The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ring of Night Eye
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revotan Nov 5, 2016 @ 8:50am 
Good work! I will try it as soon as I can so I can let you know my experience.
Altbert  [author] Nov 4, 2016 @ 3:12pm 
The SSE version is now available on
Altbert  [author] Nov 4, 2016 @ 1:46pm 
I found the solution to the mod activation in SSE, and found that the conversion didn't go as expected. Folder structure in SSE is different from the original Skyrim. Color scheme is okay, but there is still blur when using the ring. When I've solved that, the mod will be available for download from .
revotan Nov 3, 2016 @ 1:10pm 
Appreciate your diligent work to support this mod!
Altbert  [author] Nov 3, 2016 @ 11:35am 
@asmodeous17: Skyrim SE and CK64 are up and running. I have converted this mod for SSE, but don't seem to be able to test it properly. I can't get the mod activated in SSE, but trying to find a solution.
Altbert  [author] Oct 29, 2016 @ 9:22am 
I will see what I can do. First see if SE supports my rig!
asmodeous17 Oct 28, 2016 @ 6:22am 
I hope this gets redone for Skyrim SE
revotan Feb 1, 2015 @ 9:15am 
Yeah, you're right. As I thought about it, there is a possiblity that it would be equiped by mistake so, I guess the personal touch is in order. ;)

Still a great mod though!
Altbert  [author] Jan 31, 2015 @ 12:29pm 
I think it might be possible, but will take an awfull lot of programming. Brightness of light is defined by the "Fade" property. I could use that, but it doesn't have the same result in different environments (dark rocky dungeons vs icy caves). Then you have pulsating lights, lights caused by explosions, etc. I think it would be more convenient to have the ring as a favorite item (under the Q-key) and then configure it for one of the number keys (1 to 8). If I would take all this into consideration, you would probably get very frustrated of all the switching on and off of the ring!
revotan Jan 31, 2015 @ 7:40am 
@Albert: good points. I suppose the easy answer is your retinas would roast. But maybe there's a metric for ambient light so you could do a two part filter; 1) always on at night and 2) only on during day if ambient light is less than some value? I have no idea though this is just a ... stab in the dark. Oh god, did I just say that?
jcnicky3256 Jan 29, 2015 @ 10:06am 
Great mod, rated it up, faved it.
Altbert  [author] Jan 29, 2015 @ 7:58am 
@wolfman & revotan: that would be a good idea, but I will have to figure out how to handle using the ring in a dark cave during daytime, Also, what would be the effect when leaving the cave during daytime.
revotan Jan 28, 2015 @ 3:49pm 
Would be nice if it was auto un-equiped during the day. Otherwise, this provides a huge service, thank you!
jcnicky3256 Dec 19, 2014 @ 1:48pm 
Got to try this, thanks.
wolfman Sep 28, 2014 @ 7:23am 
great mod. gone in to some caves and cleaned it out before they knew what hit them. the only problem is after using in a dungeon i keep forgeting to take it off before i leave. LOL rated fav'd and added
jinaen Aug 21, 2014 @ 11:46am 
Jo_Blow Apr 22, 2014 @ 2:04am 
great mod thankyou much for this great with all DLC ..on steam ..keep up the good ideas pls tysm:)
Altbert  [author] Jan 2, 2014 @ 3:24am 
Try using the prefix I use for form IDs: _amm: "help _amm". It should come up with the ID xx000D65 where "xx" is the load order number of the mod.
warren Jan 1, 2014 @ 4:29pm 
I cant seem to find the correct console id for this, and "help RingOfNightEye" doesnt work. Any thoughts?
[DIE] Sperminator 3000 Nov 2, 2013 @ 2:03pm 
good mod altbert! thank you very mutch i have shearsh 1 month to find this mod! GREAT!
I'm Hole Oct 26, 2013 @ 9:42pm 
Poblano Oct 13, 2013 @ 3:34pm 
allright! To spawn the item into the game simply open the console and type

player.additem 4C000D65 1

you can replace the 1 at the end with any number to change the amount of rings it will give you

for example, if I type player.additem 4C000D65 7 it would give me seven rings of night eye
Poblano Oct 13, 2013 @ 3:18pm 
Thanks but I just typed in the console "help RingOfNightEye" or something like that I think,
and it said the id
Altbert  [author] Oct 13, 2013 @ 1:15pm 
The console id for the ring is xx000D65 where xx = the number of the mod in load order.
Poblano Oct 13, 2013 @ 10:23am 
If I want to spawn the ring in via the console what would the ring's ID be? I seem to have lost the ring :(
ZodiacDragonStar Oct 3, 2013 @ 5:35pm 
ok thanks i'll keep an eye out for any changes on this.
Altbert  [author] Oct 3, 2013 @ 1:22pm 
I think it could be done as I found the conditions that can be set for this purpose, but I still have to figure out how to set these conditions.
Altbert  [author] Sep 30, 2013 @ 8:57am 
I don't know if that's possible, but I will look into it.
ZodiacDragonStar Sep 29, 2013 @ 11:41am 
curious, while i play a khajiit and usually have night eye set as my power, i might be interested in this. however i do have a idea to make it kinda better, that is to make it auto activate after 8pm or when in a cave or dark dungeon, and auto dispel when in daylight or other lighted areas, say like auto dispel at 6 or 8 am? is this doable?
kcaen Sep 19, 2013 @ 1:54am 
Great to have a Night Eye ring so early in the game. Great effect too - better than normal Night eye ability, spells or other rings. Just like walking in the day. Well done.
Arrow Albert Sep 18, 2013 @ 2:25pm 
I can't get the creation kit to work but thanks anyway. (Maybe I can get it to work once I have more free time)
Altbert  [author] Sep 18, 2013 @ 1:19pm 
@Arrow Albert: I haven't considered making a spell version and I don't think I will. Simply have a look at my plugin in the Creation Kit and you know how to create your dragon eye ring!
Arrow Albert Sep 18, 2013 @ 12:52pm 
The effect is great, in fact the best night I effect I have ever seen. The only problem is that I can't enchant anything with the effect. (It's a minor problem, I wanted to make my dragon eye ring to have this effect and the muffle effect.)
Arrow Albert Sep 18, 2013 @ 12:50pm 
Have you considered making a spell version? you could make it so that it is sold by Drevis (The master illusion mage.)
Bacon Tentacles Sep 8, 2013 @ 6:54pm 
Aww www, yisss. *subs*
RangerRogue39 Sep 4, 2013 @ 7:26pm 
I found something with night eye enchantment once, but I'm taking this instead for the changes. The original bright blue hurts my eyes.
Altbert  [author] Sep 3, 2013 @ 8:00am 
No, it doesn't! I have created a new magical effect and enchantment, based on the original night eye, but modified as described above, and as seen in every second picture.
Arrow Albert Sep 2, 2013 @ 3:25pm 
Does this change the original night eye as well? (Just asking because the description says that when wearing the ring there will be no blur around the edges of the screen and the blueish color of night vision has been changed to more natural colors. The original sound effects of Night Eye have been removed.)
Altbert  [author] Aug 24, 2013 @ 12:32pm 
OK, found them! Base Ring gives 10 sec. of night vision. There's also the Ring of Nighteye (000937F6) with 20 sec. of night vision and the Grand Ring of Nighteye with 30 sec. of night vision (000937F7). My ring gives constant night vision and lasts as long as you are wearing the ring.
SBB66 Aug 24, 2013 @ 6:15am 
The Base Ring of Nighteye in Oblivion is 000937F5.
SBB66 Aug 23, 2013 @ 1:08pm 
I always had a ring that gave me this ability. There are several of them under the 000937Fx ID range.
Altbert  [author] Aug 21, 2013 @ 10:16am 
As far as I know night vision in Oblivion is mostly the same as in Skyrim, for Khajiit and Vampires (no Werewolves in Oblivion). The only comparible item in Oblivion I found was the helmet Fin Gleam, that also provides live detection and underwater breathing.
SBB66 Aug 21, 2013 @ 9:02am 
This sounds like the Oblivion version of Night-Eye. Definitely something that has been missing from the game. Subscribing now.