The Elder Scrolls V: Skyrim

Real Daedric Artifacts (Weapons)
60 opmerkingen
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The Outsider 5 jun om 11:11nm 
wait..what? LOL either my game is bugged or I'm through the shit...
Ghostrunner24  [auteur] 5 jun om 8:26nm 
@The Outsider, I would but according to the game files it already has an infinite charge as it is. I will try to see what I can do though if there is a way to make it better. Thank you for the appreciation though :D
The Outsider 2 jun om 7:15vm 
hi uhm...wanted to ask if you can add that mephala katana artifact in here? please and if you do thank you xD really nice mod
boieshuzu 18 nov 2014 om 2:20nm 
but awesome mod anyway
boieshuzu 18 nov 2014 om 2:20nm 
the rueful axe is an artifact but not a true daedric artifact the real on is the masque of clavicus vile
EmoUnicorn 11 nov 2013 om 2:50nm 
cool mod thx
Scoot 31 aug 2013 om 9:45vm 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
Scoot 31 aug 2013 om 9:40vm 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [auteur] 30 aug 2013 om 6:48nm 
No dlc is required for this mod
-CML- Mr. Ledge 30 aug 2013 om 5:46nm 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [auteur] 30 aug 2013 om 3:56nm 
Yes, the 6th picture is of the Wabbajack
zgogery 30 aug 2013 om 12:41nm 
What is the 6th picture of? Is it Wabbajack?
ringsella 28 aug 2013 om 11:44nm 
Sanguine Rose is supossed to run out according to the tes lore
Cherubaal 26 aug 2013 om 11:50nm 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
[FTW] Tortilla 26 aug 2013 om 11:34nm 
where do you find them?
BabyRage 26 aug 2013 om 9:46nm 
read the page?
Dralone ~ (͡° ͜ʖ ͡°) 26 aug 2013 om 3:27nm 
does this conflict with daedric artifacts improved?
OmegaKiryu827 26 aug 2013 om 12:01nm 
Nagisa Kaworu 26 aug 2013 om 4:04vm 
Get Bobs saggy ass out of here. Bob sucks.
shadohart 25 aug 2013 om 6:38nm 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [auteur] 25 aug 2013 om 2:19nm 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
ScottThePorkChop 25 aug 2013 om 1:35nm 
Does this work for the Ebony Blade???
Ghostrunner24  [auteur] 25 aug 2013 om 12:55nm 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
JaeCryo 25 aug 2013 om 12:24nm 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Moosekin 25 aug 2013 om 12:14nm 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
Lord Opossum 25 aug 2013 om 9:59vm 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac 25 aug 2013 om 9:46vm 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
bhawks 25 aug 2013 om 6:28vm 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderToBase 25 aug 2013 om 6:04vm 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Frou Frou Wiggly Good Times 25 aug 2013 om 5:47vm 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
Knut arne "chilener'n" vinge 25 aug 2013 om 5:10vm 
DerelictJustice 25 aug 2013 om 1:39vm 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [auteur] 24 aug 2013 om 6:41nm 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Regular ol' Aidan 24 aug 2013 om 4:58nm 
Could you make a Dragonborn and Dawnguard edition?
iThe FlashGG 24 aug 2013 om 4:07nm 
i dont no were it is
Sir Eggmond 24 aug 2013 om 12:38vm 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Muffinloaf ♥ 23 aug 2013 om 11:51nm 
Yes, let's give a round of applause to Zoidberg!
Medical Krieg Mann 23 aug 2013 om 7:32nm 
tcam010 23 aug 2013 om 6:57vm 
lycanthropy_buff 22 aug 2013 om 9:25nm 
yayasssss :) xD
trippy machete 22 aug 2013 om 7:17nm 
thank you!
Tiamat Blaze 22 aug 2013 om 5:01nm 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [auteur] 22 aug 2013 om 4:53nm 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [auteur] 22 aug 2013 om 3:25nm 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
]|[mmortal 22 aug 2013 om 2:58nm 
Add more weapons and buff the stats of all of them please.
Taleonas 22 aug 2013 om 1:11nm 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas 22 aug 2013 om 1:10nm 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
[KhLe]Witchhunter 22 aug 2013 om 11:05vm 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.
Iredesc 22 aug 2013 om 12:31vm 
THE WABBAJACK that weapon is scary and it's good to see that I can be my own nightmare free of charge from now on :D
You 21 aug 2013 om 9:41nm 
it is very easy not charge your deadriatic artifacts, simply enchant your armor by reducing the destruction cost fo the spells. so this mod sucks and give it a big -10