Ritual Steel - Reanimation Enchantment
Коментарів: 54
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^5|^0EvolvE^5|Chance^2 22 гру 2014 о 19:08 
where is it located
S.T.E.V.E. 17 чер 2014 о 23:55 
And what was that armor? :3
S.T.E.V.E. 17 чер 2014 о 23:54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
S.T.E.V.E. 17 чер 2014 о 23:46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
S.T.E.V.E. 17 чер 2014 о 23:44 
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [автор] 17 чер 2014 о 16:51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
S.T.E.V.E. 17 чер 2014 о 13:23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
S.T.E.V.E. 17 чер 2014 о 9:16 
Oh god i think i am wrong D:
S.T.E.V.E. 17 чер 2014 о 9:14 
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Lyght 13 чер 2014 о 5:32 
Bring two bows instead of just one! :D
S.T.E.V.E. 13 чер 2014 о 0:30 
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [автор] 12 чер 2014 о 16:24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [автор] 12 чер 2014 о 16:23 
@I So Special Noooo! Not Grey! D:
Lyght 12 чер 2014 о 5:37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
S.T.E.V.E. 12 чер 2014 о 0:14 
It's sounds like that sort of low level cave :3
S.T.E.V.E. 12 чер 2014 о 0:14 
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [автор] 11 чер 2014 о 15:01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [автор] 11 чер 2014 о 15:01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
S.T.E.V.E. 11 чер 2014 о 11:30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 чер 2014 о 7:47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 20 кві 2014 о 13:56 
were are warlock chests
-MoD- Agent Phaser Rave 20 бер 2014 о 15:19 
This is great.
orlando_pasqua 13 бер 2014 о 21:51 
where is it?
Michael Duggan 10 бер 2014 о 14:34 
Michael Duggan 10 бер 2014 о 14:33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 бер 2014 о 18:53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 лют 2014 о 13:45 
how long does the reanimate last??
Dovahkiin 30 вер 2013 о 10:25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
TheGreyLight  [автор] 29 вер 2013 о 15:22 
Yeah alright then. Some are non-compatible though.
Dovahkiin 29 вер 2013 о 1:54 
Yeah so I can get them all
TheGreyLight  [автор] 28 вер 2013 о 17:18 
Like every single one?
Dovahkiin 28 вер 2013 о 12:22 
Can you put all your mods in a collection so I can download the whole collection plz
The Silent Gamer 23 вер 2013 о 5:46 
by "a weapon like this" I meant it reanimates corpses.
The Silent Gamer 23 вер 2013 о 5:45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 вер 2013 о 17:38 
It can not be emproved at a grinding stone ?
TheGreyLight  [автор] 16 вер 2013 о 4:49 
I agree
Dovahkiin 16 вер 2013 о 3:54 
it looks awesome
TheGreyLight  [автор] 16 вер 2013 о 0:56 
You're very blunt.
pigtailsboy 15 вер 2013 о 18:13 
reskin it please. it looks terrible.
TheGreyLight  [автор] 14 вер 2013 о 8:11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 14 вер 2013 о 7:47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 12 вер 2013 о 19:45 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [автор] 11 вер 2013 о 22:52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 вер 2013 о 15:56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [автор] 11 вер 2013 о 14:04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 вер 2013 о 12:35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 7 вер 2013 о 9:14 
Nice Mod. :)
Dan13 7 вер 2013 о 7:09 
TheGreyLight  [автор] 7 вер 2013 о 4:46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 7 вер 2013 о 4:38 
Sorry thought it worked as Nibelung in World of Warcraft