Wake Island 1944 Beta v5
Počet komentářů: 303
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truecolope před 22 hodinami 
Nice
turtlenax 23. lis. v 4.52 dop. 
thats because there is no servers for this map
Emigrant 19. lis. v 7.43 dop. 
Battelfild map,cool
maps177 18. lis. v 5.23 odp. 
so cool and i played war thunder on this map today
jszurpita 17. lis. v 8.54 dop. 
love this map
DaRkMaStErKaOs 9. lis. v 11.54 odp. 
omg i love tha map
Sonovabitch>XI< 8. lis. v 2.33 dop. 
yes please add thisto the campaign game, there are lots of very good maps out there not getting a chance.
MasterionX 25. říj. v 2.20 odp. 
TWI absolutely should add Wake Island map to Rising Storm, like there is Guadalcanal already (some of the few Japanese offensives).
sgt sheepdog 25. říj. v 1.47 odp. 
i dig this map the american troops are tough to fight
Kungfoocheese 17. říj. v 10.19 odp. 
Terrible map, the planes nearly made me go insane I couldn't even think or communicate with my team members due to the volume of sound along with the ai not moving in to assist capturing the last point. Please for the love of god fix it.
FeNDeR 14. říj. v 2.46 dop. 
В баттле не наигрались?А так норм
0V3RKILL 4. říj. v 3.24 odp. 
i hate that no1 is running this 24/7. all I want to play is this map. this is the best map ever I dont care what game is.
Webbzyjr2 25. zář. v 6.33 dop. 
thanks man, i miss battlefield 1942's wake island.
twitch.tv/IchZockeHierNur 10. zář. v 5.56 dop. 
this maps looks like wiked wake from battlefield heroes ....
Zelousmarineinspace 10. zář. v 2.01 dop. 
Who needs a 1942 HD Battlefield, when you can get a BETTER version of the same game for FREE?
You, my friend are a shining example of the Good in the gaming industry, & I salute you in your brave endevours.

"GOOD JOB... & Good luck Marine!" _MSGt Kelly, D00M 3
Doktor-Dvornikov 1. zář. v 1.04 odp. 
Yoyo
Pandorum 9. srp. v 6.03 odp. 
Why don't servers play maps like these...
ReignOfaNewKing 6. srp. v 7.46 dop. 
i can see machine gunners and snipers lining up and gunning poeple down from the other side of the bay, idk.
=AJSA= Master Chief Snake 5. srp. v 1.16 dop. 
So this game is only for Red Orchestra 2: Rising Storm? If yes, are you going to design the map that inspired by WWII-era and well as modern-era of Battlefield series that took place in Wake Island? I like Battlefield series since Battlefield 1942 and I have a Red Orchestra 2 such as Heroes of Stalingard and Rising Storm, but I only have full version of Heroes of Stalingard. I've played the trial version of Rising Storm, but I need to purchase the full version. After you finish this map you made, I will download this map and this game is better than crappy EA did.
KKTomaatit kasmoi 30. čvc. v 1.57 dop. 
thats because there is no servers for this map
Loki 81 29. čvc. v 5.46 dop. 
awsome map :)
Emton 24. čvc. v 2.20 odp. 
Did the textures get fixed yet?
Naytone 16. čvc. v 12.20 odp. 
loved battlefield 1942
Rossonero 5. čvc. v 10.49 odp. 
good
Иосиф Сталин 2. čvc. v 12.55 dop. 
No bad
Muikkun3n_FIN 1. čvc. v 11.47 dop. 
just love this map :3
Zubru 28. čvn. v 3.05 odp. 
this map looks awsome.. well done DJames.
Jarhead 20. čvn. v 10.31 dop. 
Digging in on Wake would be impossible unless they used tons of explosives to blast foxholes out of the ground.
FatPooCunt 19. čvn. v 11.26 odp. 
is kinda i dont know
2nd Lt Bicardi [2-26] 17. čvn. v 3.42 odp. 
thats what I was staying, whilst I was never there, I, as previously stated I study the Pacific Theater and there are accounts of the hardships ( removing some language of course I know of digging into coral in the sun. I am hoping some of my details get added. Since you were stationed there Jarhead, could you correct anything in my previous statement.
Jarhead 16. čvn. v 9.52 dop. 
What the hell is with this forest. I've been stationed on wake. You can see the entire island from one end to the other without moving.
Lord BaratheonBr 15. čvn. v 8.17 dop. 
very good
MLGames Woods  [autor] 7. čvn. v 8.50 odp. 
Thanks for the comments, glad to see you're so interested.
Taking your input into consideration for the next patch.
We'll see what I can come up with :P
2nd Lt Bicardi [2-26] 30. kvě. v 7.56 odp. 
Hey DJames Woods, I Love the map, and Please take no offense to what I am going to say. I study WWII quite extensively, and more specifically Pacifc Theater. According to several Sources, Wake Island Consisted of an entirely Infantry defense with VMF 211 with 8 F4F Wildcats stationed. Also, There were bare few trees on the main Island and was made mainly of Coral, not grass. Again, I mean no offense and I love the map, but I am just giving my Input. Thank you for reading.
MLGames Woods  [autor] 30. kvě. v 10.23 dop. 
Too impatient. Can't even wait for newest of updates. Unbelievable garbage.
Kasket007 29. kvě. v 4.43 odp. 
Too laggy. Can't even play on lowest of graphics. Unbelievable garbage.
MLGames Woods  [autor] 25. kvě. v 6.53 odp. 
Contacted your server host to make sure all is well.
Will keep in contact with them as I want to see this map get some love on your server.
Korpisolttu 25. kvě. v 4.48 dop. 
Nice, thanks! Our hoster "Rivimies" has posted the specifics to: http://forums.tripwireinteractive.com/showthread.php?t=96547&page=4
MLGames Woods  [autor] 24. kvě. v 6.01 odp. 
Late reply bud, sorry, been utlra busy.

This has happened before, so I should be able to fix it for you guys.
Catching up on work with other projects, so this has been on the backburner, but not forgotten.
Korpisolttu 15. kvě. v 7.02 dop. 
So we tried the map, but it wouldn't load. Several tries, but no response. I don't know about the specifics since I'm not the hoster, but most likely the server files has something wrong? I'll be posting additional info later on if I get some extra info about the map loading failure from our busy server keeper :)
sammyson9 15. kvě. v 1.18 dop. 
Where did you get the song?
Korpisolttu 14. kvě. v 6.17 odp. 
Okay, keep up the good work and thanks for quick responds!
MLGames Woods  [autor] 14. kvě. v 5.18 odp. 
Saw the posts. Will work on updates.
Hopefully I'll fix the black color bug in the next patch.
Also, I will look into FPS hits with bots.
Korpisolttu 14. kvě. v 2.59 odp. 
Sorry for deleting my message (and writing it again), had to add something.
Korpisolttu 14. kvě. v 2.51 odp. 
Thank you! I tested it myself and experienced some lagg problems randomly but fps was very good even with ULTRA settings. There are also some bugs, but I'm listing them to your thread at: http://forums.tripwireinteractive.com/showthread.php?s=b9470c338982651b929a4702011bca3b&t=96547
We will put your map in our campaign server anyways. That gives you some online testing data aswell.
MLGames Woods  [autor] 14. kvě. v 2.50 odp. 
Wonderful, I appreciate your dedication and support. As long as people host this and want to see it on a server, I'll keep updating it.
MLGames Woods  [autor] 14. kvě. v 1.08 dop. 
Brewed Version should be up now.
Took me half a dozen rebuilds and crashes...

This update (5/14) is only a temporary fix for those experiencing the texture problem.
You will note a huge performance hit, and possible errors.
However, I will keep working hard on this.
Korpisolttu 12. kvě. v 7.27 odp. 
Let me know as soon as the brewed version is out.
Korpisolttu 11. kvě. v 3.12 dop. 
roger
MLGames Woods  [autor] 11. kvě. v 12.59 dop. 
Was informed to hold off on a brew of this until Tripwire sorted out the SDK/texture bugs in-house.
According to the TWI forums the issue has been fixed, and I'll be rebrewing the map in the next few days.
Korpisolttu, feel free to message me directly if you continue to have any problems after the rebrew.