The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

A Hypothetical Treachery - Destruction Remastered
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Munday  [author] Aug 18, 2016 @ 10:02pm 
Make sure you have it selected in the mod list. If you are still having problems, try moving it to the bottom.
radcircles909 Aug 18, 2016 @ 4:43pm 
@TheGreyLight for some reason when i subscribe and go into the game nothing has changed with the perk tree
radcircles909 Aug 16, 2016 @ 2:32pm 
for some reason when i subscribe and go into the game nothing has changed with the perk tree
Balthias May 15, 2016 @ 7:03pm 
Hope it gets updated to prevent any compatibiliy issues
Pootis Prinny Oct 31, 2015 @ 8:36am 
This needs a masters version where you can get all three special perks
Munday  [author] Aug 24, 2015 @ 3:20am 
Even when you place it after? Well in that case I guess they cant be used together. Sorry about that! :/
Sawtooth "44" ForgeFire Aug 23, 2015 @ 11:03pm 
just checked, perk tree is over written from skyre's one
Munday  [author] Aug 23, 2015 @ 4:31am 
I dont use SkyRe so I dont know exactly what it changes. Try putting this mod after SkyRe in the Load Order and see what happens :)
Sawtooth "44" ForgeFire Aug 23, 2015 @ 2:47am 
sounds awesome
but is this compatible with skyre?
Munday  [author] Jul 24, 2015 @ 7:25am 
Bro... Im literally watching this animae at the moment... I started a few days ago!

Im not going to click that becuase it probbaly has spoilers XD
jordan99.evans Jul 23, 2015 @ 9:43am 
you should make a magic mod based off of this
Kaurv Jun 5, 2015 @ 8:48am 
Will you do a mod like Pyromage but for Cryomage & such, with non-lethal alternatives?
That Weirdo Dragon May 14, 2015 @ 9:40pm 
thanks! now i have a reason to use magic! i usualy beat the shit outta everyone with a mace
Jackson Mar 5, 2015 @ 12:07am 
Красава Бля сколько работы типок проделал
The Clairvoyer Feb 16, 2015 @ 12:03pm 
This mod is awesome and I have been using it for years. but I have a request for a mod
that is similar to this one and based on another mod that was taken off of steam. The
request is that on the left side of the destruction perk tree where there is augment
fire, frost, and shock, instead of 3 branches all leading to different augment perks,
You would have one branch leading to Augment Destruction. That Perk would have 10
level finishing at 300% damage, And that Unified augment perk would have 3 branches
leading off of it. 1 branch would go to pyromage the other to frostmage, and so on.
It seems fairly simple to unify the 3 augment perks in 1 perk with 10 levels so you could
keep investing perks raising you destruction damage as high as you wish after choosing to become a pyromage and so on. Sorry for the lengthy post in the comments section but I still am pretty new to this.
Please respond to my comment even if the answer is No
and keep up the amazing work.
Mes Jan 31, 2015 @ 7:18am 
First of all, this mod is awesmoe, amazing job. Second of all, I think it's kind of funny to see a mage enveloped in fire about to unleash destruction with the words next to him "A Hypothetical Treachery"
Munday  [author] Nov 25, 2014 @ 8:02pm 
Nope :)
Nibba Nov 25, 2014 @ 11:51am 
does this require any DLC?
CaptainPankek Oct 13, 2014 @ 3:15pm 
Falkwreathan seal of approval!
Sigmar protect us Aug 21, 2014 @ 4:28am 
Does this work if I use Phenderix Magic Evolved? With the perk changes?
Munday  [author] Jun 10, 2014 @ 9:04pm 
Oh! Haha awesome :)
MicaelaMurf Jun 10, 2014 @ 6:48pm 
Already have it. c:
Munday  [author] Jun 10, 2014 @ 5:21pm 
You might like this then. ;)
MicaelaMurf Jun 10, 2014 @ 9:16am 
Awesome! Another mod for Pyromaniacs like me... :D
Munday  [author] Jun 7, 2014 @ 6:36pm 
Np. Nah the perks wont change enemy spell powers, but they may (havent tested this) increase elemental weaknesses.
Earl Russel Browder Jun 7, 2014 @ 4:25pm 
Ah, sorry. I have another scaling mod. Still, does the perk thing happen to effect enemies? I know a little about modding from fooling about with the Creation Kit, so I don't think it would, but I was just wondering.
Munday  [author] Jun 6, 2014 @ 11:43pm 
Im not sure I follow, this mod only makes changes to perks.
Earl Russel Browder Jun 6, 2014 @ 11:27pm 
@Greylight Not the perk specifically, but the entire scaling system.
Munday  [author] Jun 6, 2014 @ 7:28pm 
@@khalil.awesome53 Soz, but its not like it should have been suprising. I did tell you exactly what they did. ;)
Munday  [author] Jun 6, 2014 @ 7:26pm 
@Mister Wintermoore What are you specifically referring to? The 'augmented' perks? The ~mage perks?
Munday  [author] Jun 6, 2014 @ 7:24pm 
@Ryan & Bros The art of frost is outdated. This was ment to be a replacement for all three of the "art of" series. You can still use it if you want, but Im not actively supporting that mod anymore :)
Munday  [author] Jun 6, 2014 @ 7:22pm 
@Redemption Nah, but you could get rid of it manually using the console, or go legendary. :)
Munday  [author] Jun 6, 2014 @ 7:22pm 
@Minizra Np :)
Earl Russel Browder Jun 6, 2014 @ 5:53pm 
Very nice mod, but does the "+100% moar damage" on spells effect enemies as well? Because I had just downloaded this, and a bandit mage one-shotted me with SPARKS... and I checked and it seemed that mages were just crushing me...
DJ Post-It Note May 9, 2014 @ 3:29pm 
really good mod but... The cryomage, ectromage and pyromage spells were kinda a huge dissapointment to me :/
Skittlemac Jan 12, 2014 @ 6:27am 
say im a huge fan of frost spells. so you can imagine how i feel about modded ones. is there any more frost spells besides tundra in this or should i suscribe to "the art of frost"?
Mizik Umbrage Jan 7, 2014 @ 3:16pm 
Could you make it to where the perk could be removed if say, someone wanted to switch?
Minizra Nov 6, 2013 @ 3:14am 
Thank you! These mods are GREAT! Many thanks for your efforts on these!
Munday  [author] Oct 29, 2013 @ 2:56pm 
@Eximenz Thanks :)
Munday  [author] Oct 29, 2013 @ 2:55pm 
@Minizra Ive put them up now :)
carl Oct 29, 2013 @ 8:38am 
Looks awesome, cant wait to get try it out.
Minizra Oct 15, 2013 @ 12:13am 
I do not suppose there is any chance you could out this mod and Pyromage on nexus? 8) Pritty Please!
Gilgamesh Oct 13, 2013 @ 9:20am 
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Munday  [author] Oct 9, 2013 @ 4:42pm 
Well if you had another mod that changes the spells in some way and placed it after this one in the load list, they should take the casting time from that new mod and you can still have the perk tree.

They need to change the actual SPEL files though, a mod that changes the namse in some way would do it.
Panzerpadden Oct 9, 2013 @ 8:19am 
I totally love this mod, except for one little thing.
I liked it better when the casting time for all spells were longer, so is there any way to change the shorter casting time back to the old, slower ones?
Munday  [author] Oct 7, 2013 @ 9:13pm 
A message to everyone using this mod!

I have just released Pyromage , a mod which adds a bunch of new an versatile spells for your Pyromancer character. If you are a fan of this mod I highly reccommend that you check Pyromage out.
Munday  [author] Oct 7, 2013 @ 5:07pm 
You like fire? Im just about to release a mod titled Pyromage which adds a who heap of new fire-based spells. Some are combat ones, others are utility ones. If you like playing a fire based character this will be your perfect mod ;)

Some spells include:

- Heat shields (fire based wards with custom visuals)

- Fire-based light spell (similar to magelight but lights up much more and can have unlimited amount, custom visuals)

- A new stealthy assassination type, long range fire spell. (also custom visuals)

And a whole bunch of variations of the standard combat spells. Coming soon! :D
DJ Post-It Note Oct 7, 2013 @ 4:55pm 
GreyLight Im a big fan of you and plz plz plz plz make another spell mod because im into bigger mods now and this is kinda to small, :(
Munday  [author] Oct 2, 2013 @ 8:37pm 
Having that perk raises the power of the fire spell because they have the 'fear' effect. And no it doesn't affect NPCs :)
DeathWeaver4 Oct 2, 2013 @ 8:15pm 
does this mod affect other npcs?