The Elder Scrolls V: Skyrim

Oblivion Artifacts-Apron of Adroitness
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I'mma plant me a dumbass tree  [készítő] 2013. nov. 13. @ du. 3:05 
@Rebelzize I've sent you a message through my Youtube channel "Cole Jenkins". :)
ImNotAnAss 2013. nov. 13. @ de. 3:38 
Hi :) my name is kyle and Im with a team called morroblivion, we are currently working on a mod called Skyblivion that aims to bring Oblivion to the Skyrim engine with all items,quests,armor/weapons,NPC's voices etc.
we are looking for modders to help us out with this massive project and since you created a Oblivion themed mod I thought that I'd try to contact you :)
Here is a link to my topic on the forums:

I hope to hear from you and if you wanna contact me I have a youtube channel: on which you can contact me. (there;s also a link to my twitter and fb)
I'mma plant me a dumbass tree  [készítő] 2013. aug. 31. @ du. 6:25 
@WanderingSeeker39 Likely within the next couple days or so. I have 2 of the three custom enchantments working fine. I've altered the stats as well. The last thing I must do is to finish the final enchantment and find a good location to place it in the world. I'm thinking deep in the Ghost Sea.
RangerRogue39 2013. aug. 31. @ du. 5:45 
This looks cool. More interested in Fin Gleam that you mentioned earlier in the comments. I can't wait. Do you have an estimate on how long it will take?
I'mma plant me a dumbass tree  [készítő] 2013. aug. 31. @ de. 9:36 
@Flounce Indeed it worked. Thanks. I'm very new to modding, so things like this help me greatly for future mods. :)
I'mma plant me a dumbass tree  [készítő] 2013. aug. 31. @ de. 9:14 
Ok, thanks. I'll try that.
Flounce 2013. aug. 31. @ de. 3:26 
You can use the keyword 'MagicDisallowEnchanting' to, well, disallow enchanting.
I'mma plant me a dumbass tree  [készítő] 2013. aug. 30. @ du. 8:33 
@desertmackay Ok tested it. It CAN be disenchanted. But the effect "Adroitness" can NOT be applied to any armor. So, disenchanting it would be utterly pointless unless you wanted the experience points gained from disenchanting an item. My advice, leave it the way it is. Also, just to cover your likely response. I do not plan on making the enchantment applicable. I created the artifact with the intent that it would be used as is. Oh yeah, and if you weren't aware, the armor can be improved at a workbench. It requires 1 blacksmith's hammer. Enjoy.
I'mma plant me a dumbass tree  [készítő] 2013. aug. 30. @ du. 8:22 
My bad, I meant *where
I'mma plant me a dumbass tree  [készítő] 2013. aug. 30. @ du. 8:16 
@Grey-Wolf Jack Thanks. There will be more Oblivion artifacts to come. Zim and I are currently working on Fin Gleam.(About two thirds complete)
I'mma plant me a dumbass tree  [készítő] 2013. aug. 30. @ du. 8:11 
@desertmackay That question is answered in the first image and in the description were it says lore. Please pay attention. As for Disenchanting....possibly....I haven't tried though. If I were you, I would save before attempting it.
The Grey Wolf 2013. aug. 30. @ du. 7:33 
Love how this mod is only about 5 hours old, Thumbs up!
desertmackay 2013. aug. 30. @ du. 6:42 
Can it be disenchanted?
desertmackay 2013. aug. 30. @ du. 6:41 
Location? Quest item? Where do you fid it at? Appear in your inventory?