Ritual Steel - Reanimation Enchantment
53 Comments
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And what was that armor? :3
My skyrim CTDs when i get past the bethesda thing, i think it's this mod, because i'm still in the cave :P But i do have the necrobow one :D
Is the bow's skin Just a recoloured nightingale bow? I do think it might be, i recognise it
I hope it'll still work now. that i just installed it ^_^
TheGreyLight  [author] Jun 17 @ 4:51pm 
Yeah its defs solitude ;) Haha it helps if you have it installed!
Omg, i did the quest, I'm in the place, then i found out i wasn't subscibed to the mod GOD DAMNIT
Oh god i think i am wrong D:
@TheGreyLight I don't see a blue palace in solitude, i think you meant windhelm, i think that's where it is Heheh :3
Enlightened Jun 13 @ 5:32am 
Bring two bows instead of just one! :D
@Ontario Haha think about it, if you summoned every time you shot an arrow, or if it wasn't completely overpowered, you would summon everytime you killed, so it would be the exact same as this one
TheGreyLight  [author] Jun 12 @ 4:24pm 
@Ontario Haha thaat could get a bit inconvinient dont you think? If you summoned a creature every time you fired an arrow :)
TheGreyLight  [author] Jun 12 @ 4:23pm 
@I So Special Noooo! Not Grey! D:
Enlightened Jun 12 @ 5:37am 
What about a Summoning Bow? You know to summon a Fire or Ice elemental thing.
It's sounds like that sort of low level cave :3
To be honest, it's wolfskull cave, and with my experience through the game, i can just bring one of my lvl 50 chars or something into the cave with grey and storm through the dungeon :P then i would have a fun bow to play with,,, (Whispers) Maybe I'll Use It On Grey >:D
TheGreyLight  [author] Jun 11 @ 3:01pm 
@ϟMangekyō Sharinganϟ You probbably didnt load the mod up in the CK. It was set to 60 because you can continually reanimate the same coprse.
TheGreyLight  [author] Jun 11 @ 3:01pm 
@I So Special Its wolfskull cave. Its near the statue of meridia. You can only acess the bow throught the 'Man who cried wolf' quest though. To start the quest, talk to falk firebeard in the blue palace in sollitude. :)
Where is the cave? D:
ϟMangekyō Sharinganϟ Jun 5 @ 7:47am 
Why necromancers bow isn't visible in CK for some reason? Also, how to edit the duration of the ench, because 60 secs is lame imho
Scorpion Apr 20 @ 1:56pm 
were are warlock chests
-MoD- Agent Phaser Rave Mar 20 @ 3:19pm 
This is great.
orlando_pasqua Mar 13 @ 9:51pm 
where is it?
Michael Duggan Mar 10 @ 2:34pm 
Michael Duggan Mar 10 @ 2:33pm 
I love zombies, in films and games, and I typically play as a necromancer/thief/assassin/archer when playing Skyrim. So this combines multiple aspects of game play that I like into one enchantment. Thank you!
Asgards Finest Mar 8 @ 6:53pm 
How does one get that Dark Brotherhood Thieve's Guildmaster armor?
maeilertsen2003 Feb 15 @ 1:45pm 
how long does the reanimate last??
Dovahkiin Sep 30, 2013 @ 10:25am 
Could you make a collection of all compatible ones and one of non-compatible if thats not asking too much 0 0
U
TheGreyLight  [author] Sep 29, 2013 @ 3:22pm 
Yeah alright then. Some are non-compatible though.
Dovahkiin Sep 29, 2013 @ 1:54am 
Yeah so I can get them all
TheGreyLight  [author] Sep 28, 2013 @ 5:18pm 
Like every single one?
Dovahkiin Sep 28, 2013 @ 12:22pm 
Can you put all your mods in a collection so I can download the whole collection plz
The Silent Gamer Sep 23, 2013 @ 5:46am 
by "a weapon like this" I meant it reanimates corpses.
The Silent Gamer Sep 23, 2013 @ 5:45am 
Already a weapon like that in Wrymstooth mod and you can take it after completing the main quest of the mod
arneholm1110 Sep 20, 2013 @ 5:38pm 
It can not be emproved at a grinding stone ?
TheGreyLight  [author] Sep 16, 2013 @ 4:49am 
I agree
Dovahkiin Sep 16, 2013 @ 3:54am 
it looks awesome
TheGreyLight  [author] Sep 16, 2013 @ 12:56am 
You're very blunt.
pigtailsboy Sep 15, 2013 @ 6:13pm 
reskin it please. it looks terrible.
TheGreyLight  [author] Sep 14, 2013 @ 8:11am 
Yeah they have to be dead. If that were the case you would be reanimating everyone you kill!
jimmi Sep 14, 2013 @ 7:47am 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery Sep 12, 2013 @ 7:45pm 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [author] Sep 11, 2013 @ 10:52pm 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert Sep 11, 2013 @ 3:56pm 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [author] Sep 11, 2013 @ 2:04pm 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert Sep 11, 2013 @ 12:35pm 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 Sep 7, 2013 @ 9:14am 
Nice Mod. :)
Dan13 Sep 7, 2013 @ 7:09am 
Boop
TheGreyLight  [author] Sep 7, 2013 @ 4:46am 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck Sep 7, 2013 @ 4:38am 
Sorry thought it worked as Nibelung in World of Warcraft
TheGreyLight  [author] Sep 7, 2013 @ 3:34am 
But then you would keep reanimating things that you wouldn't want to. For example, you run into a room full of spiders and you kill and reanimate the biggest one to help you fight the others. You would have to switch to a different weapon or run the risk of killing and reanimating one of the small ones, this killing your big zombie.