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Aha, I understand.
No problem.
Keep up the good work.
And why does my team talk like Donald Duck or in slow motion .
I'll certainly try again tomorrom; thanks.
1. performance, the sence at the begin eventually causes frams drop. If you want to make a very cool scale fight, try to delte the wrecks to increase some frame rates.
2.Info, you MUST told player what to do in the mission with clear information. Else player will have to run around like headless chicken seeking for what to do.
3.Balance, in this mission either our apc do the jobs in the airfield or our squad get killed by overwhelm APCs. Making an intensive battle isn't all about the scale. May be a simple ambush could simply done the job.
4.Invovle some scripting/trigger/models, make your battlefield dynamic! Spawn some enemy via trigs, or make a nasty IED suprise. Simply putting some waypoint and units wouldn't make impressive mission.
No tasks, terrible AI scripts, bad waypoints, slow reacting triggers.
It's really bad
Some adjustments I would like to see:
* Enemy AI seems bit unresponsive at some points of the map, just standing and slowly rotating. Something to make it more interesting
* captions in the middle of the screen, really distracting, could be used as some kind of nice hint?
mise je fajn a je jedna z tech lepsich a moje kritika jsou spis uz takove detaily jenom, jinak se mi mise libila, ale bylo debilni na kopci prijit o vsechny bojovniky a cistit benzinku sam :)
2. Game autosaves and imediately after that I got shot in the back.
3. Maybe it is more fun without the rain.
I did find on a couple occasions an APC would carelessly run down a few squad members.