The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Conjuration Expanded
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165 Comments
amaccorrio Dec 30, 2015 @ 11:54am 
Conjure Dragonpriest is already in the game just type psb in the consule and it will give you all the spells, power and shouts in the game. You can find conjure dragonpriest right next to conjure Dremora Lord.
Sinfarahn Nov 9, 2015 @ 9:35am 
more bound items, like armour, a shield and a staff. Maybe even bound lockpicks.
Gforce Jul 1, 2015 @ 2:48pm 
Also, if you have the time sometime, I think a summon spider would be cool.
Gforce Jul 1, 2015 @ 2:43pm 
cool mod, im adding this immediatly :3
PenguinScopes May 12, 2015 @ 2:31pm 
Summon Trolls!

Cool mod!
jakeanderson280 Feb 14, 2015 @ 12:03pm 
could you put falmer in your next one please:)
Popapo Gamez A.K.A 360pinkscope Feb 6, 2015 @ 6:35am 
Also an idea for summoning other weapons is to not use daedric for the greatsword use iron or steel becuz it looks alot more nordic or add multiple types
I'mma plant me a dumbass tree  [author] Jan 19, 2015 @ 10:56am 
@Potato Games I was planning on adding a weapon update to this mod, but i'm waiting until the mechanics are more fleshed out before I go attempting anything. I want it to be cut above other more basic mods
I'mma plant me a dumbass tree  [author] Jan 19, 2015 @ 10:54am 
Okay, so the mod didn't come out in the couple of days I had previously mentioned. From now on, i'm just not going to promise anything. The mod IS nearly complete, i've just not had the time to work out the bugs. It'll be out when it's out, is all I can say from now on
Popapo Gamez A.K.A 360pinkscope Jan 5, 2015 @ 2:58am 
I always wanted a summon Great Sword and the other types of weapons
I'mma plant me a dumbass tree  [author] Dec 7, 2014 @ 10:52pm 
ATTENTION: I'm back to modding! Expect my sequel mod, "Destruction Expanded", within the next couple days(If everything goes smoothly). After the initial release of that mod, I may work on Updates for this one. Stay tuned and spread the news, if you feel the need
I'mma plant me a dumbass tree  [author] Dec 7, 2014 @ 10:49pm 
Hmm. The Spell tome for Conjure DragonPriest should be sold by Phinis, as the others are. The Skeletal Dragon Should be on the table in the Skeleton body ridden room upon entering Labyarinthian. Compatability really shouldn't be an issue considering this mod is minimally invasive. Try unsubbing, then resubbing
Da_Hui2717 Oct 5, 2014 @ 5:46pm 
I've got issues. I can't find any upper level spell tomes for Summon Dragonpriest and Summon Skeletal Dragon. Has anyone had compatibility issues with this (delightful!) mod and Necromancy II or Greylight Soul Summoning mods?
I'mma plant me a dumbass tree  [author] Aug 3, 2014 @ 12:50pm 
Phinis is often times in his room. To get there, from the entrance of the college, go to the right. After that, his room is the first one on the left
Actual Human Fingers Jul 27, 2014 @ 11:38am 
where is phinis gestor i the Collage of winterhold?
I'mma plant me a dumbass tree  [author] Jun 27, 2014 @ 9:48am 
If you rate or Favorite the mod, you can keep track of it rather easily. Or you could follow my account, and it would likely notify you when I update or create a new mod. I tell you this because I probably won't remember to message you
Dragon Protector Jun 27, 2014 @ 9:13am 
:)plz msg here when the update out as im not sub anymore due to not wanting to deal with steam error that randomly appares
I'mma plant me a dumbass tree  [author] Jun 26, 2014 @ 7:12pm 
UPDATE: I'm getting a new graphics card soon(Slow claps). That means I may be getting back into Skyrim a bit. The anticipation almost makes me want to come out of retirement as a modder. I can't make promises, but it's possible that this mod will see updates and long overdue DLC versions I once set out to accomplish, in the not so distant future. You may all tend to the erections this update must have given you(I kid, I kid)
EpicSparkMan May 28, 2014 @ 6:30am 
Personally, I think you should add all the different levels of draguar, from the regular draguar=adept, to draguar deathlord=master.
Belsnickel_is_i May 4, 2014 @ 3:31pm 
I think you should add a skeletal archer novice and I think there called a drauger deathlord expert
Dragon Protector Feb 1, 2014 @ 8:21pm 
how about add ultra dragon to the list (effect does silver fire that has a random effect each time that it will use it) jsut thought of the idea now lol so if added please give me credit
I'mma plant me a dumbass tree  [author] Jan 29, 2014 @ 11:20am 
I had planned to add all of those things in their respective mods. I've sorta fallen out of modding and can't promise i'll continue. Modding Skyrim has lost it's allure since i've stopped playing it. After you know everything about the game, in and out, it's tough to keep interested. The mods may role around, then again, they may not. Can't guerantee anything. Sorry.
Emperor98756 Jan 28, 2014 @ 3:00pm 
This is a really good mod and its fun to use also i was wondering what things should we expect for the Dawnguard and Dragonborn versions?, since i have one idea for dawnguard and 2 for dragonborn. For dawnguard you could add frost giants and dragonborn werebears and Lurkers.
EPHHall Jan 26, 2014 @ 1:45pm 
you may not want to add an Attack on Titan kind of titan, but a gigantic form of one of the races(I envision it being a nord in nordic armor) would be pretty cool
xXXmAj0RTRicKsHo0tSxXx Jan 18, 2014 @ 10:52am 
so have you every thought of integrating/working with the guy that created the beast skeletons from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=116563547 so that u just have one spell to summon diffrent skeletons at random? its a pain in the ass haveing like 4 diffrent spells just for a skeleton summon /:
I'mma plant me a dumbass tree  [author] Jan 17, 2014 @ 2:22pm 
Oh, that. If that IS what he was talking about, i'm not interested in adding anything of the sort.
FistyMcBeefPunch Jan 17, 2014 @ 12:23am 
I am assuming Brent means a Titan from that anime Attack on Titan.
I'mma plant me a dumbass tree  [author] Jan 11, 2014 @ 5:37pm 
I beg your pardon? A titan from what?
BSherry Jan 11, 2014 @ 4:47pm 
it would be awesome if you added a Titan :)
I'mma plant me a dumbass tree  [author] Nov 23, 2013 @ 3:32pm 
I know it's a staple of the vampire lord, but it's a pain to change to and fro just to summon one. If I give the spell to a Volkihar merchant, it will ensure only vampire characters can obtain it. There's that at least.
Blitzkrieg-Kjeld Nov 19, 2013 @ 11:56am 
Sweet, I was just going to ask the same thing. Those skeletons are really a must have and I had spent some time looking for them on the workshop and the nexus without succes. Should you still have doubts about which skeletons he means; It's the ones from Dimhollow Crypt. They basically look like draugr deathlords with the skin and flesh rotten off completely. There's mage variants too.

I don't think you should add the gargoyles though. That's like one of the few incentives of actually using vampire lord form.

Speaking of skeletons; Have you ever checked out this guy's mod? http://skyrim.nexusmods.com/mods/9208/?
It's pretty small-time, kinda unbalanced and far from perfect, but I had a lot of fun with it and maybe it will give you some inspiration.
The [Friendly]™ Derakor Nov 5, 2013 @ 7:27pm 
ty
I'mma plant me a dumbass tree  [author] Oct 26, 2013 @ 4:12pm 
OH those Skeletons. Yeah, I might do that.
The [Friendly]™ Derakor Oct 26, 2013 @ 1:51pm 
i mean the ones with nordic armor you find before the undead place, those guys look bad ass but no one has made a summon mod for them.
I'mma plant me a dumbass tree  [author] Oct 24, 2013 @ 6:20pm 
For my Dawnguard edition, as of now, i'll be adding the Reapers, Keepers and Gargoyles. There will likely be more though. I'm not sure what Skeletons you were talking about. If you meant Bonement, Mistmen, and Wrathmem, they are already available in the DLC. You just need to find their tomes around the Soul Cairn.
The [Friendly]™ Derakor Oct 24, 2013 @ 6:10pm 
will you do the dawnguard skeletons? no one has down them for some reason, and i think they would look bad ass here.
I'mma plant me a dumbass tree  [author] Oct 23, 2013 @ 2:21pm 
Thank you, it's good to hear. I spend a lot of time on my mods to make sure they are cut above others like it....it helps to stand out; it gives people a reason to download, or maybe even pick it over a different mod. I normally try to avoid talking about other people's mods, but there is a mod that adds...I believe over 100 summons....that's an impressive number and all, but....who really needs all of that? It's a bit overkill, it clutters the spell inventory, and generally leads to a LOT of bugs. Overall something like that would be difficult to manage for both the modder and the user. No disrespect inteded to the mod author, just my opinion....and that opinion is basically why I decided to make my own mod. So I guess I owe my inspiration, and in some part, my success, to those "Overkill" mods.
Blitzkrieg-Kjeld Oct 23, 2013 @ 3:00am 
Yeah, and I don't even think those two summons are that severly broken because they seem to work well enough/most of the time. Other then the shades dropping ashes I got nothing else to report and I already read what you told the other guy who mentioned this.

Other then these little ... bugs I guess?... the mod works fine for me and I have enjoyed using it a LOT. I seem to be severely addicted to mods that add in extra summon spells. For a mod that introduces this many new summons I am surprised at how unique most of them are, considering all the other summoning mods out there.

Keep up the good work. ;-)
I'mma plant me a dumbass tree  [author] Oct 22, 2013 @ 1:28pm 
Well, I'll see what I can do when I get to modding agian. I just have not been feeling up to it for a while. The dragon thing isn't something I can fix. Again, not sure about the Skeletons using ebony bows. If two people had the same problem, then it could be the mod. Although, I do not have any clue how an ebony bow could have gotten into the mix. Aside from those two summons, are the others working well?
Blitzkrieg-Kjeld Oct 22, 2013 @ 9:46am 
I'd test it some more for you, but I stopped being a low level. ;-)
Blitzkrieg-Kjeld Oct 22, 2013 @ 9:45am 
Haha! I almost died laughing irl when I summoned the skeletal dragon as a last resort when being overrun. He just turned to face the approaching horde and then, after a moment of pause, just flew off... The only thing missing was him saying: "Nope!"

On a more serious note: Sitting_duck posted about skeletons spawning with ebony bows at low levels earlier and it seems that I have the same issue. To me, it's not really a high priority issue since they still fall apart when you so much as breathe on them and they don't seem to do more damage. (Not to mention the extra profit I made from exploiting this... *rubs hands together*)

I personally think it may be tied to the warzones mod since that spawns skeletons that are slightly more durable at lower levels and I have so far only seen it happen with summoned skeletons and those that spawned in the open world. Dungeon skeletons are behaving normally.

But again; it's not that big a deal in my experience... Just thought I'd let you know.
I'mma plant me a dumbass tree  [author] Oct 13, 2013 @ 8:13pm 
AUTHOR UPDATE: I'm sure some of you are eagerly awaiting a new update(I hope, anyway). I assure you, I have not given up on modding, I have just not felt up to the task lately. In the next update, you can expect to see at least one more summon, as well as revisions to existing summons.
Arrow Albert Oct 6, 2013 @ 1:42pm 
It was pretty funny, I didn't expect that at all. This one time he flew almost up through the floor (I don't know how he got there) and I got thrown across the room.
I'mma plant me a dumbass tree  [author] Oct 6, 2013 @ 1:03pm 
Yeah, like I said in the discription of his image, he lacks a large supply of health. If he avoids damage for a short while, he should regenerate it very quickly. The flying bug isn't something I can do anything about. The game sometimes registers him as a normal dragon as far as flying goes. The mojority of dragons I summoned to test did not fly; 1 of 20 flew. All I can say is, it's better to use him outdoors.
Arrow Albert Oct 6, 2013 @ 12:41pm 
LOL, I was trying out the conjure skeletal dragon spell and at first he just died really quickly (I was only fighting three falmers) but the second time he flew off and got stuck outside the dungeon (he flew right through the ceiling and couldn't get back in) (I conjured him inside a pretty big hall in Mzulft.)
Arrow Albert Oct 5, 2013 @ 2:31pm 
It worked, thanks for the advice.
I'mma plant me a dumbass tree  [author] Oct 5, 2013 @ 2:25pm 
I meant the dragons WILL fade away, and will NOT leave an ash pile. Anyway, I hope it works out for you.
Arrow Albert Oct 5, 2013 @ 8:56am 
I'm going to try that out, thanks
I'mma plant me a dumbass tree  [author] Oct 5, 2013 @ 6:52am 
@Arrow Albert The Dragon will not fade away, not leave an ash pile. The summons that do leave behind ash, do so because they were originally enemies, not summons. It's not something I know how to fix, but I do know a workaround. Use the "Ash Pile Expiration" mod.
Arrow Albert Oct 4, 2013 @ 5:56pm 
Hey I was just using my favorite summon (the shade) and I noticed that he leaves behind ghostly remains so I tested this out on the other summons from this mod and at least the dragon priest leaves behind an ash pile (there was another unexplained ash pile where I think my warhound was but they don't seem to turn into ash) (I haven't gotten the skeletal dragon yet(I'mgoing to do the college quests soon)). Do you know why they turn into ash? Can you fix it? (So far it's fine that 've been leaving ash piles behind me everywhere I've conjured shades and dragonpriests because up until now I've mainly been using them in dungeons)