A Hypothetical Treachery - Destruction Remastered
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TheGreyLight  [author] Nov 25 @ 8:02pm 
Nope :)
Nespax Nov 25 @ 11:51am 
does this require any DLC?
Invicte_Nerdymonkeyboy Oct 13 @ 3:15pm 
Falkwreathan seal of approval!
[Anti-Brony] IWorkForMySoup Aug 21 @ 4:28am 
Does this work if I use Phenderix Magic Evolved? With the perk changes?
Royal Dalek of Lichfield Jun 14 @ 10:27pm 
Amazing mod for my Timelord >:D
TheGreyLight  [author] Jun 10 @ 9:04pm 
Oh! Haha awesome :)
☽LEGACY Jun 10 @ 6:48pm 
Already have it. c:
TheGreyLight  [author] Jun 10 @ 5:21pm 
You might like this then. ;)
☽LEGACY Jun 10 @ 9:16am 
Awesome! Another mod for Pyromaniacs like me... :D
TheGreyLight  [author] Jun 7 @ 6:36pm 
Np. Nah the perks wont change enemy spell powers, but they may (havent tested this) increase elemental weaknesses.
Mister Wintermoore Jun 7 @ 4:25pm 
Ah, sorry. I have another scaling mod. Still, does the perk thing happen to effect enemies? I know a little about modding from fooling about with the Creation Kit, so I don't think it would, but I was just wondering.
TheGreyLight  [author] Jun 6 @ 11:43pm 
Im not sure I follow, this mod only makes changes to perks.
Mister Wintermoore Jun 6 @ 11:27pm 
@Greylight Not the perk specifically, but the entire scaling system.
TheGreyLight  [author] Jun 6 @ 7:28pm 
@@khalil.awesome53 Soz, but its not like it should have been suprising. I did tell you exactly what they did. ;)
TheGreyLight  [author] Jun 6 @ 7:26pm 
@Mister Wintermoore What are you specifically referring to? The 'augmented' perks? The ~mage perks?
TheGreyLight  [author] Jun 6 @ 7:24pm 
@Ryan & Bros The art of frost is outdated. This was ment to be a replacement for all three of the "art of" series. You can still use it if you want, but Im not actively supporting that mod anymore :)
TheGreyLight  [author] Jun 6 @ 7:22pm 
@Redemption Nah, but you could get rid of it manually using the console, or go legendary. :)
TheGreyLight  [author] Jun 6 @ 7:22pm 
@Minizra Np :)
Mister Wintermoore Jun 6 @ 5:53pm 
Very nice mod, but does the "+100% moar damage" on spells effect enemies as well? Because I had just downloaded this, and a bandit mage one-shotted me with SPARKS... and I checked and it seemed that mages were just crushing me...
Swaggomancer May 9 @ 3:29pm 
really good mod but... The cryomage, ectromage and pyromage spells were kinda a huge dissapointment to me :/
Ryan & Bros Jan 12 @ 6:27am 
say im a huge fan of frost spells. so you can imagine how i feel about modded ones. is there any more frost spells besides tundra in this or should i suscribe to "the art of frost"?
Mizik Umbrage Jan 7 @ 3:16pm 
Could you make it to where the perk could be removed if say, someone wanted to switch?
Minizra Nov 6, 2013 @ 3:14am 
Thank you! These mods are GREAT! Many thanks for your efforts on these!
TheGreyLight  [author] Oct 29, 2013 @ 2:56pm 
@Eximenz Thanks :)
TheGreyLight  [author] Oct 29, 2013 @ 2:55pm 
@Minizra Ive put them up now :)
carl Oct 29, 2013 @ 8:38am 
Looks awesome, cant wait to get try it out.
Minizra Oct 15, 2013 @ 12:13am 
I do not suppose there is any chance you could out this mod and Pyromage on nexus? 8) Pritty Please!
Ulquiorra schiffer Oct 13, 2013 @ 9:20am 
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TheGreyLight  [author] Oct 9, 2013 @ 4:42pm 
Well if you had another mod that changes the spells in some way and placed it after this one in the load list, they should take the casting time from that new mod and you can still have the perk tree.

They need to change the actual SPEL files though, a mod that changes the namse in some way would do it.
SHROOMISH [SWE] Oct 9, 2013 @ 8:19am 
I totally love this mod, except for one little thing.
I liked it better when the casting time for all spells were longer, so is there any way to change the shorter casting time back to the old, slower ones?
TheGreyLight  [author] Oct 7, 2013 @ 9:13pm 
A message to everyone using this mod!

I have just released Pyromage, a mod which adds a bunch of new an versatile spells for your Pyromancer character. If you are a fan of this mod I highly reccommend that you check Pyromage out.
TheGreyLight  [author] Oct 7, 2013 @ 5:07pm 
You like fire? Im just about to release a mod titled Pyromage which adds a who heap of new fire-based spells. Some are combat ones, others are utility ones. If you like playing a fire based character this will be your perfect mod ;)

Some spells include:

- Heat shields (fire based wards with custom visuals)

- Fire-based light spell (similar to magelight but lights up much more and can have unlimited amount, custom visuals)

- A new stealthy assassination type, long range fire spell. (also custom visuals)

And a whole bunch of variations of the standard combat spells. Coming soon! :D
Swaggomancer Oct 7, 2013 @ 4:55pm 
GreyLight Im a big fan of you and plz plz plz plz make another spell mod because im into bigger mods now and this is kinda to small, :(
TheGreyLight  [author] Oct 2, 2013 @ 8:37pm 
Having that perk raises the power of the fire spell because they have the 'fear' effect. And no it doesn't affect NPCs :)
rainbows_end_farm Oct 2, 2013 @ 8:15pm 
does this mod affect other npcs?
rainbows_end_farm Oct 2, 2013 @ 8:14pm 
oh ya that might be it. thanks
TheGreyLight  [author] Sep 29, 2013 @ 3:26pm 
@rainbows_end_farm Do you have the "aspect of terror" illusion perk by any chance?
rainbows_end_farm Sep 29, 2013 @ 11:47am 
also does shock perks affect storm call? mabye a new mod?
rainbows_end_farm Sep 29, 2013 @ 11:46am 
i have an qweustion that i cant find the awnser to on the internet. when i went to the college my teacher of destruction told me that if i focused my mind on a certin element of destruction it would become more powerfull. well after using fire spells for a while i noticed that flame did 16 damdge while sparks and frostbite did 8. i was wondering how far this efect can go and why no one seems to know about.
morepugs Sep 27, 2013 @ 11:31pm 
do you think you could make touch spells like the ones in oblivion?
Perry D Leonhart Sep 25, 2013 @ 4:28pm 
Zero needs some relaxing cup of coffe in Plaza Mayor lol
TheGreyLight  [author] Sep 25, 2013 @ 7:05am 
I can tell :)
StoneMountain2040 Sep 25, 2013 @ 6:12am 
I'm currently orgasiming...installing now-I HAZ MOAR POWAAAAAAAAAAAAAAAAAH!!!

you too miraak, you're a dick. O wait, I did that already =P
You're next Alduin-no wait Harkon's next THEN Alduin.


Love this mod.
TheGreyLight  [author] Sep 21, 2013 @ 4:16pm 
Hmm, idk. Ive never used runes. If that is true for vanilla then it is probbably also true for this then. Ill look into it.
Perry D Leonhart Sep 21, 2013 @ 11:06am 
@TheGreyLight one question: I read that Runes are not improved by their elementary perk on vanilla Skyrim - idk if that's true -. Are they? If that's true, does this mod fix it?
Bane Sep 18, 2013 @ 10:24am 
thanks. ill give it a try
TheGreyLight  [author] Sep 18, 2013 @ 4:05am 
Maybe try moving this mod to the bottom of your load list. :)
Bane Sep 17, 2013 @ 11:23pm 
i dont see where u can pick your specializations
TheGreyLight  [author] Sep 14, 2013 @ 7:32am 
When you get the perk, the spell is added to your inventory automatically! :) Check your spell list
Swaggomancer Sep 14, 2013 @ 5:41am 
lol i suck at spelling xD