Real Daedric Artifacts (Weapons)
55 comentário(s)
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M.A.A_Weirdodude 11/nov/2013 às 14:50 
cool mod thx
xX360N0$C0P3#YOLOSWAG420BLAZITXx 31/ago/2013 às 9:45 
ok mace of molag bal is working so i dont suspect your mod i didnt suspect it would be your mod cuz even after unsub it still didnt work so back to finding it i guess :(
xX360N0$C0P3#YOLOSWAG420BLAZITXx 31/ago/2013 às 9:40 
hi i just got this mod and when i use wabbajack nothing happens im not sure if this has happend before and i deleted it and it was still not working so im not sure if its your mod or what but i just got your aedric version of this mod and staff of magnus is not seeming to do anything im gonna get mace of molag bal to see if it works but this has been really sadening
cause wabbajack is baddass
Ghostrunner24  [autor(a)] 30/ago/2013 às 18:48 
No dlc is required for this mod
-CML- Mr. Ledge 30/ago/2013 às 17:46 
do you need to have any dlc content for this mod? its not stated but as those are vanilla skyrim artifacts then i would assume no, but i just wanted to check
Ghostrunner24  [autor(a)] 30/ago/2013 às 15:56 
Yes, the 6th picture is of the Wabbajack
zgogery 30/ago/2013 às 12:41 
What is the 6th picture of? Is it Wabbajack?
ringsella 28/ago/2013 às 23:44 
Sanguine Rose is supossed to run out according to the tes lore
Cherubaal 26/ago/2013 às 23:50 
@blood rush each weapon has their own quest related to them and following it will let you keep them. look up daedric artifacts on skyrim wiki
CLARENCE! 26/ago/2013 às 23:34 
where do you find them?
Diamonx 26/ago/2013 às 21:46 
read the page?
Dralone ( ͡º ͜ʖ ͡º) #EUOne 26/ago/2013 às 15:27 
does this conflict with daedric artifacts improved?
callum_5tuart 26/ago/2013 às 12:01 
WABBAJACK WABBAJACK WABBAJACK!
Iruka Sensei 26/ago/2013 às 4:04 
Get Bobs saggy ass out of here. Bob sucks.
shadohart 25/ago/2013 às 18:38 
What about the mods titled Infinate Charges for Deadric Artifacts? that doesn't change stats, as far as I know.
Ghostrunner24  [autor(a)] 25/ago/2013 às 14:19 
The Ebony Blade already does not need to be charged as far as I know. It is very much like Mehrunes Dagger.
ScottThePorkChop 25/ago/2013 às 13:35 
Does this work for the Ebony Blade???
Ghostrunner24  [autor(a)] 25/ago/2013 às 12:55 
I think that this mod should work with reskin Daedric Artifacts, as long as it only changes the model and nothing else.
JaeCryo 25/ago/2013 às 12:24 
Does this mod work with mods that reskin Daedric Artifacts (Unique Uniques)
Cyhiraeth 25/ago/2013 às 12:14 
There are mods that either make unique items level with you. There are also mods that unlevel unique items in the first place, to make it more like Fallout where no matter what level you get it it will always be the same power.

IIRC, SkyRe unlevels unique weapons. That's a big overhaul mod, though.
OtakuPorpoise 25/ago/2013 às 9:59 
Great idea! Now I actually want to get the deadric weapons! Simple mod, but awesome idea!!
Koromac 25/ago/2013 às 9:46 
Is the mod free of dirty edits? I hope that I don't need to use TES5Edit tool.
Stealthx 25/ago/2013 às 6:28 
do one for the other unique items, chillrend, nightingale blade/bow, etc great mod
RedLeaderToBase 25/ago/2013 às 6:04 
@onyxjew what i do is when the artifact becomes obselite i will go to the qasmoke room and get a higher level one of the exact same weapon
Rock 'Em Sock 'Em Jesus 25/ago/2013 às 5:47 
Daedric artifacts always seemed a bit sad to me. If you get them early they are utterly useless within ten levels, but if you wait until level thirty you can probably enchant/smith/alchemy your way to something far better.
Barbara 25/ago/2013 às 5:10 
WABBAJACK!!!!!!!!!!!
Derelict Justice 25/ago/2013 às 1:39 
I'd love to see a mod like this but it also includes something that improves the weapon as you level up. I hate that if I get a daedric weapon early game, it's useless just a few hours later. And if I wait until late game, I don't have anything left to do with the weapon I just got.. lol.
Ghostrunner24  [autor(a)] 24/ago/2013 às 18:41 
I already posted a mod that changes the charge for the staff of magnus and auriels bow if you are interested.
Super Cookie 24/ago/2013 às 16:58 
Could you make a Dragonborn and Dawnguard edition?
cookster123 24/ago/2013 às 16:07 
i dont no were it is
Sir Eggmond 24/ago/2013 às 0:38 
(ノಠ益ಠ)ノ []---> who let Zoidberg out?
Muffinloaf ♥ 23/ago/2013 às 23:51 
Yes, let's give a round of applause to Zoidberg!
The Medical Mann 23/ago/2013 às 19:32 
HOORAY FOR ZOIDBERG!
tcam010 23/ago/2013 às 6:57 
Finally!
lycanthropy_buff 22/ago/2013 às 21:25 
yayasssss :) xD
trippy machete 22/ago/2013 às 19:17 
thank you!
Tiamat Blaze 22/ago/2013 às 17:01 
Thank you, finally someone fixes the problem without changing the items! And yes to making Staff of Magnus and such like this!! I love the staff of magnus but it drains out so much in a single fight and takes a ton to recharge.
Ghostrunner24  [autor(a)] 22/ago/2013 às 16:53 
I was thinking about possibly doing another mod like this one, but for other items. I have already received some suggestions for; The Staff of Magnus, Auriel's Bow, Blade of Woe, and the Nightengale Blade, along with several others. Now, I now there are other mods like this out there, but would you guys want me to make one as well? I would like to hear your thoughts on the matter.
Ghostrunner24  [autor(a)] 22/ago/2013 às 15:25 
I have not actually tested if this mod works with other ones that increase soul gem energy, but I think that it should be compatible.
]|[mmortal 22/ago/2013 às 14:58 
Add more weapons and buff the stats of all of them please.
Taleonas 22/ago/2013 às 13:11 
Also could you do this for the blade of woe and the nightingale blade?
Taleonas 22/ago/2013 às 13:10 
Would this work with a mod that increses the soul gem energy in a the weapons? Would it giltch the weapon out?
[KhLe]Witchhunter 22/ago/2013 às 11:05 
This mod is actually more lore-friendly than the in-game counterpart artifacts, because the artifacts draw their power directly from Oblivion.
HolyAdos 22/ago/2013 às 0:31 
THE WABBAJACK that weapon is scary and it's good to see that I can be my own nightmare free of charge from now on :D
You 21/ago/2013 às 21:41 
it is very easy not charge your deadriatic artifacts, simply enchant your armor by reducing the destruction cost fo the spells. so this mod sucks and give it a big -10
weavah9 21/ago/2013 às 21:31 
I admit, when I consider why Daedric artifacts might need charging, the question of whether it's an issue of power on the part of these godline extradminensional beings doesn't really come up.

They don't need charging because the princes had to make them that way, they need charging because most of the Daedric princes are dicks.
[pG] WREKT-Back Till 7/24 21/ago/2013 às 10:27 
Make a seperate mod for Aedric artifacts like ariel's bow and staff of magnus
Ghostrunner24  [autor(a)] 21/ago/2013 às 10:11 
I thought that the Rueful Axe was one from Clavicus Vile, even though it wasn't exactly a Daedric Artifact. If there is enough support, I might do some of the weapons from the DLCs (like Auriel's bow)
Frodo Baggins 21/ago/2013 às 9:05 
mehrunes razor DOES have to be charged i beliv3
[pG] WREKT-Back Till 7/24 21/ago/2013 às 8:46 
This is great but you should omit The Rueful axe as it is not a true daedric artifact.