The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ritual Steel - Reanimation Enchantment
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55 opmerkingen
SparklyRaven 2 nov 2015 om 0:58 
are all nichtingale by this mod green ??/
Unknown Jewish Vasectomy 22 dec 2014 om 19:08 
where is it located
Pybromancer 17 jun 2014 om 23:55 
And what was that armor? :3
Pybromancer 17 jun 2014 om 23:54 
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
Pybromancer 17 jun 2014 om 23:46 
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
Pybromancer 17 jun 2014 om 23:44 
I hope it'll still work now. that i just installed it ^_^
4KINGS - Mance  [auteur] 17 jun 2014 om 16:51 
Yeah its defs solitude ;) Haha it helps if you have it installed!
Pybromancer 17 jun 2014 om 13:23 
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Pybromancer 17 jun 2014 om 9:16 
Oh god i think i am wrong D:
Pybromancer 17 jun 2014 om 9:14 
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Lyght 13 jun 2014 om 5:32 
Bring two bows instead of just one! :D
Pybromancer 13 jun 2014 om 0:30 
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
4KINGS - Mance  [auteur] 12 jun 2014 om 16:24 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
4KINGS - Mance  [auteur] 12 jun 2014 om 16:23 
@I So Special Noooo! Not Grey! D:
Lyght 12 jun 2014 om 5:37 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
Pybromancer 12 jun 2014 om 0:14 
It's sounds like that sort of low level cave :3
Pybromancer 12 jun 2014 om 0:14 
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
4KINGS - Mance  [auteur] 11 jun 2014 om 15:01 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
4KINGS - Mance  [auteur] 11 jun 2014 om 15:01 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
Pybromancer 11 jun 2014 om 11:30 
Where is the cave? D:
ϟMangekyō Sharinganϟ 5 jun 2014 om 7:47 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Snake 20 apr 2014 om 13:56 
were are warlock chests
Agent Phaser Rave 20 mrt 2014 om 15:19 
This is great.
orlando_pasqua 13 mrt 2014 om 21:51 
where is it?
meekzombie 10 mrt 2014 om 14:34 
meekzombie 10 mrt 2014 om 14:33 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest 8 mrt 2014 om 18:53 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 15 feb 2014 om 13:45 
how long does the reanimate last??
JAMMAC1 30 sep 2013 om 10:25 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
U
4KINGS - Mance  [auteur] 29 sep 2013 om 15:22 
Yeah alright then. Some are non-compatible though.
JAMMAC1 29 sep 2013 om 1:54 
Yeah so I can get them all
4KINGS - Mance  [auteur] 28 sep 2013 om 17:18 
Like every single one?
JAMMAC1 28 sep 2013 om 12:22 
Can you put all your mods in a collection so I can download the whole collection plz
Unknown 23 sep 2013 om 5:46 
by "a weapon like this" I meant it reanimates corpses.
Unknown 23 sep 2013 om 5:45 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 20 sep 2013 om 17:38 
It can not be emproved at a grinding stone ?
4KINGS - Mance  [auteur] 16 sep 2013 om 4:49 
I agree
Grand Duke Henrik the Werebear 16 sep 2013 om 3:54 
it looks awesome
4KINGS - Mance  [auteur] 16 sep 2013 om 0:56 
You're very blunt.
pigtailsboy 15 sep 2013 om 18:13 
reskin it please. it looks terrible.
4KINGS - Mance  [auteur] 14 sep 2013 om 8:11 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
Admiral Clover 14 sep 2013 om 7:47 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery 12 sep 2013 om 19:45 
Make a diff mod with same bow, just unenchanted?
4KINGS - Mance  [auteur] 11 sep 2013 om 22:52 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert 11 sep 2013 om 15:56 
Great mod, I also like the the textures of the bow itself and the lore behind it.
4KINGS - Mance  [auteur] 11 sep 2013 om 14:04 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert 11 sep 2013 om 12:35 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka0707 7 sep 2013 om 9:14 
Nice Mod. :)
Dankaro 7 sep 2013 om 7:09 
Boop
4KINGS - Mance  [auteur] 7 sep 2013 om 4:46 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)