3AE7AAA97CF49EEF/
BloonerNL  [author] Sep 26, 2013 @ 11:42pm 
@Imoja Thanks man, I really appreciate you taking the time to comment. I'm glad you liked it!
Imoja Sep 26, 2013 @ 2:46pm 
Excellent fun, cannot thank enough. Cohesive mission really improved our teamplay.
BloonerNL  [author] Sep 22, 2013 @ 2:31am 
@Pachira Ugh, stupid AI drivers... Yeah, I made it so if any of the vehicles makes it, it counts. That way the AI basically has four chances to get it right. I can't really do anything about that, but the changes in V1.5 may have lowered the chances of it happening.
🦇Pachira🦇 Sep 22, 2013 @ 2:10am 
Had a bug where the convoy wouldn't depart, but it was in 1.4 so maybe your 1.5 fixed that. The first HEMMTT box got stuck on a rock. Luckily the Hunter HMG made it to the target and it counted.
BloonerNL  [author] Sep 22, 2013 @ 1:50am 
Mission updated to V1.5. Here's the changelog:

V1.5:
Released 22 September 2013
-=BUGFIXES=-
hcam Script Error bug is fixed
Destroy Convoy Camera bug is fixed
-=OTHER=-
Severely improved CPU-usage performance of Immersive PiP Script
Changed allowed PiPEffect of POV-cam to Colour or NV (no FLIR)
Protect Convoy task is improved (faster, more actionpacked)
BloonerNL  [author] Sep 21, 2013 @ 4:31pm 
Mission updated to V1.4. Here's the changelog:

V1.4:
Released 22 September 2013
-=OTHER=-
Re-added the voice-acting work, as Steam Workshop issue was reported as solved

There's some more stuff added to Known Bugs and Upcoming Features as well.
Nachtmahr Sep 21, 2013 @ 7:22am 
Thanks, i´ll replay it asap :)
BloonerNL  [author] Sep 21, 2013 @ 7:02am 
Mission updated to V1.3. Here's the changelog:

V1.3:
Released 21 September 2013
-=BUGFIXES=-
Opfor Base Destroyed message missing bug fixed

@Pachira @Nachtmahr Thanks for letting me know. Quite a severe bug that would've happened to approximately 50% of the playthroughs. It's fixed now.
BloonerNL  [author] Sep 21, 2013 @ 6:30am 
@Pachira @Nachtmahr Good you like the mission, sorry that that task seems to be bugged. Thanks for letting me know, I'll look into it.
Nachtmahr Sep 21, 2013 @ 5:26am 
We had the same bug like Pachira. Until this one, the mission was really fun!
🦇Pachira🦇 Sep 21, 2013 @ 4:05am 
The mission is pretty cool, I had another bug where we had to destroy opfor main base and we couldn't find anyone to kill (we killed everyone we already saw)
BloonerNL  [author] Sep 21, 2013 @ 3:38am 
MIssion updated to V1.2. Here's the changelog:

V1.2:
Released 21 September 2013
-=BUGFIXES=-
"Invisible Ifrit" bug fixed
-=OTHER=-
Reduced chance of being assigned priority task

@Pachira Hey, already found and fixed the bug. Thanks again for reporting it!
BloonerNL  [author] Sep 21, 2013 @ 3:24am 
@Pachira Wow, that is a weird bug... I have a slight suspicion of what it might be. I'll look into it. Thanks for letting me know! You liked the mission otherwise?
🦇Pachira🦇 Sep 21, 2013 @ 3:19am 
Experienced a weird bug where there was an invisible ifrit that I couldn't see, but my friend could. Also I couldn't damage it so I had to let my friend take the gunner seat
BloonerNL  [author] Sep 20, 2013 @ 8:13am 
Hey guys, I updated the mission to V1.1. Here's the changelog:

V1.1:
Released 20 September 2013
-=BUGFIXES=-
Various small non-crucial script-errors
Fixed: ForceWalk was incorrectly turned on again after respawning
TaskOne message said "Outpost" instead of "Recon Squad"
-=ADDED FEATURES=-
Added parameter to enable/disable Immersive PiP script
Added parameter to change delay of heli servicing
Added parameter to change default view-distance
Added parameter to enable/disable music
-=OTHER=-
Added messages about replayability and parameter-options at mission end
Improved bad weather system

Let me know what you think!
Jantabass Sep 16, 2013 @ 12:37pm 
me and my friend are new to Arma, but completed this mission and had a good time! Cheers!
BloonerNL  [author] Sep 16, 2013 @ 10:01am 
After a lot of testing, uploading various iterations etc., I have come to the conclusion that Steam Workshop currently blocks the download of missions with soundfiles in it. So I removed all voice-acting from my mission and now the mission is available through Steam.
I will post my findings in the appropriate feedback tickets.

Use this version if you want the mission with voice-acting: {LINK REMOVED}
BloonerNL  [author] Sep 15, 2013 @ 9:45am 
@blackz No problem! Let me know what you think of the mission! :)
ブラックス Sep 15, 2013 @ 7:57am 
Thank you for the mirror-location, was waiting to play this mission this whole time!
BloonerNL  [author] Sep 14, 2013 @ 2:34pm 
Here are some ARMA3 feedback tickets that are related to this issue:
http://feedback.arma3.com/view.php?id=14440
http://feedback.arma3.com/view.php?id=14400
http://feedback.arma3.com/view.php?id=13034

Note that it is not the mission, rather a Steam Service Interrupt. Also note it should be temporary.
BloonerNL  [author] Sep 14, 2013 @ 2:27pm 
Still not working... So until Steam Cloud is fixed; here is a mirror-location: {LINK REMOVED}
BloonerNL  [author] Sep 14, 2013 @ 2:27pm 
V1.0: Republish due to upload/update not working last time. Some sort of corruption maybe? Thanks to Prophet for the heads-up!