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It is 20 slot and 128 tick rate.
We play a lot of other very good maps, including most of the Operation maps. Please have a look here for other maps on the server
http://steamcommunity.com/sharedfiles/filedetails/?id=176838712
Glock-18 | Predator
Rate please. Thanks ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=412711161
More of my work:
AWP|Tiger http://steamcommunity.com/sharedfiles/filedetails/?id=415247475
P90|Safari http://steamcommunity.com/sharedfiles/filedetails/?id=415315309
Rate this please and thank you
this is my first job with a knife
http://steamcommunity.com/sharedfiles/filedetails/?id=412742436
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://steamcommunity.com/sharedfiles/filedetails/?id=256771524
:)
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This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
http://steamcommunity.com/sharedfiles/filedetails/?id=256771524
:)
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@eduardextreme - Ok, this is one of the reasons why the next update is taking so long. Your complaint is fixed in the new version, I am optimizing for better FPS, testing out gameplay extensively (to which what you said is not an issue anymore), it also looks much better. Trying as hard and as fast as I can for a update soon. Will be worth the wait.
I apologize to people who are waiting the next update, I am acknowledging the FPS issues and this update will take a little more time, I am not going to say when but I am working on it to make it the best update yet, the map will feature some slight redesigns to account for higher FPS, I am not going to rush this and compromise what will be a great update.
:o Can't wait! :D
(Version 1.03)
- Fixed incorrectly lit props.
- Fixed irregular brush geometry and placement.
- Added clip brushes where needed to prevent exploits
- Changed some glass to an unbreakable glass to avoid confusing players.
- Brightened the map and removed all dark areas, and fixed other lighting issues.
- Removed exploits to make it more suitable for competitive play.
- More optimization improvements for better frames.
- Fixed water and hole in jacuzzi.
- Slightly retextured the restaurant.
- Added subtle caustic effects.
- Changed skybox textures.
- Updated navigation meshes.
- Updated to a new radar version.
- Adjusted lightmaps.
@Omar Little - Thanks, this map was challenging to make but it is worth it.
@H.U.S.K.E.R - When you subscribe, go in game, into Offline with Bots and press the workshop tab and the map should be in the list. If not, try to find a server or join the group here to find other players: http://steamcommunity.com/groups/depthsplayers .
@Candi - Sorry friend, but you can always play offline with bots. :(
@ShadowHank - Thanks friend, your comment means a lot!
@Peuti - Thanks, I am working on a new update.
Great detail! I think you can add a bit more though (i.e. there's something off on the pillars touching the ceiling in the main lobby next to the river)