CONTEST 5 - Market Disruption
< >
chrk  [author] Sep 22, 2013 @ 3:03pm 
Okay, I lied - re-tooled the layout on the ground floor and 2nd floor, and added some decals to explain the hub layout a bit better, along with tweaks here and there.
chrk  [author] Sep 8, 2013 @ 9:21am 
The security camera in the CEO hallway is fixed, loot amounts have been tweaked. Added open windows to the ground floor courtyards.
chrk  [author] Sep 7, 2013 @ 11:31pm 
jjberkey: Thank you for the feedback! I'll try to fix the broken camera you found when I get a minute. I'll take a look at the coin distribution and see about tweaking it as well. Don't expect any fixes to the layout on this map, though, I'm already on to the next project. :)
Lyra Heartstrings Sep 7, 2013 @ 10:40pm 
There are many moments in the map where I don't know what to do, and too many dead-ends. Also, the camera in the hallway leading to the CEO's office is broken. There are also far too many coins in the map. I was able to get about 10 smoke bombs at a time and just dash through areas.
mistmurk Sep 7, 2013 @ 4:16am 
Yeah, with your design, it will be interesting to see who gets the :trophy:. ;)
chrk  [author] Sep 6, 2013 @ 9:57pm 
Thanks for the feedback, "..." I definitely agree with what you had to say about flow and gameplay, glad you like the decor. This was my first serious map-making effort (after the quick one I did to learn the editor), and I know it shows, haha. I'm working on a new one now where I'm concentrating a bit more on gameplay, I hope you'll check it out when it's ready!

KRZ: Thank you!
KERNBOOM Sep 6, 2013 @ 7:35pm 
Dis sideview looks gooooooooooooooooooooood
mistmurk Sep 6, 2013 @ 2:09pm 
This map looks great, the decor is very well done. However, it feels more like a hotel than a bank. From a gameplay standpoint, this map is too open and doesn't have a great flow. You definately have a taste for design, but from a gameplay standpoint, this map needs a lot of work.