Real Daedric Artifacts (Weapons)
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boieshuzu 2014년 11월 18일 오후 2시 20분 
but awesome mod anyway
boieshuzu 2014년 11월 18일 오후 2시 20분 
the rueful axe is an artifact but not a true daedric artifact the real on is the masque of clavicus vile
EmoUnicorn 2013년 11월 11일 오후 2시 50분 
cool mod thx
୧༼ಠ益ಠ༽୨ 2013년 8월 31일 오전 9시 45분 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
୧༼ಠ益ಠ༽୨ 2013년 8월 31일 오전 9시 40분 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [작성자] 2013년 8월 30일 오후 6시 48분 
No dlc is required for this mod
-CML- Mr. Ledge 2013년 8월 30일 오후 5시 46분 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [작성자] 2013년 8월 30일 오후 3시 56분 
Yes, the 6th picture is of the Wabbajack
zgogery 2013년 8월 30일 오후 12시 41분 
What is the 6th picture of? Is it Wabbajack?
ringsella 2013년 8월 28일 오후 11시 44분 
Sanguine Rose is supossed to run out according to the tes lore
Cherubaal 2013년 8월 26일 오후 11시 50분 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
Tortilla #merrrynewjesus 2013년 8월 26일 오후 11시 34분 
where do you find them?
LegitimateDrumstepWubstebSaurus 2013년 8월 26일 오후 9시 46분 
read the page?
Dralone ~ (͡° ͜ʖ ͡°) 2013년 8월 26일 오후 3시 27분 
does this conflict with daedric artifacts improved?
callum_5tuart 2013년 8월 26일 오후 12시 01분 
Sasaki Haise 2013년 8월 26일 오전 4시 04분 
Get Bobs saggy ass out of here. Bob sucks.
shadohart 2013년 8월 25일 오후 6시 38분 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [작성자] 2013년 8월 25일 오후 2시 19분 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
ScottThePorkChop 2013년 8월 25일 오후 1시 35분 
Does this work for the Ebony Blade???
Ghostrunner24  [작성자] 2013년 8월 25일 오후 12시 55분 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
JaeCryo 2013년 8월 25일 오후 12시 24분 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Moosekin 2013년 8월 25일 오후 12시 14분 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
Lord Opossum 2013년 8월 25일 오전 9시 59분 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac 2013년 8월 25일 오전 9시 46분 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
bhawks 2013년 8월 25일 오전 6시 28분 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderStandingBy 2013년 8월 25일 오전 6시 04분 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Rock 'Em Sock 'Em Jesus 2013년 8월 25일 오전 5시 47분 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
CANCER XD CANCER XD CANCER XD 2013년 8월 25일 오전 5시 10분 
DerelictJustice 2013년 8월 25일 오전 1시 39분 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [작성자] 2013년 8월 24일 오후 6시 41분 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Regular ol' Aidan 2013년 8월 24일 오후 4시 58분 
Could you make a Dragonborn and Dawnguard edition?
kscookster123 2013년 8월 24일 오후 4시 07분 
i dont no were it is
Sir Eggmond 2013년 8월 24일 오전 12시 38분 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Muffinloaf ♥ 2013년 8월 23일 오후 11시 51분 
Yes, let's give a round of applause to Zoidberg!
Medical Krieg Mann 2013년 8월 23일 오후 7시 32분 
tcam010 2013년 8월 23일 오전 6시 57분 
lycanthropy_buff 2013년 8월 22일 오후 9시 25분 
yayasssss :) xD
trippy machete 2013년 8월 22일 오후 7시 17분 
thank you!
Tiamat Blaze 2013년 8월 22일 오후 5시 01분 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [작성자] 2013년 8월 22일 오후 4시 53분 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [작성자] 2013년 8월 22일 오후 3시 25분 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
]|[mmortal 2013년 8월 22일 오후 2시 58분 
Add more weapons and buff the stats of all of them please.
Taleonas 2013년 8월 22일 오후 1시 11분 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas 2013년 8월 22일 오후 1시 10분 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
[KhLe]Witchhunter 2013년 8월 22일 오전 11시 05분 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.
Iredesc 2013년 8월 22일 오전 12시 31분 
THE WABBAJACK that weapon is scary and it's good to see that I can be my own nightmare free of charge from now on :D
You 2013년 8월 21일 오후 9시 41분 
it is very easy not charge your deadriatic artifacts, simply enchant your armor by reducing the destruction cost fo the spells. so this mod sucks and give it a big -10
weavah9 2013년 8월 21일 오후 9시 31분 
I admit, when I consider why Daedric artifacts might need charging, the question of whether it's an issue of power on the part of these godline extradminensional beings doesn't really come up.

They don't need charging because the princes had to make them that way, they need charging because most of the Daedric princes are dicks.
Wrekt 2013년 8월 21일 오전 10시 27분 
Make a seperate mod for Aedric artifacts like ariel's bow and staff of magnus
Ghostrunner24  [작성자] 2013년 8월 21일 오전 10시 11분 
I thought that the Rueful Axe was one from Clavicus Vile, even though it wasn't exactly a Daedric Artifact. If there is enough support, I might do some of the weapons from the DLCs (like Auriel's bow)