The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ritual Steel - Reanimation Enchantment
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55 comentarii
SparklyRaven 2 noi., 2015 @ 0:58 
are all nichtingale by this mod green ??/
maddi sucks at black ops 22 dec., 2014 @ 19:08 
where is it located
Pybromancer 17 iun., 2014 @ 23:55 
And what was that armor? :3
Pybromancer 17 iun., 2014 @ 23:54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
Pybromancer 17 iun., 2014 @ 23:46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
Pybromancer 17 iun., 2014 @ 23:44 
I hope it'll still work now. that i just installed it ^_^
4KINGS - Mance  [autor] 17 iun., 2014 @ 16:51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
Pybromancer 17 iun., 2014 @ 13:23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Pybromancer 17 iun., 2014 @ 9:16 
Oh god i think i am wrong D:
Pybromancer 17 iun., 2014 @ 9:14 
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Lyght 13 iun., 2014 @ 5:32 
Bring two bows instead of just one! :D
Pybromancer 13 iun., 2014 @ 0:30 
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
4KINGS - Mance  [autor] 12 iun., 2014 @ 16:24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
4KINGS - Mance  [autor] 12 iun., 2014 @ 16:23 
@I So Special Noooo! Not Grey! D:
Lyght 12 iun., 2014 @ 5:37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
Pybromancer 12 iun., 2014 @ 0:14 
It's sounds like that sort of low level cave :3
Pybromancer 12 iun., 2014 @ 0:14 
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
4KINGS - Mance  [autor] 11 iun., 2014 @ 15:01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
4KINGS - Mance  [autor] 11 iun., 2014 @ 15:01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
Pybromancer 11 iun., 2014 @ 11:30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 iun., 2014 @ 7:47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Snake 20 apr., 2014 @ 13:56 
were are warlock chests
Live Studio Audience 20 mar., 2014 @ 15:19 
This is great.
orlando_pasqua 13 mar., 2014 @ 21:51 
where is it?
meekzombie 10 mar., 2014 @ 14:34 
meekzombie 10 mar., 2014 @ 14:33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 mar., 2014 @ 18:53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 feb., 2014 @ 13:45 
how long does the reanimate last??
JAMMAC1 30 sep., 2013 @ 10:25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
U
4KINGS - Mance  [autor] 29 sep., 2013 @ 15:22 
Yeah alright then. Some are non-compatible though.
JAMMAC1 29 sep., 2013 @ 1:54 
Yeah so I can get them all
4KINGS - Mance  [autor] 28 sep., 2013 @ 17:18 
Like every single one?
JAMMAC1 28 sep., 2013 @ 12:22 
Can you put all your mods in a collection so I can download the whole collection plz
Unknown 23 sep., 2013 @ 5:46 
by "a weapon like this" I meant it reanimates corpses.
Unknown 23 sep., 2013 @ 5:45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 sep., 2013 @ 17:38 
It can not be emproved at a grinding stone ?
4KINGS - Mance  [autor] 16 sep., 2013 @ 4:49 
I agree
Grand Duke Henrik the Spoopy 16 sep., 2013 @ 3:54 
it looks awesome
4KINGS - Mance  [autor] 16 sep., 2013 @ 0:56 
You're very blunt.
pigtailsboy 15 sep., 2013 @ 18:13 
reskin it please. it looks terrible.
4KINGS - Mance  [autor] 14 sep., 2013 @ 8:11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
Admiral Clover 14 sep., 2013 @ 7:47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Leeroy Valentine 12 sep., 2013 @ 19:45 
Make a diff mod with same bow, just unenchanted?
4KINGS - Mance  [autor] 11 sep., 2013 @ 22:52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 sep., 2013 @ 15:56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
4KINGS - Mance  [autor] 11 sep., 2013 @ 14:04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 sep., 2013 @ 12:35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka0707 7 sep., 2013 @ 9:14 
Nice Mod. :)
Dankaro 7 sep., 2013 @ 7:09 
Boop
4KINGS - Mance  [autor] 7 sep., 2013 @ 4:46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)