Ritual Steel - Reanimation Enchantment
53 kommentarer
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And what was that armor? :3
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [skapare] 17 jun @ 4:51pm 
Yeah its defs solitude ;) Haha it helps if you have it installed!
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Oh god i think i am wrong D:
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
O'Riehc 13 jun @ 5:32am 
Bring two bows instead of just one! :D
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [skapare] 12 jun @ 4:24pm 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [skapare] 12 jun @ 4:23pm 
@I So Special Noooo! Not Grey! D:
O'Riehc 12 jun @ 5:37am 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
It's sounds like that sort of low level cave :3
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [skapare] 11 jun @ 3:01pm 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [skapare] 11 jun @ 3:01pm 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 jun @ 7:47am 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 20 apr @ 1:56pm 
were are warlock chests
-MoD- Agent Phaser Rave 20 mar @ 3:19pm 
This is great.
orlando_pasqua 13 mar @ 9:51pm 
where is it?
Michael Duggan 10 mar @ 2:34pm 
Michael Duggan 10 mar @ 2:33pm 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 mar @ 6:53pm 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 feb @ 1:45pm 
how long does the reanimate last??
Dovahkiin 30 sep, 2013 @ 10:25am 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
TheGreyLight  [skapare] 29 sep, 2013 @ 3:22pm 
Yeah alright then. Some are non-compatible though.
Dovahkiin 29 sep, 2013 @ 1:54am 
Yeah so I can get them all
TheGreyLight  [skapare] 28 sep, 2013 @ 5:18pm 
Like every single one?
Dovahkiin 28 sep, 2013 @ 12:22pm 
Can you put all your mods in a collection so I can download the whole collection plz
The Silent Gamer 23 sep, 2013 @ 5:46am 
by "a weapon like this" I meant it reanimates corpses.
The Silent Gamer 23 sep, 2013 @ 5:45am 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 sep, 2013 @ 5:38pm 
It can not be emproved at a grinding stone ?
TheGreyLight  [skapare] 16 sep, 2013 @ 4:49am 
I agree
Dovahkiin 16 sep, 2013 @ 3:54am 
it looks awesome
TheGreyLight  [skapare] 16 sep, 2013 @ 12:56am 
You're very blunt.
pigtailsboy 15 sep, 2013 @ 6:13pm 
reskin it please. it looks terrible.
TheGreyLight  [skapare] 14 sep, 2013 @ 8:11am 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 14 sep, 2013 @ 7:47am 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 12 sep, 2013 @ 7:45pm 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [skapare] 11 sep, 2013 @ 10:52pm 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 sep, 2013 @ 3:56pm 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [skapare] 11 sep, 2013 @ 2:04pm 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 sep, 2013 @ 12:35pm 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 7 sep, 2013 @ 9:14am 
Nice Mod. :)
Dan12 7 sep, 2013 @ 7:09am 
TheGreyLight  [skapare] 7 sep, 2013 @ 4:46am 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 7 sep, 2013 @ 4:38am 
Sorry thought it worked as Nibelung in World of Warcraft
TheGreyLight  [skapare] 7 sep, 2013 @ 3:34am 
But then you would keep reanimating things that you wouldn't want to. For example, you run into a room full of spiders and you kill and reanimate the biggest one to help you fight the others. You would have to switch to a different weapon or run the risk of killing and reanimating one of the small ones, this killing your big zombie.