Real Daedric Artifacts (Weapons)
57 Kommentare
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boieshuzu 18. Nov. 2014 um 14:20 Uhr 
but awesome mod anyway
boieshuzu 18. Nov. 2014 um 14:20 Uhr 
the rueful axe is an artifact but not a true daedric artifact the real on is the masque of clavicus vile
EmoUnicorn 11. Nov. 2013 um 14:50 Uhr 
cool mod thx
Marcus Caelius of Legio XIIX 31. Aug. 2013 um 9:45 Uhr 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
Marcus Caelius of Legio XIIX 31. Aug. 2013 um 9:40 Uhr 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [Autor] 30. Aug. 2013 um 18:48 Uhr 
No dlc is required for this mod
-CML- Mr. Ledge 30. Aug. 2013 um 17:46 Uhr 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [Autor] 30. Aug. 2013 um 15:56 Uhr 
Yes, the 6th picture is of the Wabbajack
zgogery 30. Aug. 2013 um 12:41 Uhr 
What is the 6th picture of? Is it Wabbajack?
ringsella 28. Aug. 2013 um 23:44 Uhr 
Sanguine Rose is supossed to run out according to the tes lore
Cherubaal 26. Aug. 2013 um 23:50 Uhr 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
Tortilla #merrrynewjesus 26. Aug. 2013 um 23:34 Uhr 
where do you find them?
Codex 26. Aug. 2013 um 21:46 Uhr 
read the page?
Dralone ~ (͡° ͜ʖ ͡°) 26. Aug. 2013 um 15:27 Uhr 
does this conflict with daedric artifacts improved?
callum_5tuart 26. Aug. 2013 um 12:01 Uhr 
Sasaki Haise 26. Aug. 2013 um 4:04 Uhr 
Get Bobs saggy ass out of here. Bob sucks.
shadohart 25. Aug. 2013 um 18:38 Uhr 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [Autor] 25. Aug. 2013 um 14:19 Uhr 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
ScottThePorkChop 25. Aug. 2013 um 13:35 Uhr 
Does this work for the Ebony Blade???
Ghostrunner24  [Autor] 25. Aug. 2013 um 12:55 Uhr 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
JaeCryo 25. Aug. 2013 um 12:24 Uhr 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Moosekin 25. Aug. 2013 um 12:14 Uhr 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
Lord Opossum 25. Aug. 2013 um 9:59 Uhr 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac 25. Aug. 2013 um 9:46 Uhr 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
bhawks 25. Aug. 2013 um 6:28 Uhr 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderStandingBy 25. Aug. 2013 um 6:04 Uhr 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Rock 'Em Sock 'Em Jesus 25. Aug. 2013 um 5:47 Uhr 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
Yuno Gasai 25. Aug. 2013 um 5:10 Uhr 
DerelictJustice 25. Aug. 2013 um 1:39 Uhr 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [Autor] 24. Aug. 2013 um 18:41 Uhr 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Regular ol' Aidan 24. Aug. 2013 um 16:58 Uhr 
Could you make a Dragonborn and Dawnguard edition?
kscookster123 24. Aug. 2013 um 16:07 Uhr 
i dont no were it is
Ser Edgemond 24. Aug. 2013 um 0:38 Uhr 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Muffinloaf ♥ 23. Aug. 2013 um 23:51 Uhr 
Yes, let's give a round of applause to Zoidberg!
Medical Krieg Mann 23. Aug. 2013 um 19:32 Uhr 
tcam010 23. Aug. 2013 um 6:57 Uhr 
lycanthropy_buff 22. Aug. 2013 um 21:25 Uhr 
yayasssss :) xD
trippy machete 22. Aug. 2013 um 19:17 Uhr 
thank you!
Tiamat Blaze 22. Aug. 2013 um 17:01 Uhr 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [Autor] 22. Aug. 2013 um 16:53 Uhr 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [Autor] 22. Aug. 2013 um 15:25 Uhr 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
]|[mmortal 22. Aug. 2013 um 14:58 Uhr 
Add more weapons and buff the stats of all of them please.
Taleonas 22. Aug. 2013 um 13:11 Uhr 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas 22. Aug. 2013 um 13:10 Uhr 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
[KhLe]Witchhunter 22. Aug. 2013 um 11:05 Uhr 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.
Adosos 22. Aug. 2013 um 0:31 Uhr 
THE WABBAJACK that weapon is scary and it's good to see that I can be my own nightmare free of charge from now on :D
You 21. Aug. 2013 um 21:41 Uhr 
it is very easy not charge your deadriatic artifacts, simply enchant your armor by reducing the destruction cost fo the spells. so this mod sucks and give it a big -10
weavah9 21. Aug. 2013 um 21:31 Uhr 
I admit, when I consider why Daedric artifacts might need charging, the question of whether it's an issue of power on the part of these godline extradminensional beings doesn't really come up.

They don't need charging because the princes had to make them that way, they need charging because most of the Daedric princes are dicks.
Wrekt 21. Aug. 2013 um 10:27 Uhr 
Make a seperate mod for Aedric artifacts like ariel's bow and staff of magnus
Ghostrunner24  [Autor] 21. Aug. 2013 um 10:11 Uhr 
I thought that the Rueful Axe was one from Clavicus Vile, even though it wasn't exactly a Daedric Artifact. If there is enough support, I might do some of the weapons from the DLCs (like Auriel's bow)