Ritual Steel - Reanimation Enchantment
Комментариев: 53
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The Pybro Behind The Dispenser 17 июн @ 23:55 
And what was that armor? :3
The Pybro Behind The Dispenser 17 июн @ 23:54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
The Pybro Behind The Dispenser 17 июн @ 23:46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
The Pybro Behind The Dispenser 17 июн @ 23:44 
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [автор] 17 июн @ 16:51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
The Pybro Behind The Dispenser 17 июн @ 13:23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Oh god i think i am wrong D:
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
O'Riehc 13 июн @ 5:32 
Bring two bows instead of just one! :D
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [автор] 12 июн @ 16:24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [автор] 12 июн @ 16:23 
@I So Special Noooo! Not Grey! D:
O'Riehc 12 июн @ 5:37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
It's sounds like that sort of low level cave :3
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [автор] 11 июн @ 15:01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [автор] 11 июн @ 15:01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
The Pybro Behind The Dispenser 11 июн @ 11:30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 июн @ 7:47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 20 апр @ 13:56 
were are warlock chests
-MoD- Agent Phaser Rave 20 мар @ 15:19 
This is great.
orlando_pasqua 13 мар @ 21:51 
where is it?
Michael Duggan 10 мар @ 14:34 
Michael Duggan 10 мар @ 14:33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 мар @ 18:53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 фев @ 13:45 
how long does the reanimate last??
Dovahkiin 30 сен, 2013 @ 10:25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
U
TheGreyLight  [автор] 29 сен, 2013 @ 15:22 
Yeah alright then. Some are non-compatible though.
Dovahkiin 29 сен, 2013 @ 1:54 
Yeah so I can get them all
TheGreyLight  [автор] 28 сен, 2013 @ 17:18 
Like every single one?
Dovahkiin 28 сен, 2013 @ 12:22 
Can you put all your mods in a collection so I can download the whole collection plz
The Silent Gamer 23 сен, 2013 @ 5:46 
by "a weapon like this" I meant it reanimates corpses.
The Silent Gamer 23 сен, 2013 @ 5:45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 сен, 2013 @ 17:38 
It can not be emproved at a grinding stone ?
TheGreyLight  [автор] 16 сен, 2013 @ 4:49 
I agree
Dovahkiin 16 сен, 2013 @ 3:54 
it looks awesome
TheGreyLight  [автор] 16 сен, 2013 @ 0:56 
You're very blunt.
pigtailsboy 15 сен, 2013 @ 18:13 
reskin it please. it looks terrible.
TheGreyLight  [автор] 14 сен, 2013 @ 8:11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 14 сен, 2013 @ 7:47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 12 сен, 2013 @ 19:45 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [автор] 11 сен, 2013 @ 22:52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 сен, 2013 @ 15:56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [автор] 11 сен, 2013 @ 14:04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 сен, 2013 @ 12:35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 7 сен, 2013 @ 9:14 
Nice Mod. :)
Dan12 7 сен, 2013 @ 7:09 
Boop
TheGreyLight  [автор] 7 сен, 2013 @ 4:46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 7 сен, 2013 @ 4:38 
Sorry thought it worked as Nibelung in World of Warcraft
TheGreyLight  [автор] 7 сен, 2013 @ 3:34 
But then you would keep reanimating things that you wouldn't want to. For example, you run into a room full of spiders and you kill and reanimate the biggest one to help you fight the others. You would have to switch to a different weapon or run the risk of killing and reanimating one of the small ones, this killing your big zombie.