TwoKinds Civilizations
50 commenti
< >
SG| WolfHound 5 lug, ore 8:22 
do you guys have the pics for the leaders if so send me a messge cuz i dont have them
DeltaRavenXD 30 giu, ore 18:10 
I'm having a problem with this mod, and others it seems as well, where no units spwan in the beginning and results in an immediate loss. I even tried adding an additional mod where one can set what a civilization starts with but still nothing.
rkegg 24 giu, ore 18:45 
After aditional testing with multiple scenarios on several computers using a combonation of Win 7 and 8, I have yet to have a single game work. I think an update might've messed things up; I hope the mod uploader takes a look at this soon, as I really do want to use this.
STARIK 19 giu, ore 16:31 
Well ain't that hillarious to look at?
TonksM 16 giu, ore 13:44 
I spawn & any three of these are in game, I immediately lose, even if I'm playing a Vanilla character.
Metatality 14 giu, ore 11:23 
I'm getting that two and I'm on windows 7
rkegg 13 giu, ore 21:09 
When I spawn into the game, I do not start with a settler or warrior, therefore losing immediately. The bug takes place while any of the races are in the game, regardless of whether or not I'm playing them. From the comments I can tell that some others are having trouble with this bug as well. I assume it might be a windows 8 bug, but I'm not sure. Any guesses?
Falcon 13 giu, ore 13:44 
Don't listen to Frozen he's a casual, 20/10
FrozenNinja 11 giu, ore 16:58 
SG| WolfHound 11 giu, ore 16:56 
i dont have the civs pics can u fix it plz
SG| WolfHound 11 giu, ore 15:58 
you should do one for Natani
SkullCrusher180 10 giu, ore 10:11 
I love this mod, but i do not wish to sub due to the fact every time i see it on my list i fangirl over it, and then just feel nastalgic for the next twokinds page for the rest of the week.
chaoswolf12 3 giu, ore 17:11 
TheKingOfLife 12 apr, ore 21:02 
i pray for this to be fixed T.T
PICAGREEN 17 mar, ore 11:38 
this mod keeps breaking my games
can you please fix this?
tookmeforever 4 mar, ore 19:44 
The first 3 times I tried to use this, I get the grey screen and instant loss. Just some feedback, don't give up. Good luck going forward.
Ravemaster99 16 feb, ore 8:50 
I didn't expect to find something like THIS here... Hoorah for obscure comic fanwork!
vynllein 21 gen, ore 19:50 
rave otter 13 gen, ore 8:26 
um for whatever reason it isnt loading in my mod screen am i doing something wrong?
Lazorcat  [autore] 7 gen, ore 14:51 
I really don't know what the problem is with it, there is nothing about it on the civ modding forums, nor did anyone reply to my thread. I have gone through the code, nothing seems wrong, so I doubt nothing short of remaking the mod would fix it. It has been a while since I worked on this, and I don't have much more patience for modding for this game, so i'm not going to do that, sorry.
HemmsFox 5 gen, ore 23:33 
Please please please fix the starting bug. I really want to use this Mod. I want to do a Fandoms World civ game using civilizations from fictional books, movies, comics, and such, and seeing as I am a Furry and really wanna root for the home team this mod fills that void. I'm seeing a lot of people saying it is hit and miss. PLEASE fix this mod.
Drakuun 20 dic 2013, ore 1:49 
Damn! This mod can't be download :(
Ronin 12 dic 2013, ore 4:24 
True, She is as well the only leader there is at least some information on. The rest of them is the problem. Nothing on the Duke and the templar Leader. besides 1 or 2 partial apernces in the story.
PICAGREEN 9 dic 2013, ore 16:46 
very well but still just a small pet peeve of mine you could even go with the 3 generals and i would be happy.
Lazorcat  [autore] 9 dic 2013, ore 15:48 
If the leader of the bastins was King Adelaide, then I would have very little art to work with and it would be extremely difficult to make tie-ins to the series, as we know very little about her.
PICAGREEN 9 dic 2013, ore 7:53 
please update the leaders to the correct leaders as keith is not actually the leader of the basitans
Ronin 5 dic 2013, ore 15:35 
Nice, but i don,t think the leaders are really correct for the lore of the webcomic
The Captin of the Stalker club 4 dic 2013, ore 13:54 
Best webcomic ever!
The fox scribe 2 dic 2013, ore 16:18 
When I start a new game it instantly says that I lost. Any ideas as to why? I really love this webcomic and really want to play this mod
PICAGREEN 25 nov 2013, ore 3:50 
any chance you could make other webcomic civs? (i.e. draconia tigers and dragons)
preston.hems 24 ott 2013, ore 9:42 
Markiplier's brother writes this series!!
Angry Flareon 15 ott 2013, ore 16:06 
I managed to start a game as the Keidrans but the game frose at turn 145. tried another game and it happened again :/
Dfs101 Gaming™ 2 ott 2013, ore 1:19 
I tryed to play as the animal people i was VS the other 2 and as soon as the game started i lost anyone have any idea?
Google Plus 25 set 2013, ore 18:40 
Ah, None of the units work, They only show as spearmen...
eturnyty 25 set 2013, ore 12:33 
For some reason the tiger person seems to have some relations to porn
SgtStuka 23 set 2013, ore 13:11 
Drakuun 22 set 2013, ore 15:49 
I download but the system don't install this mod :(
ShroomBot 21 set 2013, ore 5:10 
This Is AWESOME! I really Need to Get This game Just becuase of this mod.
Napalm Knight 20 set 2013, ore 9:55 
It seems I'm having the same issue as some of the other users, everytime I load a game I spawn with no units and lose instantly. :/
Rjsmiaus 18 set 2013, ore 17:02 
dat cool
SpitfireMK-Pony 18 set 2013, ore 13:18 
I did finally get it working and a game going, it seems to be a "hit or miss" situation with it working. Tried it again and it worked, next two times it didn't, but 4th time ti worked again.

Other then that slight problem, the mods works fine. Though there is a little "bug" The Keidran Tiger Scouts have the model of a spearmen, and the symbol of a warrior. (Not sure if this is intended or not).

I'm looking forward to finishing my game, and hoping for more mods like this :D
Petr 'Zona: Master of the Floof 17 set 2013, ore 9:54 
Niiiice work, will this continue getting updates?
SpitfireMK-Pony 16 set 2013, ore 13:39 
I'll be watching this mod, and I hope to be able to play it soon, it's a neat looking mod from a comic I'm a big fan of. I wish i could offer some real advice, but I don't know a thing about modding. I wish you the best of luck if you do decide to continue work on this, or any other mods you might have in store for us. I'll be looking forward to them :)
Zirezel 16 set 2013, ore 12:05 
When I first crossed pths with this comic series I got hooked right off the bat, but as time progressed I, to my utter shame, lost intrest. But I still remenice over those times as happy joy filled times of experimentation of what I enjoyed and liked. Seeing this mod brange back those times, even iff it was for a mere moment. This is as sincere as I can get de_lazorcat..... thank you.
I pray and hope, that with further work on this mod, that it will become a great thing indeed.
You can do it.
Angry Flareon 16 set 2013, ore 10:21 
I have both G&K and BNW and I got the same problem as SpitfireMK-Pony. I had a few mods acrtivated but even after I deactivated them I still have the problem :(
Lazorcat  [autore] 15 set 2013, ore 18:58 
@Spitfire I had the same issue, which is why I wasn't able to bug test it. My friend was able to run the mod fine, so I assumed it was just me with the issue.
SpitfireMK-Pony 15 set 2013, ore 14:51 
I've been having a bit of trouble with this mod, I went to set up a game with just the 3 TwoKinds civs, and the game ended instantly, apparently I didn't start with any settlers or warriors.

Thinking it might just be a problem with having all 3 in a game at once, I set up a normal game with only me as the Kiedrans. Again, ended as soon as it started.

I repeated this with both the bastins, and Templar, to the same result.

I had another mod running, ( slo-mow science +200%) disabled that, tried again, still no cigar.

I have G&K, but not BnW, so i'm not sure if its only BnW compatible, or something else, possibly on my end.
Lazorcat  [autore] 15 set 2013, ore 2:50 
Thanks so much Zack, i'm happy someone took the time to type up some critique about my mod. This is my first mod, and was not expecting much attention for it at all.
[AOZTG] Zack_The_Great 14 set 2013, ore 17:14 
(Confirming that this mod works with G&K and BNW.)

I've been making a list of all the civilizations I want to make, and I completely forgot about TwoKinds! What a lovely series, thanks for bringing us these civs to our games!

Is this your first Civilization V mod? If so, great job! I could NOT get the graphics down at all my first time around. (I made a few mods but they are private, working on a public one soon!)

-You need a description! Tell us more about this mod and include all the unique units and abilities in the description.
- The Unique Abilities are a bit generic. They could have been geared to add unique gameplay aspects based on the canon of the series.
- The dawn of man text usually follow a format. Starting with some greeting to the leader, then including a description of your people or rule, then an interesting line challenging you to build a civilization that will stand the test of time.

I love this civ and can't wait to play with this mod!
Garm 14 set 2013, ore 2:25 
Is it combatible with G&K?