Ritual Steel - Reanimation Enchantment
53 commenti
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The Pybro Behind The Dispenser 17 giu, ore 23:55 
And what was that armor? :3
The Pybro Behind The Dispenser 17 giu, ore 23:54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
The Pybro Behind The Dispenser 17 giu, ore 23:46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
The Pybro Behind The Dispenser 17 giu, ore 23:44 
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [autore] 17 giu, ore 16:51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
The Pybro Behind The Dispenser 17 giu, ore 13:23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Oh god i think i am wrong D:
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Ontario 13 giu, ore 5:32 
Bring two bows instead of just one! :D
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [autore] 12 giu, ore 16:24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [autore] 12 giu, ore 16:23 
@I So Special Noooo! Not Grey! D:
Ontario 12 giu, ore 5:37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
It's sounds like that sort of low level cave :3
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [autore] 11 giu, ore 15:01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [autore] 11 giu, ore 15:01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
The Pybro Behind The Dispenser 11 giu, ore 11:30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 giu, ore 7:47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 20 apr, ore 13:56 
were are warlock chests
-MoD- Agent Phaser Rave 20 mar, ore 15:19 
This is great.
orlando_pasqua 13 mar, ore 21:51 
where is it?
Michael Duggan 10 mar, ore 14:34 
Michael Duggan 10 mar, ore 14:33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 mar, ore 18:53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 feb, ore 13:45 
how long does the reanimate last??
Dovahkiin 30 set 2013, ore 10:25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
U
TheGreyLight  [autore] 29 set 2013, ore 15:22 
Yeah alright then. Some are non-compatible though.
Dovahkiin 29 set 2013, ore 1:54 
Yeah so I can get them all
TheGreyLight  [autore] 28 set 2013, ore 17:18 
Like every single one?
Dovahkiin 28 set 2013, ore 12:22 
Can you put all your mods in a collection so I can download the whole collection plz
The Silent Gamer 23 set 2013, ore 5:46 
by "a weapon like this" I meant it reanimates corpses.
The Silent Gamer 23 set 2013, ore 5:45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 set 2013, ore 17:38 
It can not be emproved at a grinding stone ?
TheGreyLight  [autore] 16 set 2013, ore 4:49 
I agree
Dovahkiin 16 set 2013, ore 3:54 
it looks awesome
TheGreyLight  [autore] 16 set 2013, ore 0:56 
You're very blunt.
pigtailsboy 15 set 2013, ore 18:13 
reskin it please. it looks terrible.
TheGreyLight  [autore] 14 set 2013, ore 8:11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 14 set 2013, ore 7:47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 12 set 2013, ore 19:45 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [autore] 11 set 2013, ore 22:52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 set 2013, ore 15:56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [autore] 11 set 2013, ore 14:04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 set 2013, ore 12:35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 7 set 2013, ore 9:14 
Nice Mod. :)
Dan12 7 set 2013, ore 7:09 
Boop
TheGreyLight  [autore] 7 set 2013, ore 4:46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 7 set 2013, ore 4:38 
Sorry thought it worked as Nibelung in World of Warcraft
TheGreyLight  [autore] 7 set 2013, ore 3:34 
But then you would keep reanimating things that you wouldn't want to. For example, you run into a room full of spiders and you kill and reanimate the biggest one to help you fight the others. You would have to switch to a different weapon or run the risk of killing and reanimating one of the small ones, this killing your big zombie.