Real Daedric Artifacts (Weapons)
Počet komentářů: 57
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boieshuzu 18. lis. v 2.20 odp. 
but awesome mod anyway
boieshuzu 18. lis. v 2.20 odp. 
the rueful axe is an artifact but not a true daedric artifact the real on is the masque of clavicus vile
Emo jesus 11. lis. 2013 v 2.50 odp. 
cool mod thx
SHOOT ME IN THE FACE 31. srp. 2013 v 9.45 dop. 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
SHOOT ME IN THE FACE 31. srp. 2013 v 9.40 dop. 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [autor] 30. srp. 2013 v 6.48 odp. 
No dlc is required for this mod
-CML- Mr. Ledge 30. srp. 2013 v 5.46 odp. 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [autor] 30. srp. 2013 v 3.56 odp. 
Yes, the 6th picture is of the Wabbajack
zgogery 30. srp. 2013 v 12.41 odp. 
What is the 6th picture of? Is it Wabbajack?
ringsella 28. srp. 2013 v 11.44 odp. 
Sanguine Rose is supossed to run out according to the tes lore
Cherubaal 26. srp. 2013 v 11.50 odp. 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
AGENT ENGI 26. srp. 2013 v 11.34 odp. 
where do you find them?
TableFlip 26. srp. 2013 v 9.46 odp. 
read the page?
Dralone ~ (͡° ͜ʖ ͡°) 26. srp. 2013 v 3.27 odp. 
does this conflict with daedric artifacts improved?
callum_5tuart 26. srp. 2013 v 12.01 odp. 
WABBAJACK WABBAJACK WABBAJACK!
Sasaki Haise 26. srp. 2013 v 4.04 dop. 
Get Bobs saggy ass out of here. Bob sucks.
shadohart 25. srp. 2013 v 6.38 odp. 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [autor] 25. srp. 2013 v 2.19 odp. 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
ScottThePorkMan 25. srp. 2013 v 1.35 odp. 
Does this work for the Ebony Blade???
Ghostrunner24  [autor] 25. srp. 2013 v 12.55 odp. 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
JaeCryo 25. srp. 2013 v 12.24 odp. 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Cyhiraeth 25. srp. 2013 v 12.14 odp. 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
OtakuPorpoise 25. srp. 2013 v 9.59 dop. 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac 25. srp. 2013 v 9.46 dop. 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
bhawks 25. srp. 2013 v 6.28 dop. 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderToBase 25. srp. 2013 v 6.04 dop. 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Rock 'Em Sock 'Em Jesus 25. srp. 2013 v 5.47 dop. 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
Tickle me homo 25. srp. 2013 v 5.10 dop. 
WABBAJACK!!!!!!!!!!!
DerelictJustice 25. srp. 2013 v 1.39 dop. 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [autor] 24. srp. 2013 v 6.41 odp. 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Super Cookie 24. srp. 2013 v 4.58 odp. 
Could you make a Dragonborn and Dawnguard edition?
cookster123 24. srp. 2013 v 4.07 odp. 
i dont no were it is
Sir Eggmond 24. srp. 2013 v 12.38 dop. 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Muffinloaf ♥ 23. srp. 2013 v 11.51 odp. 
Yes, let's give a round of applause to Zoidberg!
Krieg 23. srp. 2013 v 7.32 odp. 
HOORAY FOR ZOIDBERG!
tcam010 23. srp. 2013 v 6.57 dop. 
Finally!
lycanthropy_buff 22. srp. 2013 v 9.25 odp. 
yayasssss :) xD
trippy machete 22. srp. 2013 v 7.17 odp. 
thank you!
Tiamat Blaze 22. srp. 2013 v 5.01 odp. 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [autor] 22. srp. 2013 v 4.53 odp. 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [autor] 22. srp. 2013 v 3.25 odp. 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
]|[mmortal 22. srp. 2013 v 2.58 odp. 
Add more weapons and buff the stats of all of them please.
Taleonas 22. srp. 2013 v 1.11 odp. 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas 22. srp. 2013 v 1.10 odp. 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
[KhLe]Witchhunter 22. srp. 2013 v 11.05 dop. 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.
HolyAdos 22. srp. 2013 v 12.31 dop. 
THE WABBAJACK that weapon is scary and it's good to see that I can be my own nightmare free of charge from now on :D
You 21. srp. 2013 v 9.41 odp. 
it is very easy not charge your deadriatic artifacts, simply enchant your armor by reducing the destruction cost fo the spells. so this mod sucks and give it a big -10
weavah9 21. srp. 2013 v 9.31 odp. 
I admit, when I consider why Daedric artifacts might need charging, the question of whether it's an issue of power on the part of these godline extradminensional beings doesn't really come up.

They don't need charging because the princes had to make them that way, they need charging because most of the Daedric princes are dicks.
Wrekt 21. srp. 2013 v 10.27 dop. 
Make a seperate mod for Aedric artifacts like ariel's bow and staff of magnus
Ghostrunner24  [autor] 21. srp. 2013 v 10.11 dop. 
I thought that the Rueful Axe was one from Clavicus Vile, even though it wasn't exactly a Daedric Artifact. If there is enough support, I might do some of the weapons from the DLCs (like Auriel's bow)