Ritual Steel - Reanimation Enchantment
54 件のコメント
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^5|^0EvolvE^5|Chance^2 2014年12月22日 19時08分 
where is it located
S.T.E.V.E. 2014年6月17日 23時55分 
And what was that armor? :3
S.T.E.V.E. 2014年6月17日 23時54分 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
S.T.E.V.E. 2014年6月17日 23時46分 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
S.T.E.V.E. 2014年6月17日 23時44分 
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [作成者] 2014年6月17日 16時51分 
Yeah its defs solitude ;) Haha it helps if you have it installed!
S.T.E.V.E. 2014年6月17日 13時23分 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
S.T.E.V.E. 2014年6月17日 9時16分 
Oh god i think i am wrong D:
S.T.E.V.E. 2014年6月17日 9時14分 
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Lyght 2014年6月13日 5時32分 
Bring two bows instead of just one! :D
S.T.E.V.E. 2014年6月13日 0時30分 
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [作成者] 2014年6月12日 16時24分 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [作成者] 2014年6月12日 16時23分 
@I So Special Noooo! Not Grey! D:
Lyght 2014年6月12日 5時37分 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
S.T.E.V.E. 2014年6月12日 0時14分 
It's sounds like that sort of low level cave :3
S.T.E.V.E. 2014年6月12日 0時14分 
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [作成者] 2014年6月11日 15時01分 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [作成者] 2014年6月11日 15時01分 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
S.T.E.V.E. 2014年6月11日 11時30分 
Where is the cave? D:
ϟMangekyō Sharinganϟ 2014年6月5日 7時47分 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 2014年4月20日 13時56分 
were are warlock chests
-MoD- Agent Phaser Rave 2014年3月20日 15時19分 
This is great.
orlando_pasqua 2014年3月13日 21時51分 
where is it?
Michael Duggan 2014年3月10日 14時34分 
Michael Duggan 2014年3月10日 14時33分 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 2014年3月8日 18時53分 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 2014年2月15日 13時45分 
how long does the reanimate last??
Dovahkiin 2013年9月30日 10時25分 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
TheGreyLight  [作成者] 2013年9月29日 15時22分 
Yeah alright then. Some are non-compatible though.
Dovahkiin 2013年9月29日 1時54分 
Yeah so I can get them all
TheGreyLight  [作成者] 2013年9月28日 17時18分 
Like every single one?
Dovahkiin 2013年9月28日 12時22分 
Can you put all your mods in a collection so I can download the whole collection plz
Unknown 2013年9月23日 5時46分 
by "a weapon like this" I meant it reanimates corpses.
Unknown 2013年9月23日 5時45分 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 2013年9月20日 17時38分 
It can not be emproved at a grinding stone ?
TheGreyLight  [作成者] 2013年9月16日 4時49分 
I agree
Dovahkiin 2013年9月16日 3時54分 
it looks awesome
TheGreyLight  [作成者] 2013年9月16日 0時56分 
You're very blunt.
pigtailsboy 2013年9月15日 18時13分 
reskin it please. it looks terrible.
TheGreyLight  [作成者] 2013年9月14日 8時11分 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 2013年9月14日 7時47分 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 2013年9月12日 19時45分 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [作成者] 2013年9月11日 22時52分 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 2013年9月11日 15時56分 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [作成者] 2013年9月11日 14時04分 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 2013年9月11日 12時35分 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 2013年9月7日 9時14分 
Nice Mod. :)
Dan13 2013年9月7日 7時09分 
TheGreyLight  [作成者] 2013年9月7日 4時46分 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 2013年9月7日 4時38分 
Sorry thought it worked as Nibelung in World of Warcraft