There's no I in team, 06
7 Comments
< >
VirtualRaptor Jan 3 @ 2:43pm 
We never even touched the ceiling platform in the first room and we managed to end up on different bridge-levels by dropping down on 'm (had no clue what the jumping platform was for).
LPChip  [author] May 27, 2014 @ 1:45am 
Sorry to hear that the experience wasn't what I entended it to be.

The idea is that both players do it at the same time, then walk through. This is something I can't do on my own, thus I cheated past in the video.

But I agree that there's one point that can trap yourself. The other player can still free you by walking back. There was no way for me to do this differently because people kept using it to bypass the puzzle.
haha thanks May 26, 2014 @ 8:57pm 
You even cheat in the video. There's no way a human player can activate the button in the alcove and run back in time to get through the wall of light. The time that it's down for is like 2 seconds, tops. You can't even reach the button in your video, so you cheat through it.
haha thanks May 26, 2014 @ 8:48pm 
This map began like any other, and then quickly devolved into punishing broken wall of light traversing. My partner and I spent a long time breaking this map by jumping and reshooting portals to actually have the wall of light work as intended.

Not to mention walls of light pop up and obstacles close, at one point entrapping me in a portal-less tunnel with no way to even kill myself.

This map is broken. Would not recommend.
trog May 26, 2014 @ 8:47pm 
This is an awful, AWFUL map. Ridiculously buggy. Kill yourself. I am contemplating doing so after attempting to beat this.
LPChip  [author] Mar 21, 2014 @ 4:31pm 
Thanks. Yeah, this one is really hard. I admit. And the map actually contains a bug, but nevertheless its still solvable. I am still doubting if I should fix it because fixing it may actually make things harder.

I do not want the players to be able to reach eachother because that would basically make things too easy.

But I'll look into making changes to the map. Maybe redo the last part entirely, given that I kind of stepped over a boundary and I damn well know I did... :P
UW_Chise Mar 21, 2014 @ 1:22pm 
Very good series and really fun, and this final 6th chamber is much harder than others. But during the way to the goal from last button (the room filled with laser grids) is a bit tricky and unfair in my opinion. We thought there may be a way to disable horizontal hard light bridge to let lower-side player come to upper-side. That point took us about 2hrs. Except that, awesome chambers.