Oblivion Artifacts-Fin Gleam
31 commenti
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Brotherhood Paladin  [autore] 5 nov 2013, ore 18:24 
So, you want a constant adaptive night eye? Now that I think about it, it might not work. It wasn't just dragging the power on a piece of armor, it was a LOT of mizing different effects and modfying values. Assuming that Adaptive night vision mod works the way I think it does. I can't see it working with my mod. Unfortunately I won't be able to create an adaptive version or help you with it. Sorry : /
SideQuestPubs 5 nov 2013, ore 18:07 
@Weapon of Mass Seduction
I actually WANT the Night Eye to be constant--to be more of an "ability" that activates or deactivates itself according to light sources rather than having to cast it. And that's... kind of what Adaptive Night Eye does ("kind of" because the author said it was glitchy as an ability so he basically changed the duration as a lesser power that still requires casting).

I'll try loading both... probably with Adaptive Night Eye loading last to make sure it controls the Night Eye effect, and see what happens.
Worst case, I'll use the console command to give myself Fin Gleam for testing purposes; it'll be a while before I can grab it normally (brand new game save; I haven't even escaped Helgen yet).
Brotherhood Paladin  [autore] 5 nov 2013, ore 14:51 
Well, the process of adding something like detect undead is a little complicated. It took a long time to do...and it's not something I remember offhand, unfortunately. As for the compatibility thing. I'm not sure. Both mods should certainly work simaltaniously...though together...not sure. My guess is that Fin Gleam's effect will remain constant, regardless of what the mod changes. All I can tell you, is to try it out yourself.
SideQuestPubs 5 nov 2013, ore 7:47 
Okay, creation kit newb here: how are you people turning spell effects (which have no enchantments in-game whatsoever) into enchantments? I've tried it and I can't ever come across those effects as options when I'm trying to create an enchantment.
First I find a diadem with Clairvoyance, now this. All I need now is Detect Undead... and maybe a single item with all three enchantments combined. ;)

Definitely subscribing.
Maybe I'll use one of the "circlets with helms" mods so I can use this and the Clairvoyance diadem together.

Finally, is this mod compatible with other Night Eye mods? Like the Adaptive Night Eye that I'm debating on using?
Brotherhood Paladin  [autore] 2 ott 2013, ore 17:48 
@jespermohr Haha, thanks. I'm a lore-a-holic, so you won't likely see any of my mods adding anything lore unfriendly. Mods like you just discribed get under my skin. My goal isn't to bash other modders, becuase I know it's hard work. But at a certain point, i've got to wonder what thought entered their head to make them think that type of thing was a good idea. Ah well, enough rambling. This mod may not have gotten as much attention as I had hoped, but i'm glad people are enjoying the hard work Zim and I put into it. Thank you. :)
jespermohr 2 ott 2013, ore 5:28 
This is freaking AMAZING - nice to see a lore-friendly mod instead of the usual "Sword of nick that enemy on the thumby and his ancestors will die*
Vengeance 15 set 2013, ore 13:18 
maybe it will help me against some enemies i put in every city ( (a really high lvl mage) By that i mean max every stat)
Brotherhood Paladin  [autore] 5 set 2013, ore 13:15 
Don't worry about it. Glad to be of assistance. I can't take all of the credit though, Zim and I co-created the mod. We wanted to make the first fully functioning Fin Gleam mod, and we did. I'm happy that others will be able to enjoy our work. If you liked this, don't forget to check out our other mods.
davdeluxe126 5 set 2013, ore 13:11 
ok, sorry for asking for that help but this is an AWESOME mod, dont get me wrong, and you should be proud of it
Brotherhood Paladin  [autore] 5 set 2013, ore 13:10 
Our intention was to make it very close to the way it was in Oblvion. Which was "Bright and Blue) If you're in a really dark area or underwater, the brightness works fine. I wouldn't recommend walking around with it on during the day....you wouldn't do that with normal night vision powers, would you?
davdeluxe126 5 set 2013, ore 13:05 
this thing is a little too bright
Brotherhood Paladin  [autore] 5 set 2013, ore 12:58 
If you want it that badly "Help Gleam"
davdeluxe126 5 set 2013, ore 12:56 
and you should probably put a id in "help fingleam" so we can spawn it in LOL
Brotherhood Paladin  [autore] 5 set 2013, ore 12:50 
Well, you'll get it eventually. Remember, Fin Gleam in Oblivion was tough to find too. But worth it. :)
davdeluxe126 5 set 2013, ore 12:48 
damn bro, you know how to made a hard-to-find helmet (because im still looking)
Brotherhood Paladin  [autore] 5 set 2013, ore 12:31 
I said "One" hint. Don't worry, just re-read the letter and look for clues. :)
davdeluxe126 5 set 2013, ore 12:25 
do u mean underwater or in a cave or something
Brotherhood Paladin  [autore] 5 set 2013, ore 12:24 
I'll give you one hint: The helmet isn't out in the open.
davdeluxe126 5 set 2013, ore 12:22 
damn i cant find the helmet! lol
Brotherhood Paladin  [autore] 5 set 2013, ore 12:22 
Thank you. I didn't want to make it too easy to find, nor too difficult. It shouldn't take long, so long as you pay careful attention to the letter.
davdeluxe126 5 set 2013, ore 12:18 
ok so far (i havent found the helmet yet) its seems to be a good mod so good job
Brotherhood Paladin  [autore] 5 set 2013, ore 12:14 
Oh crap, Zim warned me about those. I completely forgot to fix it. I've been busy with other mods. I'll get to it soon.
davdeluxe126 5 set 2013, ore 12:10 
oh and by the way instead of apostrophes are hollow boxes (which i guess is a bug assuming you wanted apostrophes instead of boxes
davdeluxe126 5 set 2013, ore 12:09 
oh ok
Brotherhood Paladin  [autore] 5 set 2013, ore 12:06 
Indeed it is
davdeluxe126 5 set 2013, ore 12:06 
was it the Regarding the Shipment note?
by any chance
Brotherhood Paladin  [autore] 5 set 2013, ore 11:57 
The Note is located in the Ragged Flagon on the Table Delvin unsually sits at. You'll be able tell which note it is rather easily, believe me. :)
davdeluxe126 5 set 2013, ore 11:49 
and where is it located :P
davdeluxe126 5 set 2013, ore 11:25 
what is the note called?
Brotherhood Paladin  [autore] 2 set 2013, ore 8:55 
@The Shadow Alchemist Well wait no longer! :)
The Shadow Alchemist 1 set 2013, ore 18:22 
I've Been waiting for this!