Conjuration Expanded
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Ancient Tenno  [author] Aug 3 @ 12:50pm 
Phinis is often times in his room. To get there, from the entrance of the college, go to the right. After that, his room is the first one on the left
The Green Spartan Jul 27 @ 11:38am 
where is phinis gestor i the Collage of winterhold?
Ancient Tenno  [author] Jun 27 @ 9:48am 
If you rate or Favorite the mod, you can keep track of it rather easily. Or you could follow my account, and it would likely notify you when I update or create a new mod. I tell you this because I probably won't remember to message you
Dragon Protector Jun 27 @ 9:13am 
:)plz msg here when the update out as im not sub anymore due to not wanting to deal with steam error that randomly appares
Ancient Tenno  [author] Jun 26 @ 7:12pm 
UPDATE: I'm getting a new graphics card soon(Slow claps). That means I may be getting back into Skyrim a bit. The anticipation almost makes me want to come out of retirement as a modder. I can't make promises, but it's possible that this mod will see updates and long overdue DLC versions I once set out to accomplish, in the not so distant future. You may all tend to the erections this update must have given you(I kid, I kid)
EpicSparkMan May 28 @ 6:30am 
Personally, I think you should add all the different levels of draguar, from the regular draguar=adept, to draguar deathlord=master.
The minecraftian gamer May 4 @ 3:31pm 
I think you should add a skeletal archer novice and I think there called a drauger deathlord expert
Dragon Protector Feb 1 @ 8:21pm 
how about add ultra dragon to the list (effect does silver fire that has a random effect each time that it will use it) jsut thought of the idea now lol so if added please give me credit
Ancient Tenno  [author] Jan 29 @ 11:20am 
I had planned to add all of those things in their respective mods. I've sorta fallen out of modding and can't promise i'll continue. Modding Skyrim has lost it's allure since i've stopped playing it. After you know everything about the game, in and out, it's tough to keep interested. The mods may role around, then again, they may not. Can't guerantee anything. Sorry.
Emperor98756 Jan 28 @ 3:00pm 
This is a really good mod and its fun to use also i was wondering what things should we expect for the Dawnguard and Dragonborn versions?, since i have one idea for dawnguard and 2 for dragonborn. For dawnguard you could add frost giants and dragonborn werebears and Lurkers.
EPHHall Jan 26 @ 1:45pm 
you may not want to add an Attack on Titan kind of titan, but a gigantic form of one of the races(I envision it being a nord in nordic armor) would be pretty cool
Space Core Jan 18 @ 10:52am 
so have you every thought of integrating/working with the guy that created the beast skeletons from this mod: so that u just have one spell to summon diffrent skeletons at random? its a pain in the ass haveing like 4 diffrent spells just for a skeleton summon /:
Ancient Tenno  [author] Jan 17 @ 2:22pm 
Oh, that. If that IS what he was talking about, i'm not interested in adding anything of the sort.
FistyMcBeefPunch Jan 17 @ 12:23am 
I am assuming Brent means a Titan from that anime Attack on Titan.
Ancient Tenno  [author] Jan 11 @ 5:37pm 
I beg your pardon? A titan from what?
Brentelious Jan 11 @ 4:47pm 
it would be awesome if you added a Titan :)
Ancient Tenno  [author] Nov 23, 2013 @ 3:32pm 
I know it's a staple of the vampire lord, but it's a pain to change to and fro just to summon one. If I give the spell to a Volkihar merchant, it will ensure only vampire characters can obtain it. There's that at least.
BlitzKrieg-Kjeld Nov 19, 2013 @ 11:56am 
Sweet, I was just going to ask the same thing. Those skeletons are really a must have and I had spent some time looking for them on the workshop and the nexus without succes. Should you still have doubts about which skeletons he means; It's the ones from Dimhollow Crypt. They basically look like draugr deathlords with the skin and flesh rotten off completely. There's mage variants too.

I don't think you should add the gargoyles though. That's like one of the few incentives of actually using vampire lord form.

Speaking of skeletons; Have you ever checked out this guy's mod?
It's pretty small-time, kinda unbalanced and far from perfect, but I had a lot of fun with it and maybe it will give you some inspiration.
The Friendly Derakor Nov 5, 2013 @ 7:27pm 
Ancient Tenno  [author] Oct 26, 2013 @ 4:12pm 
OH those Skeletons. Yeah, I might do that.
The Friendly Derakor Oct 26, 2013 @ 1:51pm 
i mean the ones with nordic armor you find before the undead place, those guys look bad ass but no one has made a summon mod for them.
Ancient Tenno  [author] Oct 24, 2013 @ 6:20pm 
For my Dawnguard edition, as of now, i'll be adding the Reapers, Keepers and Gargoyles. There will likely be more though. I'm not sure what Skeletons you were talking about. If you meant Bonement, Mistmen, and Wrathmem, they are already available in the DLC. You just need to find their tomes around the Soul Cairn.
The Friendly Derakor Oct 24, 2013 @ 6:10pm 
will you do the dawnguard skeletons? no one has down them for some reason, and i think they would look bad ass here.
Ancient Tenno  [author] Oct 23, 2013 @ 2:21pm 
Thank you, it's good to hear. I spend a lot of time on my mods to make sure they are cut above others like helps to stand out; it gives people a reason to download, or maybe even pick it over a different mod. I normally try to avoid talking about other people's mods, but there is a mod that adds...I believe over 100 summons....that's an impressive number and all, but....who really needs all of that? It's a bit overkill, it clutters the spell inventory, and generally leads to a LOT of bugs. Overall something like that would be difficult to manage for both the modder and the user. No disrespect inteded to the mod author, just my opinion....and that opinion is basically why I decided to make my own mod. So I guess I owe my inspiration, and in some part, my success, to those "Overkill" mods.
BlitzKrieg-Kjeld Oct 23, 2013 @ 3:00am 
Yeah, and I don't even think those two summons are that severly broken because they seem to work well enough/most of the time. Other then the shades dropping ashes I got nothing else to report and I already read what you told the other guy who mentioned this.

Other then these little ... bugs I guess?... the mod works fine for me and I have enjoyed using it a LOT. I seem to be severely addicted to mods that add in extra summon spells. For a mod that introduces this many new summons I am surprised at how unique most of them are, considering all the other summoning mods out there.

Keep up the good work. ;-)
Ancient Tenno  [author] Oct 22, 2013 @ 1:28pm 
Well, I'll see what I can do when I get to modding agian. I just have not been feeling up to it for a while. The dragon thing isn't something I can fix. Again, not sure about the Skeletons using ebony bows. If two people had the same problem, then it could be the mod. Although, I do not have any clue how an ebony bow could have gotten into the mix. Aside from those two summons, are the others working well?
BlitzKrieg-Kjeld Oct 22, 2013 @ 9:46am 
I'd test it some more for you, but I stopped being a low level. ;-)
BlitzKrieg-Kjeld Oct 22, 2013 @ 9:45am 
Haha! I almost died laughing irl when I summoned the skeletal dragon as a last resort when being overrun. He just turned to face the approaching horde and then, after a moment of pause, just flew off... The only thing missing was him saying: "Nope!"

On a more serious note: Sitting_duck posted about skeletons spawning with ebony bows at low levels earlier and it seems that I have the same issue. To me, it's not really a high priority issue since they still fall apart when you so much as breathe on them and they don't seem to do more damage. (Not to mention the extra profit I made from exploiting this... *rubs hands together*)

I personally think it may be tied to the warzones mod since that spawns skeletons that are slightly more durable at lower levels and I have so far only seen it happen with summoned skeletons and those that spawned in the open world. Dungeon skeletons are behaving normally.

But again; it's not that big a deal in my experience... Just thought I'd let you know.
Ancient Tenno  [author] Oct 13, 2013 @ 8:13pm 
AUTHOR UPDATE: I'm sure some of you are eagerly awaiting a new update(I hope, anyway). I assure you, I have not given up on modding, I have just not felt up to the task lately. In the next update, you can expect to see at least one more summon, as well as revisions to existing summons.
Arrow Albert Oct 6, 2013 @ 1:42pm 
It was pretty funny, I didn't expect that at all. This one time he flew almost up through the floor (I don't know how he got there) and I got thrown across the room.
Ancient Tenno  [author] Oct 6, 2013 @ 1:03pm 
Yeah, like I said in the discription of his image, he lacks a large supply of health. If he avoids damage for a short while, he should regenerate it very quickly. The flying bug isn't something I can do anything about. The game sometimes registers him as a normal dragon as far as flying goes. The mojority of dragons I summoned to test did not fly; 1 of 20 flew. All I can say is, it's better to use him outdoors.
Arrow Albert Oct 6, 2013 @ 12:41pm 
LOL, I was trying out the conjure skeletal dragon spell and at first he just died really quickly (I was only fighting three falmers) but the second time he flew off and got stuck outside the dungeon (he flew right through the ceiling and couldn't get back in) (I conjured him inside a pretty big hall in Mzulft.)
Arrow Albert Oct 5, 2013 @ 2:31pm 
It worked, thanks for the advice.
Ancient Tenno  [author] Oct 5, 2013 @ 2:25pm 
I meant the dragons WILL fade away, and will NOT leave an ash pile. Anyway, I hope it works out for you.
Arrow Albert Oct 5, 2013 @ 8:56am 
I'm going to try that out, thanks
Ancient Tenno  [author] Oct 5, 2013 @ 6:52am 
@Arrow Albert The Dragon will not fade away, not leave an ash pile. The summons that do leave behind ash, do so because they were originally enemies, not summons. It's not something I know how to fix, but I do know a workaround. Use the "Ash Pile Expiration" mod.
Arrow Albert Oct 4, 2013 @ 5:56pm 
Hey I was just using my favorite summon (the shade) and I noticed that he leaves behind ghostly remains so I tested this out on the other summons from this mod and at least the dragon priest leaves behind an ash pile (there was another unexplained ash pile where I think my warhound was but they don't seem to turn into ash) (I haven't gotten the skeletal dragon yet(I'mgoing to do the college quests soon)). Do you know why they turn into ash? Can you fix it? (So far it's fine that 've been leaving ash piles behind me everywhere I've conjured shades and dragonpriests because up until now I've mainly been using them in dungeons)
greyzer05 Sep 29, 2013 @ 11:26am 
might I suggest other atronarchs
Ancient Tenno  [author] Sep 28, 2013 @ 7:06pm 
It's fine. Like I said, it was awhile ago. Probably on the second or third from last page.
Space Core Sep 28, 2013 @ 6:48pm 
oh nice dude! srry for posting something that youve probably had to answer before i just didnt see any comments on it :D
Ancient Tenno  [author] Sep 28, 2013 @ 11:51am 
@greyzer05 As soon as you enter the large door at Labyrinthian you will find many skeletal remains on the ground. At the end of the first room on the right, there is a table with a random High level tome and some potions. That's where I placed the tome for the Skeletal Dragon.
Ancient Tenno  [author] Sep 28, 2013 @ 11:49am 
@Space Core It's very buried in the comments now so i'm sure you didn't see me say what I would add in the future. I planned on a summoning some for Karstaag as well as one for the Soul Cairn Reaper and Keepers.
greyzer05 Sep 27, 2013 @ 11:06pm 
cant seem to be able to find the skeletl dragon spell tome
Space Core Sep 27, 2013 @ 8:57pm 
so in dragonborn they had this cool game mechanic with king kaarstag where when u killed him u were able to summon him 3 times as a greater power, which i felt was really balanced because he was op as shit and i liked haveing lore friendly non game breaking mods, my question being any chance u could make something similair happen with queen potema from the main game and the reaper from the dawngaurd dlc?
RazerBandit Sep 27, 2013 @ 5:43pm 
the shade freak me out with the robe and skeletons freak me out with the eyes O_O
Ancient Tenno  [author] Sep 19, 2013 @ 4:49pm 
AUTHOR UPDATE: As many of you are likely aware; Grand Theft Auto 5 has been released. I'm sure most of you can tell where i'm going with this, but for those who can't. I have purchased the game and due to this, I will likely be offline more frequently. This means questions may go unanswered for longer periods of time. Please be patient, i'll address your inquiries when I am able.
Captain Krossix Sep 18, 2013 @ 10:03pm 
Saved by the bell!
Ancient Tenno  [author] Sep 18, 2013 @ 5:29pm 
Ok good. I didn't actually get around to checking it out; guess I don't need to now.
=(e)= sittingduck Sep 18, 2013 @ 4:11pm 
Hey, I figured out that your mod The_Perfecter was not the cause of the ebony bow. It was my save that I used to start the game with. Sorry for sending you on a wild bird hunt for no reason >.< Keep up the good work!
Ancient Tenno  [author] Sep 18, 2013 @ 12:14pm 
It was around Redoran's retreat.