Ritual Steel - Reanimation Enchantment
54 commentaires
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^5|^0EvolvE^5|Chance^2 22 déc 2014 à 19h08 
where is it located
S.T.E.V.E. 17 juin 2014 à 23h55 
And what was that armor? :3
S.T.E.V.E. 17 juin 2014 à 23h54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
S.T.E.V.E. 17 juin 2014 à 23h46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
S.T.E.V.E. 17 juin 2014 à 23h44 
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [créateur] 17 juin 2014 à 16h51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
S.T.E.V.E. 17 juin 2014 à 13h23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
S.T.E.V.E. 17 juin 2014 à 9h16 
Oh god i think i am wrong D:
S.T.E.V.E. 17 juin 2014 à 9h14 
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Lyght 13 juin 2014 à 5h32 
Bring two bows instead of just one! :D
S.T.E.V.E. 13 juin 2014 à 0h30 
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [créateur] 12 juin 2014 à 16h24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [créateur] 12 juin 2014 à 16h23 
@I So Special Noooo! Not Grey! D:
Lyght 12 juin 2014 à 5h37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
S.T.E.V.E. 12 juin 2014 à 0h14 
It's sounds like that sort of low level cave :3
S.T.E.V.E. 12 juin 2014 à 0h14 
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [créateur] 11 juin 2014 à 15h01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [créateur] 11 juin 2014 à 15h01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
S.T.E.V.E. 11 juin 2014 à 11h30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 juin 2014 à 7h47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion 20 avr 2014 à 13h56 
were are warlock chests
-MoD- Agent Phaser Rave 20 mar 2014 à 15h19 
This is great.
orlando_pasqua 13 mar 2014 à 21h51 
where is it?
Michael Duggan 10 mar 2014 à 14h34 
Michael Duggan 10 mar 2014 à 14h33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 mar 2014 à 18h53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 fév 2014 à 13h45 
how long does the reanimate last??
Dovahkiin 30 sept 2013 à 10h25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
TheGreyLight  [créateur] 29 sept 2013 à 15h22 
Yeah alright then. Some are non-compatible though.
Dovahkiin 29 sept 2013 à 1h54 
Yeah so I can get them all
TheGreyLight  [créateur] 28 sept 2013 à 17h18 
Like every single one?
Dovahkiin 28 sept 2013 à 12h22 
Can you put all your mods in a collection so I can download the whole collection plz
The Silent Gamer 23 sept 2013 à 5h46 
by "a weapon like this" I meant it reanimates corpses.
The Silent Gamer 23 sept 2013 à 5h45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 sept 2013 à 17h38 
It can not be emproved at a grinding stone ?
TheGreyLight  [créateur] 16 sept 2013 à 4h49 
I agree
Dovahkiin 16 sept 2013 à 3h54 
it looks awesome
TheGreyLight  [créateur] 16 sept 2013 à 0h56 
You're very blunt.
pigtailsboy 15 sept 2013 à 18h13 
reskin it please. it looks terrible.
TheGreyLight  [créateur] 14 sept 2013 à 8h11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi 14 sept 2013 à 7h47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 12 sept 2013 à 19h45 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [créateur] 11 sept 2013 à 22h52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 sept 2013 à 15h56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [créateur] 11 sept 2013 à 14h04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 sept 2013 à 12h35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 7 sept 2013 à 9h14 
Nice Mod. :)
Dan13 7 sept 2013 à 7h09 
TheGreyLight  [créateur] 7 sept 2013 à 4h46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck 7 sept 2013 à 4h38 
Sorry thought it worked as Nibelung in World of Warcraft