The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Jurgholm
117 Kommentare
BadKarma 24. Apr. 2023 um 11:46 
Holy shit, I didn't expect a real challenge for my lvl 170 Spellsword on Legendary.
This mod is awesome and yes indeed, it's a dungeon you should not rush into just because you meet the required level with a weak character, low tier and non upgraded/enchanted weapons and armor, like ancient nord crap weapons lol.
And don't bother to bring minor health potions, it won't be enough,
buy or craft stronger potions and be prepared for a fight.
BadKarma 20. Apr. 2023 um 12:59 
https://www.youtube.com/watch?v=rsZc5C7CRTE&list=PLknCEtzW-JsspXXvAE4nmkHdbOVJmOaZk&index=3

Meeting the level requirement doesn't necessarily mean you're supposed to enter a dungeon with your basic healing spell, low tier, non upgraded weapons and armor and get you ass kicked by the equivalent of a puny bandit. :
Sierain  [Autor] 27. Nov. 2019 um 7:45 
I'm not aware of any conflicting mods, but here's a map to the start location: https://i.imgur.com/ZamU9r6.jpg
Bethus 26. Nov. 2019 um 17:49 
I could not start the mod. It must be some conflict.
I've been to several cities and always restarting the game.
I couldn't figure out where it starts.
Sorry.
Banana 3. Jan. 2019 um 12:13 
ok thanks. I was hoping for another way without the console commands. Great mod btw. I love how you made each room with puzzles that make you think how to disable traps. And the loot... oh my god, the loot. I'm working on my alchemy tree and all those ingredients... I'd scour each and every corner for any goodies I could find. It was alchemy paradise in there.
Well, let's see what's in that abandoned tunnel :D
Sierain  [Autor] 2. Jan. 2019 um 5:15 
Sorry, not possible if I remember correctly. I don't think there's any harm in disabling the door with console commands, though.
Banana 1. Jan. 2019 um 18:30 
Is it possible to reopen the gate at the keyroom? I wanted to try the abandonned tunnel route
Sierain  [Autor] 30. Aug. 2018 um 8:18 
Just hit the wall with a weapon a few times. (Can't remember if spells or arrows work, it has been a while...)
berndhofschroeer 29. Aug. 2018 um 5:13 
Hi, I have started the Quest, but the entrance to the frozen cave is blocked. How do I get inside?
Btw. so far, the mod is great!
Lurgax DeMarsuban 31. Okt. 2015 um 5:02 
Okey ^^ Good luck for your mod on Fallout ;)
Sierain  [Autor] 31. Okt. 2015 um 1:28 
Nah, it's unlikely I'll ever make a Skyrim mod again. I've said before I might make a Fallout 4 mod at some point, but I won't have time to do that for at least half a year.
Lurgax DeMarsuban 30. Okt. 2015 um 15:44 
Thank you a lot ! And congratulation for this beautiful mod ^^ Do you working on an other mod ?
Sierain  [Autor] 30. Okt. 2015 um 12:40 
Alright. The ID of the base item is xx0D4F11 where xx is the load order number of the mod (e.g. if it's the 5th mod loaded the ID is 050D4F11). I can't remember if it's of any use, but the actual item reference ID is xx0D4F12 in the editor.

If you want, you can try setting the quest stages. This way you don't have to mess with the quest items, if you prefer that. You're currently at stage 30. Stage 15 is before you have been told of the dungeon and you can finish the quest via dialogue from that point on. Stage 40 is where you've found the essence. The quest is called JRGHLMQ01. Hope this helps!
Lurgax DeMarsuban 30. Okt. 2015 um 12:17 
No , because when i've find Jurgholm i haven't got the quest :/ And we need the key to enter , then i've use a command (TCL) to pass a door , then i've got The Essence , but i've got the quest ---> Find The essence . :/ I could'nt drop The Essence for take it for valid the quest... (Sorry for my bad english , i'm french )
Sierain  [Autor] 30. Okt. 2015 um 12:06 
Shouldn't matter. Just follow the dialogue with the quest giver and you should be able to finish the quest. If you haven't even met the quest giver, here's a map. [users.kymp.net] If you have KILLED the quest giver, there isn't much you can do. I can't remember what happens, but I'm pretty sure you can just sell the item in that case.

I tried to get rid of all loose ends regarding the order of the quest objectives and it should even tolerate use of console commands, but there's always a limit.
Lurgax DeMarsuban 30. Okt. 2015 um 11:51 
I have take The Essence before take the quest (Thank's commands) what's the ID of the item for valid the quest pliiiize
baroesja 14. Aug. 2015 um 19:28 
I really like the mod, very detailed and beautiful dungeon, but the spell launches the player as well as the npcs
lovgreno 28. Juni 2015 um 2:18 
Well done. This place was fun to explore and had some real challenges even for a high level player.
Prince of Darkness 17. Mai 2015 um 2:47 
Lols i loved iv already completed it
it was great but the spell Consentrated Shockwave for some reasion effects the player at duble the distence it dose NPCs. Any idia what would caws that ? also i like how u dident put any jumpscair spiders in the mod
Sierain  [Autor] 17. Mai 2015 um 2:33 
I'm glad you liked it. The part with the closed gate is there on purpose, you're supposed to choose from 3 different routes (though you're never told this) to reach the next area. And yeah, it's difficult. I ran through the mod on legendary after a long break and got damn frustrated myself.
Prince of Darkness 16. Mai 2015 um 22:55 
by the way id change that to recomending level 300 with difficulty on legendary :guildseal: My favret lols i love it.
Prince of Darkness 16. Mai 2015 um 22:53 
My my oh my i aughta say i give this 5 outa 5 stars this is perferct for my charicter Well done. This dont break the any rules in my book it just strechsem alil
Prince of Darkness 16. Mai 2015 um 21:03 
Sierain i know i left a prity big paragraph down there. So i just wana let u know im not trying to spam but in the slave quorters. The gate into the masive first room. I knoticed it came up beffor i enterd the room. its timeing is good and works but if somone were to doge a enemy attack and back up right at the gate. the gate close leaveing them cut off from that section i can console commands but others may not know how.
Prince of Darkness 16. Mai 2015 um 19:59 
oh im not talking about ur mod when i say that stuff that sounds like im saying it sucks im actualy talking about that jutenhime mod this looks prity nice.
Prince of Darkness 16. Mai 2015 um 19:31 
this reminds me of jutenhime or how ever that odd named mod was spelled had great ptential but as for as im conserned its not finished sence half of the island dontsent work properly. its the small Things that dident work but its concept was great. Traped on an island untill u complet the quest mystearis entity watching over the island controling minds bending souls commanding armys of draugr. it was prity cool. but i gess the guy lost his momentum when makeing it. anyway nice mod ill try it.
Buff baby 12. Mai 2015 um 9:32 
i dident undrestand the black bar over the location so i held over it but moved once i understood. XD
Sierain  [Autor] 6. Aug. 2014 um 12:14 
@kennywaterbury
Thanks for the comments!

@AnarchyKJ
Yeah, I'm aware of the issues with some quest markers. I initially missed some of the mistakes while testing, but leaving the key for the player to find was pretty much intended. Some markers are pointing to doors only accessible via another route and the only way to fix them would have been adding another quest stage. Finally, the markers that appear at the end of the quest at Winterhold College, when you're supposed to return the essence point to doors which make the player take a longer route than necessary, but that's most likely an issue with the vanilla game.

Thanks for the feedback, I won't be messing the subscribers' quests by modifying the quest line for markers, but it's another thing I will be paying more attention to when (hopefully) making another mod.
aGuyNamedFish 26. Juli 2014 um 23:14 
This is a great mod so far (still in the process of beating it) but I think the only thing you need to improve on at the moment is the quest markers inside Jurgholm because I find them very unhelpful and all over the place, they usually point to doors I cant access and in rare cases doors I cant even find.
kennywaterbury 25. Juli 2014 um 23:30 
Excellent Mod Sierain, Many hours of fun with lots of puzzles.
kennywaterbury 22. Juli 2014 um 23:39 
Thanks Sierain , I was hopeing it was me. One thing i noticed your staying in touch with your subscribers. I / We appreaciate that so far its fun can't wait to get bloody lol. Thanks again
Sierain  [Autor] 21. Juli 2014 um 10:17 
@steve
Thanks for the feedback!

@kennywaterbury
The entrance is there, but it's frozen shut. Try hitting the wall which the marker points at.
kennywaterbury 20. Juli 2014 um 14:17 
Have unsubsribed and re-subsribed . still stuck
kennywaterbury 20. Juli 2014 um 14:13 
Sierain , At the cave to find the key to Jurgholm. Have a marker but no entrance to cave. Any help or ideas.?
steve 17. Juli 2014 um 17:21 
Impressive, immersive - thoroughly enjoyed it.
Sierain  [Autor] 8. Juli 2014 um 11:48 
@Nemo Stone
@skunki ghoti

Thanks for playing and the comments. It's great to hear the mod managed to deliver what it was meant to.
skunk ghoti 28. Juni 2014 um 6:37 
Great mod! Manages to seem unique while still being lore friendly. Quite challenging too.highly recommended.
Nemo Stone 21. Juni 2014 um 14:45 
Fantastic mod! One of the most extensive mods in the workshop, and certainly one of the best built. Lots of details make the experience unique in skyrim, not just a rehash of other quests. Thanks for the contribution and I hope this becomes one of the highest rated mods -- it deserves it.
Sierain  [Autor] 29. Mai 2014 um 12:06 
You can also reset the dungeon cells via console using the resetinterior command paired with the cell name or id. If you were to reset the main dungeon in the mod, the commands would be like this:

resetinterior Jurgholm
resetinterior Jurgholm2
resetinterior JurgholmDeadEnd
resetinterior JurgholmDepths
resetinterior JurgholmFinal
resetinterior JurgholmFortress
resetinterior JurgholmGardens
resetinterior JurgholmMage
resetinterior JurgholmMain
resetinterior JurgholmMid
resetinterior JurgholmMidFirst
resetinterior JurgholmMidSlaves
resetinterior JurgholmRelics
resetinterior JurgholmTraps

The UESPWiki also tells you this: "If you reset a cell you have just been to, you'll need to use pcb command (purge cell buffer) as well, or the game will reload the buffered version of the cell, with all the modifications you've made to it."
Momcat 27. Mai 2014 um 20:43 
Can you just unsuscribe and resuscribe to the mod to reset the dungeon?
memoriate 27. Mai 2014 um 19:54 
I see. The reason I asked was because I wanted to fight the enemies again. I thought there was some console command for resetting cells but I'm not sure.
Sierain  [Autor] 27. Mai 2014 um 7:27 
@Levi,

all the cells besides the hideout for the questgiver have the "never reset"-flag, meaning the main dungeon will never reset. I think that also means you can store loot there and it never goes away, but I'm not a hundred percent sure of that.
memoriate 26. Mai 2014 um 16:58 
Will the dungeon reset after a certain period of time?
Sierain  [Autor] 6. Feb. 2014 um 7:56 
Thanks Momcat! I spent tons of time cluttering the cells and went through pretty much all the meshes multiple times to cram in the details.
Momcat 3. Feb. 2014 um 21:06 
Well worth the time! I enjoyed it immensly. Well written and well crafted.
Momcat 22. Jan. 2014 um 1:16 
I am thoroughly enjoying this mod. Love the details you put in. It was really cool to see your trail of fire ants. Something I'd never seen in a mod before, the only ant trail I've seen is behind Lakeridge.
Sierain  [Autor] 12. Jan. 2014 um 22:46 
Thanks a lot, I'm glad to hear that! Thanks for the mod info as well, I'm starting to think the load screen hang may be caused by SMIM, others have mentioned it too.
USA 12. Jan. 2014 um 22:36 
Enjoyed the mod...very nice work and much appreciated. Shall encourage other players to play it.
USA 12. Jan. 2014 um 19:39 
Very High end system, but I turned off High Res texture packs, Floral Overhaul and Static Mesh Improvement mods and that got me through....thanks for the help.
Sierain  [Autor] 12. Jan. 2014 um 10:58 
@USA

Some users used to have this problem with the earlier cells (it was a single cell at that time), but I've never heard anyone to have the load screen hang in the Depths cell. It is currently the biggest cell there is and I'm afraid there's no reasonable way to split it further.

Do you have a low-end system and/or are you using heavy HD texture or model mods?
USA 11. Jan. 2014 um 20:15 
Cannot pass through to Jurgholm Depths...load screen stays on...anyone encountered that problem? Uninstalled...reinstalled and started mod over...same problem.