The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Real Daedric Artifacts (Weapons)
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62 件のコメント
fat joe 2019年9月29日 11時27分 
Do you think you could make a " Dischant the Daedric Artifacts" mod? It would be much appritiated
Genghis Corn 2017年9月17日 10時33分 
God speed,you magnifecent bastard
KappaPride702 2015年6月5日 23時11分 
wait..what? LOL either my game is bugged or I'm through the shit...
Ghostrunner24  [作成者] 2015年6月5日 20時26分 
@The Outsider, I would but according to the game files it already has an infinite charge as it is. I will try to see what I can do though if there is a way to make it better. Thank you for the appreciation though :D
KappaPride702 2015年6月2日 7時15分 
hi uhm...wanted to ask if you can add that mephala katana artifact in here? please and if you do thank you xD really nice mod
boieshuzu 2014年11月18日 14時20分 
but awesome mod anyway
boieshuzu 2014年11月18日 14時20分 
the rueful axe is an artifact but not a true daedric artifact the real on is the masque of clavicus vile
$2 Hooker 2013年11月11日 14時50分 
cool mod thx
oil 2013年8月31日 9時45分 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
oil 2013年8月31日 9時40分 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [作成者] 2013年8月30日 18時48分 
No dlc is required for this mod
Teaiwen 2013年8月30日 17時46分 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [作成者] 2013年8月30日 15時56分 
Yes, the 6th picture is of the Wabbajack
Ameridane 2013年8月30日 12時41分 
What is the 6th picture of? Is it Wabbajack?
ringsella 2013年8月28日 23時44分 
Sanguine Rose is supossed to run out according to the tes lore
Kor 2013年8月26日 23時50分 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
Smuck 2013年8月26日 23時34分 
where do you find them?
Codex 2013年8月26日 21時46分 
read the page?
Dralone 2013年8月26日 15時27分 
does this conflict with daedric artifacts improved?
OmegaKiryu827 2013年8月26日 12時01分 
WABBAJACK WABBAJACK WABBAJACK!
Big Dick Bazuso 2013年8月26日 4時04分 
Get Bobs saggy ass out of here. Bob sucks.
shadohart 2013年8月25日 18時38分 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [作成者] 2013年8月25日 14時19分 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
Scott 2013年8月25日 13時35分 
Does this work for the Ebony Blade???
Ghostrunner24  [作成者] 2013年8月25日 12時55分 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
Jaemandr 2013年8月25日 12時24分 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Moosekin 2013年8月25日 12時14分 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
Cam_Girl 2013年8月25日 9時59分 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac 2013年8月25日 9時46分 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
bhawks 2013年8月25日 6時28分 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderToBase 2013年8月25日 6時04分 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Moist Butter-musk 2013年8月25日 5時47分 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
Bruh 2013年8月25日 5時10分 
WABBAJACK!!!!!!!!!!!
Vaaluin 2013年8月25日 1時39分 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [作成者] 2013年8月24日 18時41分 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Lokihokipoki 2013年8月24日 16時58分 
Could you make a Dragonborn and Dawnguard edition?
Kscookster 2013年8月24日 16時07分 
i dont no were it is
Nerva | Helldiver 2013年8月24日 0時38分 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Terri Berri 2013年8月23日 23時51分 
Yes, let's give a round of applause to Zoidberg! :D:
burningfrozenheartache 2013年8月23日 19時32分 
HOORAY FOR ZOIDBERG!
tcam010 2013年8月23日 6時57分 
Finally!
Valkyrie 2013年8月22日 21時25分 
yayasssss :) xD
Femboy Hooters 2013年8月22日 19時17分 
thank you!
Tiamat Blaze 2013年8月22日 17時01分 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [作成者] 2013年8月22日 16時53分 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [作成者] 2013年8月22日 15時25分 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
Jamescell 2013年8月22日 14時58分 
Add more weapons and buff the stats of all of them please.
Taleonas 2013年8月22日 13時11分 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas 2013年8月22日 13時10分 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
UraniumStag 2013年8月22日 11時05分 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.