Sid Meier's Civilization V

TwoKinds Civilizations
64 opmerkingen
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DankWolf  [auteur] 28 sep 2014 om 12:19nm 
A fixed version has been uploaded on a seperate page. It is called TwoKinds Civilizations (FIX)
DankWolf  [auteur] 23 sep 2014 om 6:27nm 
ATTENTION: I have been entrusted by lazorcat to help with updating/fixing the mod. I am currently getting rid of the major bugs, such as the instant lose bug. PLEASE make sure you get a-hold of me if you have suggestions! I will mainly take suggestions through steam chat!
FaerFoxx E> <^m~ 22 sep 2014 om 5:34nm 
I would really love to see this mod patched and expanded upon. I was really excited for it when I found it, but this spawn bug is just so frustrating. :/
DankWolf  [auteur] 2 sep 2014 om 4:30nm 
landskater, if it is ok with the author i could give it a shot
1000Shots1Life 26 aug 2014 om 4:08vm 
I would actually like to see this mod fully completed and updated. Perhaps you should see if someone else would like to take responsibilty and control over the mod?
DankWolf  [auteur] 18 aug 2014 om 3:42nm 
Do you want me to help? I can mod in java and I can probably learn lua.
Lazorcat  [auteur] 18 aug 2014 om 11:47vm 
I kinda gave up on it after I released it and it didn't work. If I went back to working on it I would have to relearn most of the stuff I learned for this.
DankWolf  [auteur] 18 aug 2014 om 7:15vm 
lazorcat? Are you still working on this? Because I have a few suggestions.
Alex James Rook 15 aug 2014 om 1:20vm 
Alright, new complaints: Only works with G&K, Anyone with BNW will have to disable it or suffer the "no units spawning" problem everyone else is even though you say it's compatible. Will also crash without it even though you don't you don't list it as being dependent on G&K. Basitin fighter is strictly worse than the fighter. Dragon "mercenary" (sorry I read it wrong earlier) has the same combat strength as the gunship it replaces but is missing all it's abilities (though, granted, at least the dragon can capture a city). "Kiedran slaves can not be capture" + the fact they can fight back is stupid.
Alex James Rook 15 aug 2014 om 12:56vm 
Inital comment to long. Short version:
Don't like how UA's are copy and pastes of other UA's. At least you made a small adjustment to Traces.
Don't like how every nation has 2 UU's and no UB's. I understand Keith but say no to the others. Would give Trance 2 UU's AND a UB if only so that the Kiedran slaves can reskin the workers. Do not like dragon emisarries.
Don't like how the Kiedran are jammed together as a single nation. Understand lack of information reguarding them but feel there should just be a wolf tribe and am willing to sacrifice Flora being in it.

Long version:
DemonicDiamonds 21 jul 2014 om 3:35nm 
i cant even get it to download :/
DankWolf  [auteur] 13 jul 2014 om 6:56nm 
I got it to work with Direct X 9
DankWolf  [auteur] 13 jul 2014 om 6:41nm 
Please fix it. I am having the same problem of loosing as the game started.
WolfHound 5 jul 2014 om 8:22vm 
do you guys have the pics for the leaders if so send me a messge cuz i dont have them
DeltaRavenXD 30 jun 2014 om 6:10nm 
I'm having a problem with this mod, and others it seems as well, where no units spwan in the beginning and results in an immediate loss. I even tried adding an additional mod where one can set what a civilization starts with but still nothing.
TheMagnificentTree 24 jun 2014 om 6:45nm 
After aditional testing with multiple scenarios on several computers using a combonation of Win 7 and 8, I have yet to have a single game work. I think an update might've messed things up; I hope the mod uploader takes a look at this soon, as I really do want to use this.
STARIK 19 jun 2014 om 4:31nm 
Well ain't that hillarious to look at?
TonksM 16 jun 2014 om 1:44nm 
I spawn & any three of these are in game, I immediately lose, even if I'm playing a Vanilla character.
Metatality 14 jun 2014 om 11:23vm 
I'm getting that two and I'm on windows 7
TheMagnificentTree 13 jun 2014 om 9:09nm 
When I spawn into the game, I do not start with a settler or warrior, therefore losing immediately. The bug takes place while any of the races are in the game, regardless of whether or not I'm playing them. From the comments I can tell that some others are having trouble with this bug as well. I assume it might be a windows 8 bug, but I'm not sure. Any guesses?
Falcon 13 jun 2014 om 1:44nm 
Don't listen to Frozen he's a casual, 20/10
FrozenNinja 11 jun 2014 om 4:58nm 
WolfHound 11 jun 2014 om 4:56nm 
i dont have the civs pics can u fix it plz
WolfHound 11 jun 2014 om 3:58nm 
you should do one for Natani
SkullCrusher180 10 jun 2014 om 10:11vm 
I love this mod, but i do not wish to sub due to the fact every time i see it on my list i fangirl over it, and then just feel nastalgic for the next twokinds page for the rest of the week.
chaoswolf12 3 jun 2014 om 5:11nm 
TheKingOfLife 12 apr 2014 om 9:02nm 
i pray for this to be fixed T.T
PicaGreen 17 mrt 2014 om 11:38vm 
this mod keeps breaking my games
can you please fix this?
tookmeforever 4 mrt 2014 om 7:44nm 
The first 3 times I tried to use this, I get the grey screen and instant loss. Just some feedback, don't give up. Good luck going forward.
Ravemaster99 16 feb 2014 om 8:50vm 
I didn't expect to find something like THIS here... Hoorah for obscure comic fanwork!
vynllein 21 jan 2014 om 7:50nm 
rave otter 13 jan 2014 om 8:26vm 
um for whatever reason it isnt loading in my mod screen am i doing something wrong?
Lazorcat  [auteur] 7 jan 2014 om 2:51nm 
I really don't know what the problem is with it, there is nothing about it on the civ modding forums, nor did anyone reply to my thread. I have gone through the code, nothing seems wrong, so I doubt nothing short of remaking the mod would fix it. It has been a while since I worked on this, and I don't have much more patience for modding for this game, so i'm not going to do that, sorry.
HemmsFox 5 jan 2014 om 11:33nm 
Please please please fix the starting bug. I really want to use this Mod. I want to do a Fandoms World civ game using civilizations from fictional books, movies, comics, and such, and seeing as I am a Furry and really wanna root for the home team this mod fills that void. I'm seeing a lot of people saying it is hit and miss. PLEASE fix this mod.
Drakuun 20 dec 2013 om 1:49vm 
Damn! This mod can't be download :(
Ronin 12 dec 2013 om 4:24vm 
True, She is as well the only leader there is at least some information on. The rest of them is the problem. Nothing on the Duke and the templar Leader. besides 1 or 2 partial apernces in the story.
PicaGreen 9 dec 2013 om 4:46nm 
very well but still just a small pet peeve of mine you could even go with the 3 generals and i would be happy.
Lazorcat  [auteur] 9 dec 2013 om 3:48nm 
If the leader of the bastins was King Adelaide, then I would have very little art to work with and it would be extremely difficult to make tie-ins to the series, as we know very little about her.
PicaGreen 9 dec 2013 om 7:53vm 
please update the leaders to the correct leaders as keith is not actually the leader of the basitans
Ronin 5 dec 2013 om 3:35nm 
Nice, but i don,t think the leaders are really correct for the lore of the webcomic
Dardanus 4 dec 2013 om 1:54nm 
Best webcomic ever!
Kristof the wolf 2 dec 2013 om 4:18nm 
When I start a new game it instantly says that I lost. Any ideas as to why? I really love this webcomic and really want to play this mod
PicaGreen 25 nov 2013 om 3:50vm 
any chance you could make other webcomic civs? (i.e. draconia tigers and dragons)
reconskills14 24 okt 2013 om 9:42vm 
Markiplier's brother writes this series!!
Angry Flareon 15 okt 2013 om 4:06nm 
I managed to start a game as the Keidrans but the game frose at turn 145. tried another game and it happened again :/
Dfs101Zambiblebops™ 2 okt 2013 om 1:19vm 
I tryed to play as the animal people i was VS the other 2 and as soon as the game started i lost anyone have any idea?
Ori-O 25 sep 2013 om 6:40nm 
Ah, None of the units work, They only show as spearmen...
Jason McCloud 25 sep 2013 om 12:33nm 
For some reason the tiger person seems to have some relations to porn
SgtStuka 23 sep 2013 om 1:11nm