Portal 2

Overgrown (Part 2)
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Smac  [author] Oct 25, 2014 @ 6:46am 
I haven't time... There is much work to do and I cannot do it alone.. One day I would like continue the story...
The Sunset Bear Oct 23, 2014 @ 3:41pm 
peyton2465 Jan 10, 2014 @ 8:09pm 
Fun and challenging
Smac  [author] Oct 9, 2013 @ 4:51am 
Overgrown Part 3: Second test room http://steamcommunity.com/sharedfiles/filedetails/?id=184644612 .. The map is under developement- Thanks to ♫RADELI†E♫ that is helping me with the development
DeathWish808 Sep 30, 2013 @ 10:54am 
Nicely done. Not too easy and not too hard, but a nice variety and fun to journey through. 2 thumbs up.
Malfaction Sep 24, 2013 @ 3:20pm 
Part 3 soon? Enjoyed but ended quite unexpectedly. Thumbs up!
Smac  [author] Sep 17, 2013 @ 1:22am 
For the second chamber: you make a under the cube dropper e a on the ramp, after press the button, the cube will be launched on the button and the light bridge will turn on
p0rtalmaster Sep 17, 2013 @ 12:22am 
I managed to get frustrated by clipping textures inthe first room (I wondered why the energy ball catcher activted, didn't work, and couldn't reactivate...). Then I managed to get trapped in the second room (the space with the portalable floor...no way to fling or otherwise portal or get out), where I didn't need the hard light bridge.

Say, was the second part of this test inspired by RandomNumbers' Improvisation ?
KyloX Sep 5, 2013 @ 1:32am 
As someone said, we all have to start somewhere and mostly it ain't good. The chambers were a bit big and didn't had detial in it, just plain 2 texture room. There were some bugs, flying rocks and lamps, lights weren't.... lets just say most of the stuff were a mess.
But starting from something, learning from what you made to improve future creations is what I see here.

So good luck and hope to see some more.
BlackSheepOne Sep 4, 2013 @ 11:06pm 
Great job.
Scarecrow Sep 3, 2013 @ 7:51am 
PART 3 please!
Light Aug 30, 2013 @ 11:45am 
love it!
johannesbrod Aug 30, 2013 @ 11:12am 
this shit is damn hard!
Kepslok Aug 30, 2013 @ 7:40am 
More :D
bvsmith Aug 29, 2013 @ 7:32pm 
Oh, wildgoosespeeder, use F6
wildgoosespeeder Aug 29, 2013 @ 5:14pm 
Why use symbols? Your puzzle can benefit from magnet portals and auto-save points. I trapped myself in the last room because I didn't know how to get back up to the other side and try again.

Try my map?
Mr Doom Aug 29, 2013 @ 3:57am 
The energy ball is fine for me. Great chamber, but here are a few tips:
The first chamber is far too large and in the second one, the button should have a signage to indicate what it does. It can actually be confusing.
Smac  [author] Aug 27, 2013 @ 10:33am 
Thanks :) I'll see what I can do
Armoire à table Aug 27, 2013 @ 10:26am 
It's not a problem, we all have to start somewhere...
And for the bird, I think you can rotate the prop_dynamic so the animation will make it fly in the hole in the ceiling at the center of the map. Or you can carve the wall where the bird go.

For the energy ball... I don't know either But you can maybe disable the enery ball and parent a ball brush + env_sprite, so it looks like a glowing sphere and it does the exact same thing. Just try...
Smac  [author] Aug 27, 2013 @ 9:51am 
Thanks for the video, I will solve all problems, however for the energy ball and for the bird I do not know how to solve because: the bird have one animation (nest_flyOff) can I create an animation for the bird?
For the energy ball I don't know how to do.
Sorry for the incompetence
Armoire à table Aug 27, 2013 @ 4:55am 
You can see the problems with this video:
Armoire à table Aug 27, 2013 @ 3:20am 
ok ok, i'll do it.
Smac  [author] Aug 27, 2013 @ 1:46am 
I used the tools / clip because without that the cube would always went over the button,
what you mean by neon floats? Yes I used Portal 2 Autoring Tools.. I'm sorry for this bugs. Can you make a video of my room to help me understand where I have wrong?
Armoire à table Aug 26, 2013 @ 5:22pm 
I thumbs up because you had good ideas. But there was plenty of bugs...
First, your test chambers are too big for the puzzle you make, so the player is quickly lost.
I can see that lights are not what you prefer, cause i saw neons floating in the air many times...
And for the second test, when you have to throw the cube on the other side of the chamber, the cube doesn't directly fits in the cube button, I tried 10 times I guess, and then a found another way to finish the map. ( you can use the tools/clip around the cube button so the cube is blocked by the clip and it works at the 1st try. )

Are you using Portal 2 Authoring Tools on this map?
commander2005 Aug 26, 2013 @ 3:28pm 
very good