Tokens of Labyrinthian
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I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 6:06pm 
Sure, go for it.
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 6:05pm 
Yeah, while that mod isn't even close to the top of my modding priorty list, I have brainstormed for those weapons before....ironically around the time I made this mod. I had some vague ideas for the staff and bow. But not the blade. Maybe that mod will be the reancarnation of this one?
Arrow Albert Sep 12, 2013 @ 6:04pm 
Well I'm going to sleep right now, can I add you as a friend? I usually don't bother people for no reason.
Arrow Albert Sep 12, 2013 @ 6:02pm 
I think it might be a good Gauldur blackblade, even the name sounds right.
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 6:00pm 
Could be anything though, maybe the Pale blade....Red eagle's bane....who knows...
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 6:00pm 
Just a heads up. I'm thinking of adding it to my future Gauldur artifacts mod.
Arrow Albert Sep 12, 2013 @ 5:58pm 
Glad to be able to be of some use.
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 5:57pm 
After the hard work I put into creating an original mod, I am pretty dissapointed that it didn't get more attention. I think using that effect later would be a good way to keep this mod alive. :)
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 5:54pm 
Yes, certainly. It was originally a a MAJOR PAIN IN THE *** to create these enchants. But it shouldn't be too hard to make a more effeciant version at some point. Maybe I could fit that enchantment into a future Artifact mod? We'll see. :)
Arrow Albert Sep 12, 2013 @ 5:52pm 
If you do want to make the sword I described later on could you send me the link?
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 5:48pm 
A good idea, but i'm not exactly taking suggestions for this mod. I had hopes for it, and it's somewhat of a failure. After the bug fixes, i'm sorry to say i'll abandon the mod...unless it got the attention of my Conjuration expanded mod. Sorry :(
Arrow Albert Sep 12, 2013 @ 5:44pm 
I think I'm in love with the double-edged axe enchantment, could you make a sword with an enchantment that drains half of the wielders current life and has a 50% chance of an insta kill?
I'mma plant me a dumbass tree  [author] Sep 12, 2013 @ 5:39pm 
Well, I think the blade can. It's not intentional. When I made this mod, I knew consiferably less about modding than I do now. I'll have to fix the bugs i've been noticing. But i'm rather busy with other matters. It may have to wait.....oh meant to be disenchanted, sorry.
Arrow Albert Sep 12, 2013 @ 5:33pm 
Can they be disenchanted?
I'mma plant me a dumbass tree  [author] Sep 5, 2013 @ 9:32am 
@Doctor Wintren My old comment seems to have vanished. So, i'll just say it again. The Sword is supposed to drain your stamina with every hit. But, it has a CHANCE at 10x critical damage, provided you have the Bladesman perk. This is the Vanilla perk that encables the base critical chance for one handed blades. As you increase the perk's effectiveness, you increase the chances of getting 10x critical damage, up to 30%. I'm not certain but I may have accidently left a slight armor ignoring effect on the bow.
Orbis Sep 1, 2013 @ 2:40pm 
I tried out both the battleaxe and bow on a full-health Bandit. It killed him instantly both times. And for some reason, insted of the critical hit, the sword does stamina drain.
I'mma plant me a dumbass tree  [author] Aug 28, 2013 @ 9:05pm 
Yeah. Me too. Not all items of course. Which Is why I decided to alter these. They aren't very popular weapons. And the base Absorb enchants were....pitiful for such unique weapons. I can't stand for that type of injustice. Since I just started modding, I have lots of changes to come. Such as The Gaulder Black wepaons and amulet and many other uniquely named items. I can assure you, they will be far more than your everyday encantations. Make sure to keep up to date on my mods so you won't miss out on what's to come. For now, please take the time to point out any bugs or issues there may be. These enchantments are from scratch as you can see, so bugs are more than likely. Any input for future mods are welcome.
Orbis Aug 28, 2013 @ 5:56pm 
I always thought that Skyrim needed things that offer power at a risk (like the Shahanshah in TF2).