Craftable Uncraftables Realism
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ДяктїsГюж  [author] Jul 15 @ 8:39am 
There isn't one. Just download if it interests you, and unsub if you find it doesn't suit your playstyle.
hotmatrixx Jul 13 @ 9:50pm 
I'm sorry... where is the craft list?
ДяктїsГюж  [author] Jun 17 @ 7:18am 
Yes. Downloading mods should now allow you to check compatibility before enabling, there are some icons on the modpage, although not all mods will have this. I'm 90% sure mine does.
Snowpea_Marty Jun 17 @ 6:40am 
is this RoG compatible?
davidmchoate May 12 @ 7:09am 
it was a me thing i forgot that i had too start ds haha
ДяктїsГюж  [author] May 11 @ 6:42am 
Did you subscribe? If so, it must be a Steam thing.
davidmchoate May 11 @ 1:12am 
why is this mod not going to the mod folder
ДяктїsГюж  [author] May 8 @ 8:34pm 
No, that's something I should probably get on, but it's just simple things like Gears, Tentacle Spikes, etc.
HitsHerMark May 8 @ 1:37pm 
Is there a list of what can be crafted with this mod?
ДяктїsГюж  [author] May 7 @ 7:53am 
I have thought about it, but I'm not really able to contribute much time to my own mods currently. I'm focused on RL stuff and the Up & Away mod for now, unfortunately.
-=|JFH|=-Destroyer47 May 7 @ 4:31am 
Would it be okay to just have the Uncraftable original's craftable plants seperated from the complete uncraftable craftables?
-=|JFH|=-Destroyer47 May 6 @ 4:13pm 
Okay, no problem. I understand for the great reduction with the craftable planting style removed. Although, a craftable farming mod would be realistic without having to replant-fertilize since you used to be able to plant by acquiring the products themselves which would keep the "root system" intact from lack of replanting.
ДяктїsГюж  [author] May 6 @ 7:29am 
No, I can see why you'd want that, but no. This version is GREATLY reduced...
-=|JFH|=-Destroyer47 May 5 @ 5:54pm 
Okay, thanks for quick response. I will keep a backup for you if you ever need to get back to scratch basics. I will use the more updated one since ROG; I do have one question to ask. Does this version atleast allow you to craft plants as in you can plant bananas on the surface?
ДяктїsГюж  [author] May 5 @ 5:50pm 
I deleted it, it was OP and ridiculous. My mods are intended to make the game easier, not stupid. It lost me 10,000+ subscribers, but worth it, IMHO. I no longer have any code from the original, so I can't republish/give to someone else either.
-=|JFH|=-Destroyer47 May 5 @ 5:23pm 
What happened to the original?
ДяктїsГюж  [author] Apr 19 @ 10:38am 
No. I can understand your agument, but I disgree.
Serious Sam Apr 19 @ 7:54am 
You can make the "heads on stick" for example for the merm one you need 4 sticks+1 rot+1 fish or to make the pig one you can make by 4 sticks+1 rot+1 pig flesh
ДяктїsГюж  [author] Apr 19 @ 5:58am 
Oh. No, I won't be. Sorry. This mod only contains stuff that I think is possible. Like Tentacle Spots + Stingers could theoretically be made into a Tentacle Spike.
Serious Sam Apr 19 @ 5:57am 
Serious Sam Apr 19 @ 5:57am 
I really ment by him adding craftable merm/pig heads on sticks
ДяктїsГюж  [author] Apr 19 @ 5:55am 
No. This is the realistic version of Craftable Uncraftables. Whilst the original was more popular, this one is more fair and less OP.
Serious Sam Apr 19 @ 3:48am 
Can you craft the pig/merm heads on sticks?
BaconFlavoredPancakes Mar 5 @ 3:44pm 
Oh ok Im just a noob so it will take a while for me to make a prehilistator
ДяктїsГюж  [author] Mar 4 @ 7:16am 
Honestly, no. It used to be like that, and it was WAY too OP. Plus, Gears are easy to come by in the new DLC. Just wait for that.
BaconFlavoredPancakes Mar 3 @ 7:01pm 
How come you have to make the gears with the prehilisttaer?Can it plzz be the alchemy machine?
ДяктїsГюж  [author] Mar 3 @ 2:38pm 
Not actually my idea. I just continued and enhanced the mod once it's original creator left the community. I believe his forum name was 'Alpaca's Starving'.
BaconFlavoredPancakes Mar 3 @ 2:30pm 
This mod will be usefull when trying to make an ice box (BTW Great Idea as a mod)
Lastplanet115 Jan 13 @ 6:14pm 
you should make the tentale spike cost 1 tentacle spot and three hounds teeth
Banjan European Sep 26, 2013 @ 6:01pm 
ok i understand
ДяктїsГюж  [author] Sep 26, 2013 @ 6:01pm 
Well, I probably could but I have trouble regularly updating these mods, so not the time to undertake another project.
Banjan European Sep 26, 2013 @ 5:57pm 
so its not your strong point? then im guessing what youve done so far is your strong point,
i have no ideas at all then.
ДяктїsГюж  [author] Sep 26, 2013 @ 5:29pm 
Google it.
Banjan European Sep 26, 2013 @ 5:26pm 
ДяктїsГюж  [author] Sep 26, 2013 @ 5:25pm 
Not my forte.
Banjan European Sep 25, 2013 @ 4:01pm 
how about infinite darts?
Schmidkalkan~ ∆ Sep 24, 2013 @ 10:51am 
that helped me alot. :3
Banjan European Sep 19, 2013 @ 2:48pm 
oh now i see
ДяктїsГюж  [author] Sep 19, 2013 @ 8:37am 
I just explained.
Banjan European Sep 18, 2013 @ 5:49pm 
oh well. i wonder why
ДяктїsГюж  [author] Sep 18, 2013 @ 7:43am 
I'm sorry, I promised another forum member who wanted to make a Craftable Eyebone mod, that I would never add an Eyebone in any of my work.
Banjan European Sep 17, 2013 @ 5:02pm 
how about a craftable eyebone? when you craft it, the one in the world that is naturally spawned is turned into ash. it could be made with a deer clops eye and a morsel (adding the bone)
[DFS] LordOfTheCrocs Sep 14, 2013 @ 9:14pm 
Very nice!
ДяктїsГюж  [author] Sep 7, 2013 @ 10:26am 
Ah yes, thanks!
Mr. Happy Sad Clown Sep 6, 2013 @ 3:20pm 
instead of tentacle spots it says tentacle spikes
ДяктїsГюж  [author] Sep 6, 2013 @ 2:47pm 
Mr. Happy Sad Clown Sep 5, 2013 @ 2:56pm 
theres a typo in the last sentence
TheGamer Sep 5, 2013 @ 7:41am 
I think I almost subscrided all of you're mods
ДяктїsГюж  [author] Sep 1, 2013 @ 8:50am 
Oh, yeah. That was a by-product of the Tech thing, and probably some lazy cut-paste coding. (Guilty as charged here, but writing - basically - the same line 200 times is pretty damn boring, so hopefully you'll forgive me).

When I have a spare hour I'll sort out the tech and specify correct tabs on the more detailed mods. For example, the Food mod, add everything to the Food tab. Anyway, it seems that I can only add the stuff to two seperate tabs, so for the more miscellaneous mods, like this, Uncraftables, and Raw Resources, I'm restricted to the ones which make most sense, Refine and Magic, which is unfortunate, but ultimately unavoidable.

So, anyway, I get your point and this mod is really small, so I can update this now, and hopefully polish off the others I want to get done (Craftable Structures, blah, blah...)
vinchenzojackal&soldier@bay Aug 31, 2013 @ 2:32pm 
I noticed a change with the Nightmares update, most items that used to be craftable using the Alchemy Engine, now use the Prehistihatitator. While this does make sense for items that are used heavily in Magic, you made some things that are rarely used in Magic or not at all craftable via there. Remember, there is the Science Tier of crafting and Magic Tier of crafting, the Prehistihatitator was made because there was nothing previously before for Magic crafting other than the Shadow Manipulator. If certain Science items required the Science Tier crafting machines it would make me happy. Afterall, why are Gears suddenly deemed magical objects... kind silly right? Anyways, I like this mod still, I just hope you change that Gears are high tier Science item and not a low tier Magic item.