Ritual Steel - Reanimation Enchantment
54 commenti
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^5|^0EvolvE^5|Chance^2 22 dic 2014, ore 19:08 
where is it located
Thy Scottish Twit 17 giu 2014, ore 23:55 
And what was that armor? :3
Thy Scottish Twit 17 giu 2014, ore 23:54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
Thy Scottish Twit 17 giu 2014, ore 23:46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
Thy Scottish Twit 17 giu 2014, ore 23:44 
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [autore] 17 giu 2014, ore 16:51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
Thy Scottish Twit 17 giu 2014, ore 13:23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Thy Scottish Twit 17 giu 2014, ore 9:16 
Oh god i think i am wrong D:
Thy Scottish Twit 17 giu 2014, ore 9:14 
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Kaneki Ken 13 giu 2014, ore 5:32 
Bring two bows instead of just one! :D
Thy Scottish Twit 13 giu 2014, ore 0:30 
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [autore] 12 giu 2014, ore 16:24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [autore] 12 giu 2014, ore 16:23 
@I So Special Noooo! Not Grey! D:
Kaneki Ken 12 giu 2014, ore 5:37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
Thy Scottish Twit 12 giu 2014, ore 0:14 
It's sounds like that sort of low level cave :3
Thy Scottish Twit 12 giu 2014, ore 0:14 
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [autore] 11 giu 2014, ore 15:01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [autore] 11 giu 2014, ore 15:01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
Thy Scottish Twit 11 giu 2014, ore 11:30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 giu 2014, ore 7:47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 20 apr 2014, ore 13:56 
were are warlock chests
-MoD- Agent Phaser Rave 20 mar 2014, ore 15:19 
This is great.
orlando_pasqua 13 mar 2014, ore 21:51 
where is it?
Michael Duggan 10 mar 2014, ore 14:34 
Michael Duggan 10 mar 2014, ore 14:33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 mar 2014, ore 18:53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 feb 2014, ore 13:45 
how long does the reanimate last??
Dovahkiin 30 set 2013, ore 10:25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
TheGreyLight  [autore] 29 set 2013, ore 15:22 
Yeah alright then. Some are non-compatible though.
Dovahkiin 29 set 2013, ore 1:54 
Yeah so I can get them all
TheGreyLight  [autore] 28 set 2013, ore 17:18 
Like every single one?
Dovahkiin 28 set 2013, ore 12:22 
Can you put all your mods in a collection so I can download the whole collection plz
Unknown 23 set 2013, ore 5:46 
by "a weapon like this" I meant it reanimates corpses.
Unknown 23 set 2013, ore 5:45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 set 2013, ore 17:38 
It can not be emproved at a grinding stone ?
TheGreyLight  [autore] 16 set 2013, ore 4:49 
I agree
Dovahkiin 16 set 2013, ore 3:54 
it looks awesome
TheGreyLight  [autore] 16 set 2013, ore 0:56 
You're very blunt.
pigtailsboy 15 set 2013, ore 18:13 
reskin it please. it looks terrible.
TheGreyLight  [autore] 14 set 2013, ore 8:11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 14 set 2013, ore 7:47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
The Fiery Pizza 12 set 2013, ore 19:45 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [autore] 11 set 2013, ore 22:52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 set 2013, ore 15:56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [autore] 11 set 2013, ore 14:04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 set 2013, ore 12:35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 7 set 2013, ore 9:14 
Nice Mod. :)
Dan13 7 set 2013, ore 7:09 
TheGreyLight  [autore] 7 set 2013, ore 4:46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 7 set 2013, ore 4:38 
Sorry thought it worked as Nibelung in World of Warcraft