Portal 2
Room Service
12 条留言
Bayram 2013 年 11 月 29 日 上午 8:21 
I enjoyed this very much, thumbs up, although the last part required some fiddly trial-and-erorr (unless I missed something).
Injustice01 2013 年 9 月 14 日 下午 12:19 
Congratulations Stagger Lee, for being Challenge Week 9's WINNER! View the Winner's colection to find your map, and all of the other past winners!
Whisper 2013 年 9 月 4 日 下午 4:06 
excellent! took me a moment to figure out. Nice job!
Donderbus 2013 年 9 月 4 日 上午 10:47 
Yeah... but if you don't see it you think you have to get to the end and have acces to a bridge and a laser. Well that's impossible :p
Stagger Lee  [作者] 2013 年 9 月 4 日 上午 10:18 
I kinda' wanted the funnel to be a harmless surprise. Sort of a "I knew you'd put the cube there. HA" kind of thing.
Donderbus 2013 年 9 月 4 日 上午 10:14 
good test, I like it!

One thing: You have to show the connection between the laser cather near the exit and the funnel (preferbly with antlines)
and show the funnel with glass walls or something like that because I was searching for 15 minutes how to solve the end when I read the comments below.
Stagger Lee  [作者] 2013 年 9 月 2 日 下午 5:29 
Jade BGE - Thank you! Now if I can just make my chambers into pieces of art as you do yours.

Rolandwood1024 - Thank you, as well. I'm glad you liked this.
Roland 2013 年 9 月 2 日 下午 5:08 
Another fine map Stagger. I thought you were the White-Gel-Jedi Knight... but it seems you are also the Emancipation-Field-Sith Lord. Good luck with the contest. This seems like a great entry!
Jade BGE 2013 年 9 月 2 日 下午 2:28 
I liked that very much. It was a nice looking chamber too.
Thank you.
LPChip 2013 年 9 月 2 日 上午 9:27 
Nice map. There were a few places where things went a bit "weird". For example you can move into the rooms where you get the first cube, but only if you enter a certain way, will you actually get the cube. If you just walk in from above or the sides, you basically can only look. This was a bit weird. Also at the end, hiding that funnel to trick the player with no signage whatsoever is just cruel.

Anyway, here's my blindrun: http://www.youtube.com/watch?v=9iSO2IHLpBY
Stagger Lee  [作者] 2013 年 9 月 2 日 上午 5:35 
Nicely done, Toncica. Thanks!
Yeah, I kept the antlines that were needed. I removed the ones that the player doesn't need to progress with. I tried it with them and it was messy and more confusing than if they aren't there. Watching your blind run, I could tell you saw clearly what needed to be done and in what order. I'm pleased about that.
toncica 2013 年 9 月 2 日 上午 2:18 
Although you write the objective is to have four sections interact with each other I found that each section had it's own solution locally, which is a good thing. It's a very big room and it could get messy if all the elements scream at you at the same time, the path can be nicely seen here though. I was mildly shocked about the elements with invisible connection.
My blind run: https://dl.dropboxusercontent.com/u/16159596/room_service.dem